Loading wad files (v2.0)

edited 2016 Jan 1 in General
I've been testing 2.0 with the registered Heretic wad and it works great.
So I thought I'd test out the Heretic Treasure Chest wad.
I ran DD and brought up the command line and attempted to load the wad, but I got a segvio error and DD shut down. I'm able to load a .pk3 file ok, but not a .wad. I even tried loading the heretic.wad file and still got the same segvio.
I also tried putting the htchest.wad file in the folder with the others, and used the "Select IWAD Folder" menu option to scan the folder again but it ignored that wad.

I just wanted to let you know in case you aren't already aware as I know the new DD UI is still in development! ;)

Comments

  • The load console command requires the full folder path to a file that isn't an Iwad in your selected Iwad folder.

    Doom engine wads come in one of two forms; IWAD (i.e Heretic.wad) and PWAD (HTChest.wad). An Iwad is the games main data file and has to be loaded first, while a Pwad is a patch wad that replaces or adds to the loaded Iwads data and has to be loaded second.

    Historically, Doom and all Doom ports load the Iwad at engine start up, thus it was never possible to load a Pwad without an Iwad already loaded.

    Dday's new UI changes that, allowing the user to start the engine without a loaded Iwad (or unload an Iwad and return to the UI). The load console command, which predates the new UI, has not, yet, been updated to take this into account (i.e it won't block attempts to load a pwad from outside a game) and hence should only be used to load Pwads from within a game (though not to say it's 100% flawless).

    Ultimately, the new UI will have some sort of GUI for selecting pwad(s)/add-ons to load when you next load an Iwad. The load console command may well be updated at this point.
  • Thank you! Great information to know!

    So if I am understanding correctly, I must first load the normal registered Heretic wad/game, and then once in the game, bring up the command line and load the htchest.wad using a full path name and not in the iwad folder. Right?

    I put htchest.wad in C:\ and tried the above but still got a segvio crash (using build 1802).

    Am I doing something wrong?

