Two new problems

edited 2014 Jan 2 in Technical Support
Not sure if this is the right place since they both pertain to Doom, but also are specific Doomsday issues.

First problem: Got my first segmentation violation. It happened when I was testing something by disabling add-ons and then loading a saved game in Doom 2 made with the add-ons enabled. I can start a new game fine, but if that save is loaded with the add-ons off, it crashes. Here are the details:
Application path: D:\Games\Doomsday\Bin\Doomsday.exe
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1036 ]
Executable: Doomsday Engine 1.12.2 (Stable 32-bit #1036) Nov  2 2013 14:49:23.
Command line (13 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: D:\Games\Doomsday/
  3: -sfxchan
  4: 16
  5: -nowsk
  6: -notexcomp
  7: -game
  8: doom2
  9: -iwad
  10: D:\Games\ZDoom\DOOM2.WAD
  11: -userdir
  12: C:\Users\Chris\Documents\Doomsday Frontend\runtime/
Windows system keys disabled.
Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
doomsday.pk3")
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                    load library D:\Games\Doomsday\Bin\
                                                    plugins\audio_openal.dll: The
                                                    specified module could not be found.
  loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
              load library D:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
              module could not be found.).
  (id:1) dehread
  (id:2) doom
  (id:3) heretic
  (id:4) hexen
  (id:5) wadmapconverter
Starting GuiApp event loop...
Canvas: Gained focus.
OpenGL information:
  Version: 4.3.12614 Compatibility Profile Context 13.250.18.0
  Renderer: AMD Radeon R9 200 Series
  Vendor: ATI Technologies Inc.
Capabilities:
  Compressed texture formats: 31
  Available texture units: 8
  Maximum texture anisotropy: 16
  Maximum texture size: 16384
  Line width granularity: 0.125
  Line width range: 1...63
OpenGL Extensions:
    AMD extensions:
        blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
        draw_buffers_blend, interleaved_elements, multi_draw_indirect, name_gen_delete,
        performance_monitor, pinned_memory, query_buffer_object, sample_positions,
        seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
        shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
        stencil_operation_extended, texture_cube_map_array, texture_texture4,
        transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
        vertex_shader_viewport_index
    AMDX extensions:
        debug_output
    ARB extensions:
        ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
        blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
        compressed_texture_pixel_storage, compute_shader, conservative_depth,
        copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp,
        depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
        draw_indirect, draw_instanced, explicit_attrib_location,
        explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
        fragment_program, fragment_program_shadow, fragment_shader,
        framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
        geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
        half_float_pixel, half_float_vertex, imaging, instanced_arrays,
        internalformat_query, internalformat_query2, invalidate_subdata,
        map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample,
        multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
        point_parameters, point_sprite, program_interface_query, provoking_vertex,
        query_buffer_object, sample_shading, sampler_objects, seamless_cube_map,
        seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
        shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
        shader_precision, shader_stencil_export, shader_storage_buffer_object,
        shader_subroutine, shader_texture_lod, shading_language_100,
        shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
        stencil_texturing, sync, tessellation_shader, texture_border_clamp,
        texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
        texture_compression, texture_compression_bptc, texture_compression_rgtc,
        texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
        texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
        texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
        texture_non_power_of_two, texture_query_levels, texture_query_lod,
        texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm,
        texture_storage, texture_storage_multisample, texture_view, timer_query,
        transform_feedback2, transform_feedback3, transform_feedback_instanced,
        transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
        vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
        vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
        viewport_array, window_pos
    ATI extensions:
        draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
        texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
    EXT extensions:
        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
        blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
        copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
        draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
        framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
        gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
        packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
        point_parameters, provoking_vertex, rescale_normal, secondary_color,
        separate_specular_color, shader_image_load_store, shadow_funcs, stencil_wrap,
        subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object,
        texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
        texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
        texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
        texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
        texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
        texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
        timer_query, transform_feedback, vertex_array, vertex_array_bgra,
        vertex_attrib_64bit
    IBM extensions:
        texture_mirrored_repeat
    KHR extensions:
        debug
    KTX extensions:
        buffer_region
    NV extensions:
        blend_square, conditional_render, copy_depth_to_color, copy_image,
        explicit_multisample, float_buffer, half_float, primitive_restart,
        texgen_reflection, texture_barrier
    SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
    SUN extensions:
        multi_draw_arrays
    WGL extensions:
        EXT_swap_control
    WIN extensions:
        swap_hint
  Extensions (WGL):
    WGL extensions:
        ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
        ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
        ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
        ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
        EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
        AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
        NV_DX_interop, NV_DX_interop2, NV_float_buffer
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
Audio configuration (by decreasing priority):
  CD: FMOD/CD
  Music: FMOD/Ext
  SFX: FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
  IWAD identification: 0109bd24
loadCompositeTextureDefs: Loaded all 428 texture definitions from "D:\Games\ZDoom\
                          DOOM2.WAD:(basedir)\TEXTURE1.lmp".
R_InitCompositeTextures: Completed in 0.24 seconds.
R_InitFlatTetxures: Completed in 0.008 seconds.
R_InitSpriteTextures: Completed in 0.36 seconds.
Parsing primary config "configs\doom\game.cfg"...
B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
readAllDefinitions: Completed in 0.03 seconds.
Canvas: Lost focus.
^ : Gained focus.
Definitions:
  30 animation groups
  6 composite fonts
  11 finales
  9 lights
  33 map infos
  11 materials
  27 particle generators
  3 skies
  36 songs
  110 sound effects
  138 sprite names
  974 states
  51 surface decorations
  368 text strings
  11 texture environments
  140 things
buildSprites: Completed in 0.013 seconds.
R_InitSprites: Completed in 0.013 seconds.
Models_Init: Completed in 0.00 seconds.
Failed locating image resource for "Particle00".

