Doomsday never ends
Hi!
I compiled and installed Doomsday 1.9.7 on RedHat Enterprise Linux 6.2. Then, I start it from console (typing doomsday) and it loads the console. If I type quit! then the screen stays black and it never shows the desktop. If I ctrl+alt+F2 to anothe screen and type ps -fea then doomsday is still running. It won't exit. I don't know what info you need to help me with this, but please ask me and I will provide whatever logs are needed.
Thanks and regards,
Germán.
I compiled and installed Doomsday 1.9.7 on RedHat Enterprise Linux 6.2. Then, I start it from console (typing doomsday) and it loads the console. If I type quit! then the screen stays black and it never shows the desktop. If I ctrl+alt+F2 to anothe screen and type ps -fea then doomsday is still running. It won't exit. I don't know what info you need to help me with this, but please ask me and I will provide whatever logs are needed.
Thanks and regards,
Germán.
Comments
This can help you diagnose what is going wrong
Thanks for the suggestion. I did what you suggested and here is the console output:
[gpulido@starscream ~]$ doomsday -window -nomouse Dir::ChangeWorkDir: Succeeded: /home/gpulido/.doomsday/runtime/ Initializing the console... Executable: Doomsday Engine 1.9.7 (Stable 32-bit) Mar 5 2012 20:44:20. Sys_InitWindowManager: Using SDL window management. Initializing plugins... libjheretic libjhexen libjdoom libjdoom64 libdpdehread libdpwadmapconverter createContext: OpenGL. OpenGL information: Vendor: Tungsten Graphics, Inc Renderer: Mesa DRI Intel(R) 965GM Version: 2.1 Mesa 7.11 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 8192 Line Width Granularity: 0.5 Line Width Range: 1.0...5.0 Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FX GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_tw GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgt GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgt GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vert GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness Initializing Render subsystem... Setting up platform state... I_InitJoystick: No joysticks found Library_New: Error opening "/usr/lib/libdsfmod.so" (/usr/lib/libdsfmod.so: cannot open shared object file: No such file or directory). Warning: Sys_LoadAudioDriver: Loading of "libdsfmod.so" failed. Warning: Failed initializing audio driver "FMOD Ex" S_Init: OK. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Parsing definition files... Definitions: 1 finales 4 materials Automatic game selection failed. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes.Then, I ran without the -nomouse parameter:[gpulido@starscream ~]$ doomsday -window Dir::ChangeWorkDir: Succeeded: /home/gpulido/.doomsday/runtime/ Initializing the console... Executable: Doomsday Engine 1.9.7 (Stable 32-bit) Mar 5 2012 20:44:20. Sys_InitWindowManager: Using SDL window management. Initializing plugins... libjheretic libjhexen libjdoom libjdoom64 libdpdehread libdpwadmapconverter createContext: OpenGL. OpenGL information: Vendor: Tungsten Graphics, Inc Renderer: Mesa DRI Intel(R) 965GM Version: 2.1 Mesa 7.11 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 8192 Line Width Granularity: 0.5 Line Width Range: 1.0...5.0 Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FX GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_tw GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgt GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgt GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vert GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness Initializing Render subsystem... Setting up platform state... I_InitJoystick: No joysticks found Library_New: Error opening "/usr/lib/libdsfmod.so" (/usr/lib/libdsfmod.so: cannot open shared object file: No such file or directory). Warning: Sys_LoadAudioDriver: Loading of "libdsfmod.so" failed. Warning: Failed initializing audio driver "FMOD Ex" S_Init: OK. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Parsing definition files... Definitions: 1 finales 4 materials Automatic game selection failed. Killed [gpulido@starscream ~]$Basically, I found that if I run doomsday with the -nomouse parameter, it will exit fine (first part of the log) but if I do not put the -nomouse parameter then it won't exit and a black window will remain after I type quit! in the console. The "killed" at the end happens when I kill doomsday or else it will stay there forever. However I still have no clue about what to do
Any hint is appreciated. Thanks!
Germán
Thanks!
Or you can download a tarball of any tag from http://github.com/skyjake/Doomsday-Engine
Sorry about the really late reply. I tested Doomsday 1.9.7-1 and it exits fine, so the problem is fixed there.
Thanks!