    The details of the segvio are as follows:
    Application path: C:\Program Files\Doomsday 2.0.0\bin\Doomsday.exe
    Created a new 32.0 MB memory volume.
    Config::read: Detected new build: 1793 => 1802
    Executable: Doomsday Engine 2.0.0 [#1802] (Unstable 32-bit) Dec  8 2015 18:55:22
    Command line options:
      0: C:\Program Files\Doomsday 2.0.0\bin\Doomsday.exe
    RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
                  shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
                  shaders.dei"] from archive in read-only "(basedir)\data\
                  net.dengine.client.pack"
    ^ : Loading shader definitions from read-only archive entry "renderer.pack/
        lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
        lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
        net.dengine.client.pack"
    OpenGL 3.3 supported
    Sys_GLInitialize: OpenGL information:
      Version:  3.3.11672 Compatibility Profile Context
      Renderer: ATI Radeon HD 4300/4500 Series
      Vendor:   ATI Technologies Inc.
    Capabilities:
      Compressed texture formats: 16
      Use texture compression:    no
      Available texture units:    8
      Maximum texture anisotropy: 16
      Maximum texture size:       8192
      Line width granularity:     0.125
      Line width range:           1...63
    ^ : OpenGL Extensions:
    ^ :     AMD extensions:
            conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
            name_gen_delete, performance_monitor, pinned_memory, sample_positions,
            seamless_cubemap_per_texture, shader_stencil_export, texture_cube_map_array,
            texture_texture4, vertex_shader_tessellator
    ^ :     AMDX extensions:
            debug_output, vertex_shader_tessellator
    ^ :     ARB extensions:
            ES2_compatibility, base_instance, blend_func_extended, color_buffer_float,
            compressed_texture_pixel_storage, conservative_depth, copy_buffer,
            depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
            draw_elements_base_vertex, draw_instanced, explicit_attrib_location,
            fragment_coord_conventions, fragment_program, fragment_program_shadow,
            fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
            get_program_binary, half_float_pixel, half_float_vertex, imaging,
            instanced_arrays, internalformat_query, map_buffer_alignment, map_buffer_range,
            multisample, multitexture, occlusion_query, occlusion_query2,
            pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
            sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
            shader_bit_encoding, shader_objects, shader_precision, shader_stencil_export,
            shader_texture_lod, shading_language_100, shading_language_420pack,
            shading_language_packing, shadow, shadow_ambient, sync, texture_border_clamp,
            texture_buffer_object, texture_buffer_object_rgb32, texture_compression,
            texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
            texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
            texture_float, texture_gather, texture_mirrored_repeat, texture_multisample,
            texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg,
            texture_rgb10_a2ui, texture_snorm, texture_storage, timer_query,
            transform_feedback2, transform_feedback3, transform_feedback_instanced,
            transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
            vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
            viewport_array, window_pos
    ^ :     ATI extensions:
            draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
            texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
    ^ :     EXT extensions:
            abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
            blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
            copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
            draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
            framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
            gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
            packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
            rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
            stencil_wrap, subtexture, texgen_reflection, texture3D, texture_array,
            texture_buffer_object, texture_compression_latc, texture_compression_rgtc,
            texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
            texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
            texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
            texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
            texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
            timer_query, transform_feedback, vertex_array, vertex_array_bgra
    ^ :     IBM extensions:
            texture_mirrored_repeat
    ^ :     KTX extensions:
            buffer_region
    ^ :     NV extensions:
            blend_square, conditional_render, copy_depth_to_color, copy_image,
            explicit_multisample, float_buffer, half_float, primitive_restart,
            texgen_reflection, texture_barrier
    ^ :     SGIS extensions:
            generate_mipmap, texture_edge_clamp, texture_lod
    ^ :     SUN extensions:
            multi_draw_arrays
    ^ :     WGL extensions:
            EXT_swap_control
    ^ :     WIN extensions:
            swap_hint
    ^ :   Extensions (WGL):
    ^ :     WGL extensions:
            AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region, ARB_create_context,
            ARB_create_context_profile, ARB_extensions_string, ARB_make_current_read,
            ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
            ARB_render_texture, ATI_pixel_format_float, ATI_render_texture_rectangle,
            EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
            EXT_swap_control, EXT_swap_control_tear, I3D_genlock, NV_float_buffer,
            NV_swap_group
    audio::System > AudioDriver: FMOD Sound System (c) Firelight Technologies Pty, Ltd.,
                                 1994-2013
    audio::System: Audio configuration:
      Music volume:            170
      Music sound font:        None
      Music source preference: External files
      CD:                      FMOD/CD
      Music:                   FMOD/Ext
      SFX:                     FMOD
    Using user-selected primary IWAD folder: "C:/Program Files/Doomsday 2.0.0/Wads"
    Locating "HACX - Twitch 'n Kill"...
     ! hacx.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "Chex(R) Quest"...
     ! chex.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "Final DOOM: TNT: Evilution"...
     ! tnt.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "Final DOOM: The Plutonia Experiment"...
     ! plutonia.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "DOOM 2: Hell on Earth"...
     - doom2.wad or doom2f.wad: "(basedir)\Wads\DOOM2.WAD"
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Playable