DOOM 2: Hell on Earth

Loading map "MAP16"...
World::loadMap > WadMapConverter: Recognized a Doom format map.
Map: Pruned 129 vertexes (0 equivalents, 129 unused).
^ : Geometry bounds:[(-2624, -2240)->(2176, 2624) size:(4800, 4864)]
^ : Line blockmap dimensions:(38, 39)
^ : BSP built: 458 Nodes, 459 Leafs, 2250 Segments and 326 Vertexes.
Tree balance is 11:12.
^ : BSP built in 0.062 seconds.
^ : Mobj blockmap dimensions:(38, 39)
^ : Polyobj blockmap dimensions:(38, 39)
^ : BSP leaf blockmap dimensions:(38, 39)
Current map elements:
  951 Vertexes
  778 Lines
  0 Polyobjs
  142 Sectors
  458 BSP Nodes
  459 BSP Leafs
Map::initNodePiles: Completed in 0 seconds.
P_PtcInitForMap: Completed in 0 seconds.
Map::initSkyFix: Completed in 0 seconds.
Precaching completed in 0.61 seconds.
Rend_RadioInitForMap: Completed in 0.001 seconds.
Map::initBias: Completed in 0 seconds.
Sector #8 is unclosed near (1280, 112).

Map 16: Suburbs
Author: id Software

Map::initSkyFix: Completed in 0 seconds.
Segmentation Violation

Restoring original display mode due to shutdown.
Canvas: Lost focus.

Second problem: Epic FPS drop and (almost) crash in Doom 2's MAP 16 Suburbs. Not sure if it's add-on related, but it's there for sure. Not sure at all what triggers it, but it's incredibly obnoxious. Starting the level out I get a constant 125-ish FPS. In the heat of the massive FPS drop, it got down to 0.1 FPS. Not joking. I haven't done enough testing, but it could have something to do with the onslaught of Mancubi, Cacodemons, and Imps inside the rectangular room down from the acid pool. Triggering or not triggering them to spawn into the map has seemingly no effect. However, it seems less laggy if they are activated. It also has stopped before but I never got back to a constant 125 FPS.

For the record, here are my add-ons loaded:
deng-dhtp-20130813.pk3 (high resolution textures)
jdep-all-slide-skyboxes-20100401.pk3 (skyboxes)
jdmu-all-remix-Sycraft-v4.pk3 (high quality music)
jdrp101+11a+fixes.pk3 (resource pack)
jdui-all-20120223.pk3 (high resolution user interface and HUD)
pk-doom-sfx-20100109.pk3 (high quality sounds)

Without ANY add-ons loaded, it did NOT happen.

Starting a new game and then IDCLEV 16 and playing as normal WITH the add-ons loaded, it did NOT happen again.

Strange.

Comments

  • edited 2013 Dec 29
    The save game bug is a long standing one; Dday doesn't know what to do if a user hasn't got the add-ons or pwads loaded when they saved the game and hence crashes; the save game code was planned to be rewritten at some point.

    You've mentioned in another thread that models and/or hi-res textures cause performance issues on your computer.

    Have you tried turning one or both of them off specifically? What are your system specs? It is my understanding that new video cards in the 'AMD Radeon R9 200 Series' are still made suggesting a modern-ish video card.

    Hence, it could be the standard ram meaning Dday is constantly having to re-load textures and such?

