My best compilation of models for Doom
***EDIT 17-05-2013***
Well, I've made a preliminary pack for the meantime. Now you can download this pack with all hi poly objets + the hi def models that I showed in the pics below. For the future, I'll complete a more big pack to share.
This pack only have the models described below.
This pack don't have the blocky models
This pack have some issues such slow down FPS, monsters anims corruptions, pinky monster with white textures when you shot them, etc
This pack have a alternate model for the chain gun. See pics below to more information.
If you need up your FPS, simply desactivate pinky demon and caco demon models. These impact considerably in the performance.
Credits to:
Chilvers (Doomguy)Dreadus (Shotgun model)
Ophelie Windsdorf (alternate model for the Chain Gun)
Psychikon (Pinky model)
Tea Monster (Cacodemon model)
jDRP (For the boxed addon from all comunity of Deng)
In the future Doom Ascencion will be awsome http://www.doomascension.com/ So, when it happens, this pack will be trashed. But, for the meantime, this pack is all that we have to play with better models.
Cataflexia.
*********************
Well dudes,
I am not satisfied with the models from the jRDP 1.01 and jRDP 1.11 packs. So, I've spend all one day for collect the best models around from the net.
**DOWNLOAD**
And here's, the pack: https://docs.google.com/file/d/0B-r_dUx ... sp=sharing
**The commands listed above are for match the correct position of the HUD weapons on the 16:9 or 16:10 displays**
First: Only unrar into the addons folder of snowberry and check all the content into the addons tab.
Second: For all own a 16:9 aspect display, type in the console: rend-hud-fov-shift 0
Third: For all that have 16:10 aspect display, try with: rend-hud-fov-shift 5
FOR The old Doomsday Engine 1.9.0 the commands to match correctly the HUD weapon are:
Four: For all own a 16:9 aspect display, type in the console: rend-hud-shift-fov 0
Five: For all that have 16:10 aspect display, try with: rend-hud-shift-fov 5
I post here some pics from the Doomsday engine, for that you compares the versions of some models from 1.01 and the models that I've selected.
The Cacodemon (left blocky model, right hi-poly model)
Green Armor (left blocky model, right hi-poly model) the blue armor have the hi-poly version too, don't worry
Doomguy (left blocky big ass model, right hi-poly model) Always I've noticed for the big ass blocky model of these ugly model, haha!
Demon (left blocky model, right hi-poly model)
b]Chaingun[/b] (left blocky model, right hi-poly model)
Alternate Chaingun (don't use at the same time with the standard chaingun model. Unchek the standard model of chaingun before use it)
Shotgun (tree ways to compare: left original sprite, center hi-poly and close to the correct form, and finally the ugly and wrong version on the right side)
Healt Potion (tree ways to compare: left Abbs model, center jHRP 1.1 model and right the hi-poly model)
Note: The Demon model have some bugs in his texture when you shot them (to the demon).
Note: The Cacodemon have a bug on the death animation secuence.
Well, have nice play on Doom, Doomguys!
Well, I've made a preliminary pack for the meantime. Now you can download this pack with all hi poly objets + the hi def models that I showed in the pics below. For the future, I'll complete a more big pack to share.
This pack only have the models described below.
This pack don't have the blocky models
This pack have some issues such slow down FPS, monsters anims corruptions, pinky monster with white textures when you shot them, etc
This pack have a alternate model for the chain gun. See pics below to more information.
If you need up your FPS, simply desactivate pinky demon and caco demon models. These impact considerably in the performance.
Credits to:
Chilvers (Doomguy)Dreadus (Shotgun model)
Ophelie Windsdorf (alternate model for the Chain Gun)
Psychikon (Pinky model)
Tea Monster (Cacodemon model)
jDRP (For the boxed addon from all comunity of Deng)
In the future Doom Ascencion will be awsome http://www.doomascension.com/ So, when it happens, this pack will be trashed. But, for the meantime, this pack is all that we have to play with better models.
Cataflexia.
*********************
Well dudes,
I am not satisfied with the models from the jRDP 1.01 and jRDP 1.11 packs. So, I've spend all one day for collect the best models around from the net.
**DOWNLOAD**
And here's, the pack: https://docs.google.com/file/d/0B-r_dUx ... sp=sharing
**The commands listed above are for match the correct position of the HUD weapons on the 16:9 or 16:10 displays**
First: Only unrar into the addons folder of snowberry and check all the content into the addons tab.
Second: For all own a 16:9 aspect display, type in the console: rend-hud-fov-shift 0
Third: For all that have 16:10 aspect display, try with: rend-hud-fov-shift 5
FOR The old Doomsday Engine 1.9.0 the commands to match correctly the HUD weapon are:
Four: For all own a 16:9 aspect display, type in the console: rend-hud-shift-fov 0
Five: For all that have 16:10 aspect display, try with: rend-hud-shift-fov 5
I post here some pics from the Doomsday engine, for that you compares the versions of some models from 1.01 and the models that I've selected.
The Cacodemon (left blocky model, right hi-poly model)
Green Armor (left blocky model, right hi-poly model) the blue armor have the hi-poly version too, don't worry
Doomguy (left blocky big ass model, right hi-poly model) Always I've noticed for the big ass blocky model of these ugly model, haha!