    Locating "Ultimate DOOM"...
     ! doom.wad or doomu.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "DOOM Registered"...
     ! doom.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "DOOM Shareware"...
     ! doom1.wad: missing 
     - libdoom.pk3: "(basedir)\data\libdoom.pk3"
     => Not playable (incomplete resources)
    Locating "Doom 64: Absolution"...
     ! doom64.wad: missing 
     - libdoom64.pk3: "(basedir)\data\libdoom64.pk3"
     => Not playable (incomplete resources)
    Locating "Heretic: Shadow of the Serpent Riders"...
     - heretic.wad: "(basedir)\Wads\HERETIC.WAD"
     - libheretic.pk3: "(basedir)\data\libheretic.pk3"
     => Playable
    Locating "Heretic Registered"...
     - heretic.wad: "(basedir)\Wads\HERETIC.WAD"
     - libheretic.pk3: "(basedir)\data\libheretic.pk3"
     => Playable
    Locating "Heretic Shareware"...
     ! heretic1.wad: missing 
     - libheretic.pk3: "(basedir)\data\libheretic.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen: Deathkings of the Dark Citadel"...
     ! hexen.wad: missing 
     ! hexdd.wad: missing 
     - libhexen.pk3: "(basedir)\data\libhexen.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen"...
     - libhexen.pk3: "(basedir)\data\libhexen.pk3"
     ! hexen.wad: missing 
     => Not playable (incomplete resources)
    Locating "Hexen v1.0"...
     ! hexen.wad: missing 
     - libhexen.pk3: "(basedir)\data\libhexen.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen 4-map Demo"...
     ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)\data\libhexen.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen 4-map Beta Demo"...
     ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)\data\libhexen.pk3"
     => Not playable (incomplete resources)
    Def_Read: Parsing definition files...
    ^ : Definitions:
    ^ :   7 materials
    ResourceSystem: Model init completed in 0.00 seconds
    Game could not be selected automatically
    MasterWorker: Received 8 servers from master
    Selecting game 'heretic'...
    Path "auto" now mapped to "data\jheretic\auto"
    Path "auto" now mapped to "defs\jheretic\auto"
    Loading game resources...
    IWAD identification: 0xf9211c
    ResourceSystem > loadCompositeTextureDefs:
        Loaded all 58 texture definitions from "(basedir)\Wads\HERETIC.WAD:(basedir)\
        TEXTURE1.lmp"
    ^ : Loaded all 42 texture definitions from "(basedir)\Wads\HERETIC.WAD:(basedir)\
        TEXTURE2.lmp"
    ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
    ^ : Ignoring invalid sprite name 'ARTISOAR'
    ^ : Ignoring invalid sprite name 'ARTIINVU'
    ^ : Ignoring invalid sprite name 'ARTIPWBK'
    ^ : Ignoring invalid sprite name 'ARTIINVS'
    ^ : Ignoring invalid sprite name 'ARTISPHL'
    ^ : Ignoring invalid sprite name 'ARTITRCH'
    ^ : Ignoring invalid sprite name 'ARTIATLP'
    Parsing primary config "configs\heretic\game.cfg"...
    Def_Read: Parsing definition files...
    ^ > Def_ReadProcessDED > Defs::evalFlags: Flag 'ptf_srcvel' is not defined (or used out
                                              of context)
    ^ : Flag 'ptf_srcdir' is not defined (or used out of context)
    ^ : Flag 'gnf_dietouch' is not defined (or used out of context)
    Def_Read: Definitions:
    ^ :   3    episodes
          2    animation groups
          5    composite fonts
          7    finales
          22   lights
          28   map infos
          7    materials
          1690 models
          116  particle generators
          3    skies
          50   songs
          143  sound effects
          128  sprite names
          1235 states
          20   surface decorations
          144  surface reflections
          213  text strings
          7    texture environments
          161  things
    ResourceSystem > setupModel: Failed to locate "Models:Particles/FX/RespawnFOG/
                                 TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
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    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Failed to locate "Models:Particles/FX/RespawnFOG/TeleFog.dmd"
    ^ : Assigned fallback skin "(basedir)\data\jheretic\models\HUD\Hellstaff\hellstaff.png"
        to index #0 for model "(basedir)\data\jheretic\models\HUD\Hellstaff\hellstaff.md2"
    ^ : Model "(basedir)\data\jheretic\models\HUD\Hellstaff\flash.md2" will be rendered
        without a skin (none found)
    ResourceSystem: Model init completed in 3.44 seconds
    Known maps:
        0: E1M1           "(basedir)\Wads\HERETIC.WAD"
        1: E1M2           "(basedir)\Wads\HERETIC.WAD"
        2: E1M3           "(basedir)\Wads\HERETIC.WAD"
        3: E1M4           "(basedir)\Wads\HERETIC.WAD"
        4: E1M5           "(basedir)\Wads\HERETIC.WAD"
        5: E1M6           "(basedir)\Wads\HERETIC.WAD"
        6: E1M7           "(basedir)\Wads\HERETIC.WAD"
        7: E1M8           "(basedir)\Wads\HERETIC.WAD"
        8: E1M9           "(basedir)\Wads\HERETIC.WAD"
        9: E2M1           "(basedir)\Wads\HERETIC.WAD"
       10: E2M2           "(basedir)\Wads\HERETIC.WAD"
       11: E2M3           "(basedir)\Wads\HERETIC.WAD"
       12: E2M4           "(basedir)\Wads\HERETIC.WAD"
       13: E2M5           "(basedir)\Wads\HERETIC.WAD"
       14: E2M6           "(basedir)\Wads\HERETIC.WAD"
       15: E2M7           "(basedir)\Wads\HERETIC.WAD"
       16: E2M8           "(basedir)\Wads\HERETIC.WAD"
       17: E2M9           "(basedir)\Wads\HERETIC.WAD"
       18: E3M1           "(basedir)\Wads\HERETIC.WAD"
       19: E3M2           "(basedir)\Wads\HERETIC.WAD"
       20: E3M3           "(basedir)\Wads\HERETIC.WAD"
       21: E3M4           "(basedir)\Wads\HERETIC.WAD"
       22: E3M5           "(basedir)\Wads\HERETIC.WAD"
       23: E3M6           "(basedir)\Wads\HERETIC.WAD"
       24: E3M7           "(basedir)\Wads\HERETIC.WAD"
       25: E3M8           "(basedir)\Wads\HERETIC.WAD"
       26: E3M9           "(basedir)\Wads\HERETIC.WAD"
       27: E4M1           "(basedir)\Wads\HERETIC.WAD"
       28: E4M2           "(basedir)\Wads\HERETIC.WAD"
       29: E4M3           "(basedir)\Wads\HERETIC.WAD"
       30: E4M4           "(basedir)\Wads\HERETIC.WAD"
       31: E4M5           "(basedir)\Wads\HERETIC.WAD"
       32: E4M6           "(basedir)\Wads\HERETIC.WAD"
       33: E4M7           "(basedir)\Wads\HERETIC.WAD"
       34: E4M8           "(basedir)\Wads\HERETIC.WAD"
       35: E4M9           "(basedir)\Wads\HERETIC.WAD"
       36: E5M1           "(basedir)\Wads\HERETIC.WAD"
       37: E5M2           "(basedir)\Wads\HERETIC.WAD"
       38: E5M3           "(basedir)\Wads\HERETIC.WAD"
       39: E5M4           "(basedir)\Wads\HERETIC.WAD"
       40: E5M5           "(basedir)\Wads\HERETIC.WAD"
       41: E5M6           "(basedir)\Wads\HERETIC.WAD"
       42: E5M7           "(basedir)\Wads\HERETIC.WAD"
       43: E5M8           "(basedir)\Wads\HERETIC.WAD"
       44: E5M9           "(basedir)\Wads\HERETIC.WAD"
       45: E6M1           "(basedir)\Wads\HERETIC.WAD"
       46: E6M2           "(basedir)\Wads\HERETIC.WAD"
       47: E6M3           "(basedir)\Wads\HERETIC.WAD"
    
