Doomsday 2.1 released

edited 2018 Dec 12 in News

imageDoomsday 2.1 released

Doomsday 2.1 has been released (build 2900), coinciding with the 25th anniversary of DOOM! This version contains several improvements for an all-around nicer experience: Graphics optimization. Whil…

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Comments

  • congrats on the good release!
    happy birthday doom
  • Good work as always :)
  • Thanks guys!

    Considering 2018 has been a busy year in the real world, I'm quite happy with how this release has turned out. Optimizations are nice! Also, I've always been fond of December releases. Suppose it feels like giving/getting a Xmas present. :)

    However, what's interesting is that this release essentially represents 6-8 months worth of work. The beginning of 2018 was spent on groundwork for 2.2 and other future releases, so once I get the work branch cleaned up (and compiling on all platforms), the next unstable builds will already contain a ton of changes. I expect this to happen in January, after the holidays.
  • Great work. Keep it up.

    I am very happy to hear that you plan to release "ton of changes" shortly.

    December 10th releases is a very good idea. It is not only the anniversary of Doom but also right before holidays. So they really serve as (very good) presents.
  • skyjake wrote: »
    Thanks guys!

    Considering 2018 has been a busy year in the real world, I'm quite happy with how this release has turned out. Optimizations are nice! Also, I've always been fond of December releases. Suppose it feels like giving/getting a Xmas present. :)

    However, what's interesting is that this release essentially represents 6-8 months worth of work. The beginning of 2018 was spent on groundwork for 2.2 and other future releases, so once I get the work branch cleaned up (and compiling on all platforms), the next unstable builds will already contain a ton of changes. I expect this to happen in January, after the holidays.

    Yes, I'm very impressed with the optimizations in 2.1. I know it's not quite perfect, but large maps that I like to play through (like Alien Vendetta Map20 and Plutonia 2 Map29) run MUCH better than in previous versions of Doomsday.

    Keep up the good work!
  • edited 2018 Dec 13
    I would also like thank skyjake for constantly improving the engine with new features and staying in touch with us for so long :)
  • edited 2018 Dec 13
    Hi Skyjake, could you please check next thing:

    Doomsday 2.1.0.2900 (windows x64): https://www.youtube.com/watch?v=xBxM8C2gD5c&list=PL5QwAqOy7WADrvFI9vZEQL9NY00InRXXX&index=11&disable_polymer=true&t=0h23m26s#t=0h23m26s (watch at 0:23:26)

    Some black lines appear in the sky. You can see how those black lines look like from another side:
    https://www.youtube.com/watch?v=xBxM8C2gD5c&list=PL5QwAqOy7WADrvFI9vZEQL9NY00InRXXX&index=11&disable_polymer=true&t=0h27m49s#t=0h27m49s (watch from 0:27:49 to 0:27:54)

    I don't remember those black lines in the past, but I checked my previous streams in my Doomsday playlist on youtube, and here what I found:

    Doomsday 2.0.0.2281: https://www.youtube.com/watch?v=OO0npqUndpo&list=PL5QwAqOy7WADrvFI9vZEQL9NY00InRXXX&index=7&disable_polymer=true&t=1h00m10s#t=1h00m10s (watch at 1:00:10)

    Black lines exists


    Doomsday 1.15.8: https://www.youtube.com/watch?v=zinx1oStuz0&index=2&list=PL5QwAqOy7WADrvFI9vZEQL9NY00InRXXX&disable_polymer=true&t=0h40m05s#t=0h40m05s (watch at 0:40:05)

    Black lines doesn't exist


    Also, another funny bug happened on yesterday's stream: https://www.youtube.com/watch?v=xBxM8C2gD5c&list=PL5QwAqOy7WADrvFI9vZEQL9NY00InRXXX&index=11&disable_polymer=true&t=1h58m20s#t=1h58m20s (watch at 1:58:20)

    I played hexen original approximately 2 hours, then I tried to start deathkings and after selecting skill, doomsday crashed. Fow now I dont have exact steps for reproduce (and also it may be related to my addons), but If I found exact steps I will report this bug with cfg, logs and addons
  • Thanks for reporting, added the issue: https://tracker.dengine.net/issues/2306

    I think I haven't noticed this before because without any mods, the black columns aren't that noticeable against the dark sky, unless you look up from the starting ledge of MAP02.

    Definitely needs fixing, though...
  • edited 2018 Dec 15
    @theleo_ua When it comes to the crash you mention, I'm aware of a couple of resource/material management related bugs that may cause crashes especially when additional mods are being used. The code in question is pretty much deprecated, though, because the new renderer will require doing these things differently. I will try to fix any issues that can be reproduced but I won't be trying to hunt down the random/rare crashes...
  • I will add, I'm having more fun with playing with the soundfonts in FluidSynth than I imagined. I've always been fascinated about how the music in Doom sounds across different sound cards (which I know that there were all sorts of different sound cards in the 90s, not so much today). I do have a soundfont for the Sound Blaster AWE32/64 (which was the soundcard in my grandmother's computer when I played Doom growing up, so I distinctly remember the music from then).

    Many thanks!
  • I agree, MIDI is a pretty great format. :+1:
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