Demon (left blocky model, right hi-poly model)
b]Chaingun[/b] (left blocky model, right hi-poly model)
Alternate Chaingun (don't use at the same time with the standard chaingun model. Unchek the standard model of chaingun before use it)
Shotgun (tree ways to compare: left original sprite, center hi-poly and close to the correct form, and finally the ugly and wrong version on the right side)
Healt Potion (tree ways to compare: left Abbs model, center jHRP 1.1 model and right the hi-poly model)
Note: The Demon model have some bugs in his texture when you shot them (to the demon).
Note: The Cacodemon have a bug on the death animation secuence.
Well, have nice play on Doom, Doomguys!
Comments
What is wrong with the caco and the pinky? They were working OK when they were released.
Also, don't forget the new D2 loading screen I put together.
I mean the link was posted May of last year and someone bumped it in November claiming the link was broken then.
My apologies to all for the delay to response this post. I forgot that I've posted this pack, and all this happened because I saw that no one answered me for a lot a time! (six month exactly), hehehe
So sadly I left. I thought my pack was not interesting
Well, this year (hahaha, 2013) I remembered this engine (Doomsday), So I wanted to take a look and I see the NEW engine with all new goodies, features, and all this that I loved. So, I remember (too) the forum (yeeeaaaa!) and I found this sad post from all from you, with sad messages, sad past and sad conclucions. XDDD!!!
So, I've decided to upload my pack again, this time to https://drive.google.com (more stable that shit from http://www.2shared.com). Only we need some patience, this upload can take a time while.
*Yes, I'm using the model from Dreadus shotgun
*The Doom 2 loading screen are GREAT, WOW! :-O
*The caco and pinky model initially was maded to work on GZDoom engine, and I've exported (I don't like to call my work 'export') simply I've reorganized the directories inside the zip to match with Doomsday engine. All files, .ded are intact.
*The what is wrong with caco is his texture and his animation when he dies (while caco dies, textures turn white for a short time). However, be the consideration that this pack was tested with Doomsday 1.9.9 (from May 2012). I have not tested this pack with new engine yet, so let me see how this work with the new engine.
Thats all for now folks.
I'll tell you when the pack is ready for download from Google Drive.
See ya!
PS: Oh! I forgot! For the next time, send me a mail to: cataflexia@gmail.com [:)
So I've decided to change the way of my pack an put for these models the hi res sprites x8.
For the Pinky and Caco I will mantain the hi def models. The same I'll do with the armor, shotgun.
When it is ready, I'll announce on this post.
So, be patient.
http://sourceforge.net/projects/dmp/fil ... _skulltag/
http://sourceforge.net/projects/dmp/files/source/
Go here to check it out ->http://www.doomascension.com/
I've seen it! Are the same that I've used for Doomsday engine.
But only I liked the pinky, doomguy and the caco models. The others are terrible.
In the meantime, I'm trying to export the MasterMInd model from GZDoom, but Doomsday stuck in the loading screen.
The mastermind for GZDoom (or Skulltag, Zandronum) loks great, here's a compare SS (the left original sprite, center low poly model, right the hi def model). The GZDoom model match better than the jDRP model pack for Doomsday compared with the original sprite of MasterMind.
The exported model for Doomsday (don't work yet)
https://docs.google.com/file/d/0B-r_dUx ... sp=sharing
The original model for GZDoom (only work on GZDoom, Skulltag, Zandronum)
https://docs.google.com/file/d/0B-r_dUx ... sp=sharing
So, if you can helpme to export correctly this model, will be genial!
Your comments.
So, you can export it to Doomsday engine? Or if you can tell me how I can export it?
So, actually, there is not hi def models, only those ugly and oldies models.
Sadly, I don't know how create models, anims, etc. I would love to contribute with your project, but my time are tight because my studies on Duoc are very intense, and hard.
Well, thanks for all comrade!
See ya!
If you download the exported PK3 that I've attached, you'll see that Doomsday engine stuck in the loading screen when you load any episode. I've tested on Doom 1, and I guess that will occur the same in Doom 2.
Any ideas?
However, all you say that this model is for Risen3D, but it work fine on GZDoom, so I think that the code for .ded file or something are incompatible with Doomsday.
If anybody can confirm what I say, would be great.
Sitters orginally made the model for Risen3D; the deds included with the Risen3D version of the model are compatible with Dday due to Risen3D and Dday both using deds and the same model definition syntax (and there has been little to no devergence between the two ports model def syntax since Risen3D forked from Dday). GZDoom has it's own model definitions, which are not compatible with Dday.
Hence, loading GZDoom model definitions with Dday, will not work.
Note that by model definition syntax, I do not mean the physical model, rather the 'code' that tells Dday, Risen3D or GZDoom how to use the model in game.
Unfortunetly, the Risen3D site is temporarilly down at the moement due to it's host moving servers; but when it is back up, here is the Risen3D home page with downloads for it's model packs, that include the Spider Demon.
http://risen3d.drdteam.org/
Thanks for the aclaration! Hehehe
Well, all what can we do is wait. But how many time? :-/
I can't wait for probe these model on Doomsday!
Thanks dude! B-)
YIIAHAHAHA!
Edit: viewtopic.php?f=3&t=875&start=220#p9034
Or am I wrong about this?
Dream it's free!