Having trouble loading wads on server using shell
I have no problem creating my own server and having others join, but when I try to have the server load a custom wad by putting "load epic2.wad" for example in the options the map is not loading correctly. I will see the map from a distance and can't move (see screenshot).
- I have the latest version installed
- I do have epic2.wad enabled when launching doom2
- I have the epic2.wad file in both my custom wads folder and the server-runtime folder (see screenshot)
Perhaps I am missing something simple here? Others connecting to my server with the custom wad will see the same thing.
Screenshots:
https://drive.google.com/file/d/0B9rSwzu-UaOEblFpdmpFUXJMdkU/view
https://drive.google.com/file/d/0B9rSwzu-UaOEbl9NTnk5a0o5YlE/view
- I have the latest version installed
- I do have epic2.wad enabled when launching doom2
- I have the epic2.wad file in both my custom wads folder and the server-runtime folder (see screenshot)
Perhaps I am missing something simple here? Others connecting to my server with the custom wad will see the same thing.
Screenshots:
https://drive.google.com/file/d/0B9rSwzu-UaOEblFpdmpFUXJMdkU/view
https://drive.google.com/file/d/0B9rSwzu-UaOEbl9NTnk5a0o5YlE/view
Comments
Machine specs:
AMD FX8350 Processor
16GB RAM
AMD HD 7970 Graphics card
Windows 10 Pro 64-bit
240GB Corsair SSD
I can see how this is a bit confusing, though. My plan is to have the Shell show this kind of options as GUI widgets in the future.
In practice, you can issue console commands via the command line options. Try putting this in the Options field:
I tried uninstalling and reinstalling just now and that also didn't work. No trouble loading the custom wads in single player either. Seems like only the server is having trouble loading it. I tested other wads too, same result.
Doomsday.out from server-runtime folder:
Application path: C:\Program Files (x86)\Doomsday\bin\doomsday-server.exe Created a new 32.0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1795 ] Executable: Doomsday Engine 1.15.6 (Stable 32-bit #1795) Dec 1 2015 09:27:10 Command line options: 0: C:\Program Files (x86)\Doomsday\bin\doomsday-server.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -userdir 4: C:\Users\TimothyJames\AppData\Local\Deng Team\Doomsday Engine\server-runtime/ 5: -errors 6: doomsday-errors.out 7: -game 8: doom2 9: -cmd 10: net-ip-port 13209 11: -cmd 12: server-name "Fattys Test Server" 13: -cmd 14: server-password "password123" 15: -cmd 16: server-public 1 17: -file 18: "C:\Users\TimothyJames\Desktop\Doomsday 19: Pack\WADS\Custom\epic2.wad" 20: -iwad 21: C:\Program Files (x86)\Doomsday\data\WADS\Custom Using SteamApps path: c:\program files (x86)\steam\SteamApps\common User-supplied IWAD path: "C:/Program Files (x86)/Doomsday/data/WADS/" Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... ! tnt.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: The Plutonia Experiment"... ! plutonia.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "c:\program files (x86)\steam\SteamApps\common\ultimate doom\ base\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Registered"... - doom.wad: "c:\program files (x86)\steam\SteamApps\common\ultimate doom\base\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... ! heretic.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Heretic Registered"... ! heretic.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... ! hexen.wad: missing ! hexdd.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen"... - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" ! hexen.wad: missing => Not playable (incomplete resources) Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Selecting game 'doom2'... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading game resources... IWAD identification: 0x10424c4 ResourceSystem > loadCompositeTextureDefs: Loaded all 428 texture definitions from "c:\program files (x86)\steam\SteamApps\ common\doom 2\base\DOOM2.WAD:(basedir)\TEXTURE1.lmp" Parsing primary config "configs\doom\game.cfg"... Def_Read: Parsing definition files... ^ > interpretMaterialDef: Ignoring unknown texture "system:unknown" in Material "system: unknown" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:unknown" ^ : Ignoring unknown texture "system:missing" in Material "system:missing" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:missing" ^ : Ignoring unknown texture "system:bbox" in Material "system:bbox" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:bbox" ^ : Ignoring unknown texture "system:gray" in Material "system:gray" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:gray" ^ : Ignoring unknown texture "system:ui/boxcorner" in Material "system:ui/boxcorner" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:ui/boxcorner" ^ : Ignoring unknown texture "system:ui/boxfill" in Material "system:ui/boxfill" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:ui/boxfill" ^ : Ignoring unknown texture "system:ui/boxshade" in Material "system:ui/boxshade" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:ui/boxshade" Def_Read: Definitions: ^ : 1 episodes 30 animation groups 6 composite fonts 10 finales 9 lights 33 map infos 7 materials 27 particle generators 3 skies 68 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 368 text strings 11 texture environments 140 things deactivatebcontext: unknown identifier activatebcontext: unknown identifier Known maps: 0: MAP01 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 1: MAP02 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 2: MAP03 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 3: MAP04 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 4: MAP05 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 5: MAP06 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 6: MAP07 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 7: MAP08 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 8: MAP09 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 9: MAP10 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 10: MAP11 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 11: MAP12 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 12: MAP13 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 13: MAP14 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 14: MAP15 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 15: MAP16 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 16: MAP17 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 17: MAP18 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 18: MAP19 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 19: MAP20 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 20: MAP21 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 21: MAP22 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 22: MAP23 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 23: MAP24 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 24: MAP25 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 25: MAP26 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 26: MAP27 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 27: MAP28 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 28: MAP29 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 29: MAP30 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 30: MAP31 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" 31: MAP32 "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" Found 32 maps in total. DOOM 2: Hell on Earth Server listening on TCP port 13209 Using the default map (Maps:MAP01) to start the server due to failure to load the configured map Game begins... stopdemo: unknown identifier Episode: Hell On Earth (Co-op) texreset: unknown identifier Sending game setup: doom2 1 MAP01 skill3 coop jump Loading map "MAP01"... Current map elements: 370 Lines 59 Sectors 447 Vertexes Map: Entryway (Uri: Maps:MAP01, warp: 1) - Author: id Software GameSession: Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\ server-runtime\cache\internal.save" from directory "%HOMEPATH%\AppData\Local\ Deng Team\Doomsday Engine\server-runtime\cache" N_MasterAnnounceServer: Announcing server (open:true) ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {2} from socket localhost:49746 (local:true) RemoteUser > handleRequest > convertToShellUser: New shell user from localhost:49746 N_MasterAnnounceServer: Announcing server (open:true) ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {3} from socket localhost:49752 (local:true) Socket: The remote host closed the connection ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {4} from socket localhost:49753 (local:true) Sv_PlayerArrives: 'Player' has arrived ^ : 'Player' assigned to console 1 (node:4) Sv_HandlePacket > Sv_Handshake: Sending game setup: doom2 1 MAP01 skill3 coop jump Client 1 ping at handshake: 327 ms N_MasterAnnounceServer: Announcing server (open:true) Socket: The remote host closed the connection Sv_PlayerLeaves: 'Player' (console 1) has left, was connected for 11.1 seconds ^ : Player 1 has left the game N_MasterAnnounceServer: Announcing server (open:true) ^ : Announcing server (open:false) NETGAME ENDS AbstractLink: Disconnected from localhost:49746 ^ : Shell user from localhost:49746 has disconnected ~ArchiveFeed: Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\ server-runtime\cache\internal.save" from directory "%HOMEPATH%\AppData\ Local\Deng Team\Doomsday Engine\server-runtime\cache" Game ended Unloaded game Z_Shutdown: Used 1 volumes, total 33554432 bytes.any other ideas?