    Found 48 maps in total.
    Failed to load "(basedir)\data\jheretic\textures\Particle00.tga"
    Loaded textures for particle IDs: 1-31
    
    
    Heretic Registered
    
    
    InFineSystem > FinaleInterpreter > audio::System:
        Starting music "titl" looped
    > load c:\htchest.wad
    Updating engine state...
    ResourceSystem > loadCompositeTextureDefs:
        Loaded all 58 texture definitions from "(basedir)\Wads\HERETIC.WAD:(basedir)\
        TEXTURE1.lmp"
    ^ : Loaded all 42 texture definitions from "(basedir)\Wads\HERETIC.WAD:(basedir)\
        TEXTURE2.lmp"
    ^ : Loaded all 566 texture definitions from "c:\htchest.wad:(basedir)\TEXTURE1.lmp"
    ^ : Loaded all 42 texture definitions from "c:\htchest.wad:(basedir)\TEXTURE2.lmp"
    ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
    ^ : Ignoring invalid sprite name 'ARTISOAR'
    ^ : Ignoring invalid sprite name 'ARTIINVU'
    ^ : Ignoring invalid sprite name 'ARTIPWBK'
    ^ : Ignoring invalid sprite name 'ARTIINVS'
    ^ : Ignoring invalid sprite name 'ARTISPHL'
    ^ : Ignoring invalid sprite name 'ARTITRCH'
    ^ : Ignoring invalid sprite name 'ARTIATLP'
    Segmentation Violation
    
