Player gets stuck in moving objects(jHexen)
I played jHexen some more and found this.
On the first level there's a stone with image of Korax, which turns when you come close to it. In original Hexen, the stone pushed you back when it turned, but in Doomsday (beta 6.5, also 6.4) you get stuck inside the stone. I use Windows XP SP2 32bit.
On the first level there's a stone with image of Korax, which turns when you come close to it. In original Hexen, the stone pushed you back when it turned, but in Doomsday (beta 6.5, also 6.4) you get stuck inside the stone. I use Windows XP SP2 32bit.
Comments
Btw,there's weird messages in doomsday.out
Z_Create: New 32.0 MB memory volume. Con_Init: Initializing the console. Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL). Sys_InitWindowManager: Using Win32 window management. Z_Create: New 32.0 MB memory volume. createContext: OpenGL. OpenGL information: Vendor: NVIDIA Corporation Renderer: GeForce 9500 GT/PCI/SSE2 Version: 2.1.2 GLU Version: 1.2.2.0 Microsoft Corporation Available Texture units: 4 Maximum Texture Size: 8192 Maximum Anisotropy: 16 Num Texture Formats: 3 Line Width Granularity: 0.1 Line Width Range: 0.5...10.0 Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl DGL Configuration: NPOT Textures: Disabled Texture Compression: Disabled Variable Texture Anisotropy: Enabled Utilized Texture Units: 2 Multisampling: Enabled (32) createContext: OpenGL. GL_Init: Initializing Doomsday Graphics Library. Multitexturing enabled (full). Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: Realtek HD Audio output Parsing configuration files. W_Init: Init WADfiles. W_AddFile: C:\Program Files\Doomsday\data\doomsday.pk3 W_AddFile: C:\Program Files\Doomsday\data\jhexen\jhexen.pk3 W_AddFile: D:\prgfiles\wads\HEXEN.WAD IWAD identification: 014e5860 W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\chain.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\chain2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\chain3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\menufog.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp W_AddFile: ERROR: C:\Program Files\Doomsday not found! W_AddFile: ERROR: C:\Program Files\Doomsday\snowberry\runtime not found! W_AddFile: ERROR: 16 not found! W_AddFile: ERROR: 1280 not found! W_AddFile: ERROR: 1024 not found! W_AddFile: ERROR: jHexen.dll not found! W_AddFile: ERROR: 32 not found! W_AddFile: ERROR: C:\Program Files\Doomsday not found! W_AddFile: ERROR: C:\Program Files\Doomsday\snowberry\runtime not found! W_AddFile: ERROR: 16 not found! W_AddFile: ERROR: 1280 not found! W_AddFile: ERROR: 1024 not found! W_AddFile: ERROR: jHexen.dll not found! W_AddFile: ERROR: 32 not found! Reading definition file: C:\Program Files\Doomsday\defs\doomsday.ded Reading definition file: C:\Program Files\Doomsday\defs\jhexen\jhexen.ded Reading definition file: C:\Program Files\Doomsday Reading definition file: C:\Program Files\Doomsday\snowberry\runtime Reading definition file: 16 Reading definition file: 1280 Reading definition file: 1024 Reading definition file: jHexen.dll Reading definition file: D:\prgfiles\wads\HEXEN.WAD Reading definition file: 32 Definitions: 300 sprite names 2848 states 400 things 62 lights 245 sound effects 39 songs 159 text strings 13 surface decorations 30 surface materials 9 finales B_Init: Init bindings. Clearing binding context "deui"... Clearing binding context "console"... Clearing binding context "message"... Clearing binding context "chat"... Clearing binding context "shortcut"... Clearing binding context "gameui"... Clearing binding context "menu"... Clearing binding context "map-freepan"... Clearing binding context "map"... Clearing binding context "game"... R_Init: Init the refresh daemon. Net_InitGame: Initializing game data. P_Init: Init Playloop state. P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'. P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'. P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'. P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'. Hu_LoadData: Setting up heads up display. ST_Init: Init status bar. Hu_MenuInit: Init miscellaneous info. AM_Init: Init automap. ---------------------------------------------------------------------- Hexen ---------------------------------------------------------------------- Parsing SNDINFO... SN_InitSequenceScript: Registering sound sequences. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. P_LoadMap: "MAP01" convertMap: Attempting conversion of "MAP01". WadMapConverter::Convert: Attempting map conversion... WadMapConverter::Convert: Hexen map format. Linedef #1116 seems to be a One-Sided Window (back faces sector #301). Linedef #1471 seems to be a One-Sided Window (back faces sector #290). HEdge list for leaf #069B3F40 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #069B3F70 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #069AD6F8 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #06B06F00 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #069B4A90 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #069B4588 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #0698E980 is not closed (1 gaps, 4 half-edges) HEdge list for leaf #0698E488 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #0698E4B0 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #0698E5B0 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #0698E5D8 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #0698CCC0 is not closed (1 gaps, 2 half-edges) HEdge list for leaf #0697DB08 is not closed (1 gaps, 6 half-edges) HEdge list for leaf #0697DB88 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #0697DB98 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #06947A00 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #06977B80 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #06977C28 is not closed (1 gaps, 1 half-edges) HEdge list for leaf #06977878 is not closed (1 gaps, 2 half-edges) HEdge list for leaf #0693E6B0 is not closed (2 gaps, 2 half-edges) BSP_Build: Built 1038 Nodes, 1039 Subsectors, 5129 Segs, 2255 Vertexes Balance +8 (l28 - r20). Build subsector tables... Sector #69 is unclosed near (-2090.8,976.0) Sector #174 is unclosed near (-824.4,-608.0) Sector #68 is unclosed near (-2496.0,1493.5) Sector #295 is unclosed near (-2182.3,2035.3) Build line tables... convertMap: Successful. R_InitLinks: Initializing PO_InitForMap: Initializing polyobjects. Load ACS scripts Map 1 (1): WINNOWING HALLThe issues pbsoa mentions about getting stuck behind broken windows or in the start area of the Seven Portals are new problems. Please submit a bug report about this (they both sound like symptoms of the same problem) to our bug tracker and we'll look into it.