Application path: C:\Program Files (x86)\Doomsday\bin\doomsday-server.exe Created a new 32.0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1795 ] Executable: Doomsday Engine 1.15.6 (Stable 32-bit #1795) Dec 1 2015 09:27:10 Command line options: 0: C:\Program Files (x86)\Doomsday\bin\doomsday-server.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -userdir 4: C:\Users\TimothyJames\AppData\Local\Deng Team\Doomsday Engine\server-runtime/ 5: -errors 6: doomsday-errors.out 7: -game 8: doom2 9: -cmd 10: net-ip-port 13209 11: -cmd 12: server-name "Fattys Test Server" 13: -cmd 14: server-password "password123" 15: -cmd 16: server-public 1 17: -file 18: C:\Users\TimothyJames\Desktop\Doomsday_Pack\WADS\Custom\epic2.wad 19: -iwad 20: C:\Users\TimothyJames\Desktop\Doomsday_Pack\WADS Using SteamApps path: c:\program files (x86)\steam\SteamApps\common User-supplied IWAD path: "C:/Users/TimothyJames/Desktop/Doomsday_Pack/WADS/" Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\TNT.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\PLUTONIA.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Registered"... - doom.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... - heretic.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\HERETIC.WAD" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Registered"... - heretic.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\HERETIC.WAD" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... - hexen.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\HEXEN.WAD" - hexdd.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\HEXDD.WAD" - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Playable Locating "Hexen"... - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" - hexen.wad: "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\HEXEN.WAD" => Playable Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Selecting game 'doom2'... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading game resources... IWAD identification: 0x10424c4 ResourceSystem > loadCompositeTextureDefs: Loaded all 428 texture definitions from "c:\Users\TimothyJames\Desktop\Doomsday_Pack\ wads\DOOM2.WAD:(basedir)\TEXTURE1.lmp" Parsing primary config "configs\doom\game.cfg"... Def_Read: Parsing definition files... ^ > interpretMaterialDef: Ignoring unknown texture "system:unknown" in Material "system: unknown" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:unknown" ^ : Ignoring unknown texture "system:missing" in Material "system:missing" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:missing" ^ : Ignoring unknown texture "system:bbox" in Material "system:bbox" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:bbox" ^ : Ignoring unknown texture "system:gray" in Material "system:gray" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:gray" ^ : Ignoring unknown texture "system:ui/boxcorner" in Material "system:ui/boxcorner" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:ui/boxcorner" ^ : Ignoring unknown texture "system:ui/boxfill" in Material "system:ui/boxfill" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:ui/boxfill" ^ : Ignoring unknown texture "system:ui/boxshade" in Material "system:ui/boxshade" (layer 0 stage 0): [MissingManifestError] (ResourceSystem::findTexture) Failed to locate a manifest matching "system:ui/boxshade" Def_Read: Definitions: ^ : 1 episodes 30 animation groups 6 composite fonts 10 finales 9 lights 33 map infos 7 materials 27 particle generators 3 skies 68 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 368 text strings 11 texture environments 140 things deactivatebcontext: unknown identifier activatebcontext: unknown identifier Known maps: 0: MAP01 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 1: MAP02 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 2: MAP03 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 3: MAP04 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 4: MAP05 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 5: MAP06 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 6: MAP07 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 7: MAP08 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 8: MAP09 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 9: MAP10 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 10: MAP11 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 11: MAP12 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 12: MAP13 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 13: MAP14 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 14: MAP15 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 15: MAP16 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 16: MAP17 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 17: MAP18 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 18: MAP19 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 19: MAP20 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 20: MAP21 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 21: MAP22 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 22: MAP23 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 23: MAP24 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 24: MAP25 