    Writing state to "configs\heretic\game.cfg"...
    Writing bindings to "configs\heretic\player\bindings.cfg"...
    Unloaded game
    Restoring original display mode due to shutdown
    
  • Can anyone out there test DE 2.0 loading PWads (like HTChest.wad)?
    I haven't been able to load any, I've tried several.
    I'm wondering if it's just not working yet, or a bug, or me missing something! ;)
  • Am I the only person using DE 2.0 with Heretic trying to load PWads?!?! :D
  • You are right that the current 2.0 unstable builds segfault when trying to use the load console command to load any Heretic pwad. It doesn't appear to matter whether the pwad includes any non-vanilla lumps (the HTC includes DD_DEFNS and MAPINFO lumps, but pure vanilla wads also crash).

    However, we should let Skyjake say whether he is working on that area of the code at the moment?
  • Vermil wrote:
    You are right that the current 2.0 unstable builds segfault when trying to use the load console command to load any Heretic pwad. It doesn't appear to matter whether the pwad includes any non-vanilla lumps (the HTC includes DD_DEFNS and MAPINFO lumps, but pure vanilla wads also crash).

    However, we should let Skyjake say whether he is working on that area of the code at the moment?

    Yes absolutely!
    I was just wondering whether I should keep testing, or if it wasn't yet functional.
    THANKS for confirming for me!
  • Vermil wrote:
    I was just wondering whether I should keep testing, or if it wasn't yet functional.
    THANKS for confirming for me!

    The load console command predates the new UI by, practically, a decade; it was in 1.8.6 for instance.
  • Vermil wrote:
    Vermil wrote:
    I was just wondering whether I should keep testing, or if it wasn't yet functional.
    THANKS for confirming for me!

    The load console command predates the new UI by, practically, a decade; it was in 1.8.6 for instance.

    Wow no kidding! I find it very impressive how many years DE has been around and evolving!
    I found it many years ago when it was just getting going but I never imagined it would be around this long!

    Perhaps SkyJake or one of the team can say whether loading of PWads is planned for 2.0 going forward. I understand some of them floating around can be troublesome, I had problems even with old versions of DE. But some were pretty nice. Let's hope they are planning to keep that functionality.

    Thanks again for all the great info!
    I am learning lots about DE here!
  • Perhaps SkyJake or one of the team can say whether loading of PWads is planned for 2.0 going forward.
    Our official position is that any PWAD that works in Vanilla Doom/Heretic/Hexen should also work fine in Doomsday. When it comes to requiring features not in the vanilla games, then we likely don't have support. (Although DaniJ has been working on a limited Boom compatibility feature set.)

    Since it's crashing currently in the unstable builds there must be a regression that needs investigating. I'll take a look.
  • skyjake wrote:
    Perhaps SkyJake or one of the team can say whether loading of PWads is planned for 2.0 going forward.
    Our official position is that any PWAD that works in Vanilla Doom/Heretic/Hexen should also work fine in Doomsday. When it comes to requiring features not in the vanilla games, then we likely don't have support. (Although DaniJ has been working on a limited Boom compatibility feature set.)

    Since it's crashing currently in the unstable builds there must be a regression that needs investigating. I'll take a look.

    The PWads I've been testing in DE 2.0 I am also testing in 1.15. I am assuming if they worked in 1.15 they should work in 2.0, but I understand your position on which wads you can support in DE and which you will not.

    I will be detailed in my reporting of this once basic loading is functional.

    Thanks for the info mate!
  • I put htchest.wad in C:\ and tried the above but still got a segvio crash (using build 1802).
    I've applied some fixes. You should try htchest.wad again with the next build (1822).
  • skyjake wrote:
    I put htchest.wad in C:\ and tried the above but still got a segvio crash (using build 1802).
    I've applied some fixes. You should try htchest.wad again with the next build (1822).

    Woohoooo!!!!! You're a mad genius SkyJake!
    I'm using build 1825 and it works fine thus far!
    I've tested the first 2 maps and performance is good!

    THANKS!!!
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