All textures here started from 3d models, then rendered to normal maps and ambient occlusion, then painted albedo, specular and glossiness maps and finally rendered on a plane with a PBR OpenGL renderer to a single texture with one directional light source from left shoulder. All textures have 800% resolution from originals.
Since they were rendered with a PBR they will NEVER be similar to the hand-painted originals. I only can keep original design and base colors.
All textures have their own reflection maps, shine masks and parameters definitions, so it's STRONGLY recommended to turn off any other texture add-ons.
At some point I will merge textures from here to a XARP texture pack.