[Build504: DOOM2 co-op] Segmentation Violation
got a "Segmentation Violation Error" while playing with KuriKai today :P
(win7 x64 using doomsday_1.9.9_build504)
(win7 x64 using doomsday_1.9.9_build504)
Comments
- build504 ultimate doom coop in multiplayer is freezing at start in multiplayer (hanging domsday-engine screen).
- build504 heretic coop in multiplayer your own player (picture) is stuck at the game (after die and respawn ?)
- build504 hexen coop in multiplayer MAP03 hangs (coop server crash after exit ^^)
Note: I just fixed the deng MP server. It was stuck with a full HD.
first crash was at the map "Barrels o' Fun" (MAP23) -> jumped over the barrels at start of map
second crash was at the map "The Chasm" (MAP24). -> ?
and then walk forward you can kill yourself, as you walk faster then rocket. so it shoots in your neck.
also at the map "the factory" (build504 ultimate doom coop in multiplayer)
the big brain (left site at spawn ?) with the machine gun does not hurt you even if you stand in front of him.
doom2 and ultimate doom servers "grey doomsday engine logo" hanging after last map.
does not start after last map from the beginning ?
Then I too got spamed by my own rockets once or twice. I also had noticeable pauses between pulling the trigger and the weapon going off.
I'm on Windows 7 64.
i have mess around with the settings at 1.9.8 build500 (stable).
when u set in stettings/developer the "verbose messages" to Level 2 the engine will crash (attachment added).
at Level 1 (-v ?) it only frezzes at start sometimes.
at map "the crusher" hell-night-enemies do not die if you put the switch on (wall should normaly crush them).
at map tricks and traps the enemies do not see you and freeze.
edit: now the server messed up at secret map wolfenstein ? now cant even pick up anything ^^