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 25: MAP26 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 26: MAP27 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 27: MAP28 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 28: MAP29 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 29: MAP30 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 30: MAP31 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" 31: MAP32 "c:\Users\TimothyJames\Desktop\Doomsday_Pack\wads\DOOM2.WAD" Found 32 maps in total. DOOM 2: Hell on Earth Server listening on TCP port 13209 Using the default map (Maps:MAP01) to start the server due to failure to load the configured map Game begins... stopdemo: unknown identifier Episode: Hell On Earth (Co-op) texreset: unknown identifier Sending game setup: doom2 1 MAP01 skill3 coop jump Loading map "MAP01"... Current map elements: 370 Lines 59 Sectors 447 Vertexes Map: Entryway (Uri: Maps:MAP01, warp: 1) - Author: id Software GameSession: Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\ server-runtime\cache\internal.save" from directory "%HOMEPATH%\AppData\Local\ Deng Team\Doomsday Engine\server-runtime\cache" N_MasterAnnounceServer: Announcing server (open:true) ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {2} from socket localhost:51213 (local:true) RemoteUser > handleRequest > convertToShellUser: New shell user from localhost:51213 N_MasterAnnounceServer: Announcing server (open:true) ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {3} from socket localhost:51222 (local:true) Socket: The remote host closed the connection ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {4} from socket localhost:51223 (local:true) Sv_PlayerArrives: 'Player' has arrived ^ : 'Player' assigned to console 1 (node:4) Sv_HandlePacket > Sv_Handshake: Sending game setup: doom2 1 MAP01 skill3 coop jump Client 1 ping at handshake: 326 ms N_MasterAnnounceServer: Announcing server (open:true) Socket: The remote host closed the connection Sv_PlayerLeaves: 'Player' (console 1) has left, was connected for 12.2 seconds ^ : Player 1 has left the game N_MasterAnnounceServer: Announcing server (open:true) ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {5} from socket localhost:51230 (local:true) Socket: The remote host closed the connection ListenSocket::acceptNewConnection > ServerSystem: Accepted new connection from 127.0.0.1 ^ : New remote user {6} from socket localhost:51231 (local:true) Sv_PlayerArrives: 'Player' has arrived ^ : 'Player' assigned to console 1 (node:6) Sv_HandlePacket > Sv_Handshake: Sending game setup: doom2 1 MAP01 skill3 coop jump Client 1 ping at handshake: 328 ms N_MasterAnnounceServer: Announcing server (open:true) Socket: The remote host closed the connection Sv_PlayerLeaves: 'Player' (console 1) has left, was connected for 3.4 seconds ^ : Player 1 has left the game N_MasterAnnounceServer: Announcing server (open:true) ^ : Announcing server (open:false) NETGAME ENDS AbstractLink: Disconnected from localhost:51213 ^ : Shell user from localhost:51213 has disconnected ~ArchiveFeed: Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\ server-runtime\cache\internal.save" from directory "%HOMEPATH%\AppData\ Local\Deng Team\Doomsday Engine\server-runtime\cache" Game ended Unloaded game Z_Shutdown: Used 1 volumes, total 33554432 bytes.Check out the server-runtime Doomsday.out above. I have -file with the directory and file specified, there's no spaces or anything funky in the file path. The log shows the server continues to load the maps from Doom2.wad and ignores the file command. I also find it odd that there's a large spacial gap between 18: and 19: in the command line options.
So when the server is starting, it is not loading game resources from the custom wad like it should be. I understand how to do it but can't figure out why it's not working on my machine.
My primary desktop/gaming PC has likely seen several versions of doomsday since ~2012, including some of the unstable versions I've tested. I wonder if there are some lingering files from old installations preventing the server/shell from functioning correctly. I noticed when I uninstalled, deleted the install folder, and reinstalled it still kept the server shell preferences and settings.
I think I need to completely remove doomsday and reinstall to a fresh directory to get this working on my primary machine.
Looking at my server-runtime doomsday.out I notice this line that does not appear on my laptop with the working/fresh install:
Skyjake-If there is something lingering from testing a 2.0 version, how could I go about completely removing it?
All the persistent information is kept in the "(server-)runtime" folders. You could first try renaming your existing "C:\Users\TimothyJames\AppData\Local\Deng Team\Doomsday Engine\server-runtime" to something else, so Doomsday will recreate it with default contents.
I completed the following steps:
- Uninstalled
- Deleted folder from Program files
- Deleted front end directory from My Documents
- Deleted folder in AppData\Local
- I did a Ctrl+F in the registry and deleted anything Doomsday related
- Rebooted
- Reinstalled in different directory
Probably overboard but I'm happy to have finally got it working. Thanks all!