    Certainly though, the Blue Key trap on Map16 of Doom2 is one of the largest battles in the game.
  • It's the lights and stuff from this different resource pack I'm using that causes me performance issues, but this is different.

    Anyway, make that three problems, lol. Was just playing and all of a sudden: crash.

    Application terminated due to exception:
    Uncaught exception during loop iteration:
    [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed.
    Application path: D:\Games\Doomsday\Bin\Doomsday.exe
    Enabled log entry level: MESSAGE
    Created a new 32.0 MB memory volume.
    Config::read: modules/Config matches version [ 2, 0, 0, 1036 ]
    Executable: Doomsday Engine 1.12.2 (Stable 32-bit #1036) Nov  2 2013 14:49:23.
    Command line (25 strings):
      0: ..\Bin\Doomsday.exe
      1: -basedir
      2: D:\Games\Doomsday/
      3: -file
      4: D:\Games\Doomsday\snowberry\addons\jdrp101+11a+fixes.pk3
      5: -file
      6: D:\Games\Doomsday\snowberry\addons\deng-dhtp-20130813.pk3
      7: -file
      8: D:\Games\Doomsday\snowberry\addons\jdep-all-slide-skyboxes-20100401.pk3
      9: -file
      10: D:\Games\Doomsday\snowberry\addons\jdui-all-20120223.pk3
      11: -file
      12: D:\Games\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3
      13: -file
      14: D:\Games\Doomsday\snowberry\addons\jdmu-all-remix-Sycraft-v4.pk3
      15: -sfxchan
      16: 16
      17: -nowsk
      18: -notexcomp
      19: -game
      20: doom2
      21: -iwad
      22: D:\Games\ZDoom\DOOM2.WAD
      23: -userdir
      24: C:\Users\Chris\Documents\Doomsday Frontend\runtime/
    Windows system keys disabled.
    Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
    doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
    doomsday.pk3")
    Initializing plugins...
    Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                        load library D:\Games\Doomsday\Bin\
                                                        plugins\audio_openal.dll: The
                                                        specified module could not be found.
      loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
                  load library D:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
                  module could not be found.).
      (id:1) dehread
      (id:2) doom
      (id:3) heretic
      (id:4) hexen
      (id:5) wadmapconverter
    Starting GuiApp event loop...
    Canvas: Gained focus.
    OpenGL information:
      Version: 4.3.12614 Compatibility Profile Context 13.250.18.0
      Renderer: AMD Radeon R9 200 Series
      Vendor: ATI Technologies Inc.
    Capabilities:
      Compressed texture formats: 31
      Available texture units: 8
      Maximum texture anisotropy: 16
      Maximum texture size: 16384
      Line width granularity: 0.125
      Line width range: 1...63
    OpenGL Extensions:
        AMD extensions:
            blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
            draw_buffers_blend, interleaved_elements, multi_draw_indirect, name_gen_delete,
            performance_monitor, pinned_memory, query_buffer_object, sample_positions,
            seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
            shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
            stencil_operation_extended, texture_cube_map_array, texture_texture4,
            transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
            vertex_shader_viewport_index
        AMDX extensions:
            debug_output
        ARB extensions:
            ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
            blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
            compressed_texture_pixel_storage, compute_shader, conservative_depth,
            copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp,
            depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
            draw_indirect, draw_instanced, explicit_attrib_location,
            explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
            fragment_program, fragment_program_shadow, fragment_shader,
            framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
            geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
            half_float_pixel, half_float_vertex, imaging, instanced_arrays,
            internalformat_query, internalformat_query2, invalidate_subdata,
            map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample,
            multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
            point_parameters, point_sprite, program_interface_query, provoking_vertex,
            query_buffer_object, sample_shading, sampler_objects, seamless_cube_map,
            seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
            shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
            shader_precision, shader_stencil_export, shader_storage_buffer_object,
            shader_subroutine, shader_texture_lod, shading_language_100,
            shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
            stencil_texturing, sync, tessellation_shader, texture_border_clamp,
            texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
            texture_compression, texture_compression_bptc, texture_compression_rgtc,
            texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
            texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
            texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
            texture_non_power_of_two, texture_query_levels, texture_query_lod,
            texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm,
            texture_storage, texture_storage_multisample, texture_view, timer_query,
            transform_feedback2, transform_feedback3, transform_feedback_instanced,
            transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
            vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
            vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
            viewport_array, window_pos
        ATI extensions:
            draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
            texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
        EXT extensions:
            abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
            blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
            copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
            draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
            framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
            gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
            packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
            point_parameters, provoking_vertex, rescale_normal, secondary_color,
            separate_specular_color, shader_image_load_store, shadow_funcs, stencil_wrap,
            subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object,
            texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
            texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
            texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
            texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
            texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
            texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
            timer_query, transform_feedback, vertex_array, vertex_array_bgra,
            vertex_attrib_64bit
        IBM extensions:
            texture_mirrored_repeat
        KHR extensions:
            debug
        KTX extensions:
            buffer_region
        NV extensions:
            blend_square, conditional_render, copy_depth_to_color, copy_image,
            explicit_multisample, float_buffer, half_float, primitive_restart,
            texgen_reflection, texture_barrier
        SGIS extensions:
            generate_mipmap, texture_edge_clamp, texture_lod
        SUN extensions:
            multi_draw_arrays
        WGL extensions:
            EXT_swap_control
        WIN extensions:
            swap_hint
      Extensions (WGL):
        WGL extensions:
            ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
            ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
            ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
            ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
            EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
            AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
            NV_DX_interop, NV_DX_interop2, NV_float_buffer
    Initializing Render subsystem...
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
    Audio configuration (by decreasing priority):
      CD: FMOD/CD
      Music: FMOD/Ext
      SFX: FMOD
    Sfx_InitChannels: 16 channels.
    Initializing Resource subsystem...
    Initializing Texture subsystem...
    Initializing Material subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Locating "HACX - Twitch 'n Kill"...
    Locating "Chex(R) Quest"...
    Locating "Final DOOM: TNT: Evilution"...
    Locating "Final DOOM: The Plutonia Experiment"...
    Locating "DOOM 2: Hell on Earth"...
    Locating "Ultimate DOOM"...
    Locating "DOOM Registered"...
    Locating "DOOM Shareware"...
    Locating "Heretic: Shadow of the Serpent Riders"...
    Locating "Heretic Registered"...
    Locating "Heretic Shareware"...
    Locating "Hexen: Deathkings of the Dark Citadel"...
    Locating "Hexen"...
    Locating "Hexen v1.0"...
    Locating "Hexen 4-map Demo"...
    Locating "Hexen 4-map Beta Demo"...
    Loading game resources...
      IWAD identification: 0109bd24
    loadCompositeTextureDefs: Loaded all 428 texture definitions from "D:\Games\ZDoom\
                              DOOM2.WAD:(basedir)\TEXTURE1.lmp".
    R_InitCompositeTextures: Completed in 0.26 seconds.
    R_InitFlatTetxures: Completed in 0.01 seconds.
    R_InitSpriteTextures: Completed in 0.36 seconds.
    Parsing primary config "configs\doom\game.cfg"...
    B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    Canvas: Lost focus.
    ^ : Gained focus.
    Def_ReadProcessDED: "(basedir)\defs\jDoom\Auto\jDRP-StartAnim.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\jDRP-FontPack.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\M-Spectre.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\D-Candleabra.ded" not found!
    readAllDefinitions: Completed in 0.2 seconds.
    Definitions:
      30 animation groups
      6 composite fonts
      17 finales
      214 lights
      33 map infos
      11 materials
      2263 models
      180 particle generators
      6 skies
      105 songs
      110 sound effects
      138 sprite names
      1413 states
      219 surface decorations
      46 surface reflections
      368 text strings
      11 texture environments
      140 things
    buildSprites: Completed in 0.017 seconds.
    R_InitSprites: Completed in 0.017 seconds.
    setupModel: Failed to locate "side1.pcx" (#0) for model "(basedir)\Data\jDoom\Models\
                unitquad.md2", ignoring.
    ^ : Failed to locate "side2.pcx" (#1) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side3.pcx" (#2) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side4.pcx" (#3) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side5.pcx" (#4) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side6.pcx" (#5) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate a skin for model "(basedir)\Data\jDoom\Models\unitquad.md2". This
        model will be rendered without a skin.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#1) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#5) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShot.dmd", ignoring.
    ^ : Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        BFGshot\BFGShot.md2", ignoring.
    ^ : Failed to locate "megahighlight_1.pcx" (#1) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate "megahighlight_2.pcx" (#2) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate "megahighlight_3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate skin "Gold.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Gold.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Amethyst.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Amethyst.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-Armor\Armor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-Armor\Armor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "OiledMetal.png" for model "(basedir)\Data\jDoom\Models\Items\
        A-Cell\Cell.md2", ignoring.
    ^ : Failed to locate skin "OiledMetal.png" for model "(basedir)\Data\jDoom\Models\Items\
        A-AmmoBox\AmmoBox.dmd", ignoring.
    Models_Init: Completed in 1.61 seconds.
    
    DOOM 2: Hell on Earth
    
    Clearing save slot 2
    Loading map "MAP16"...
    World::loadMap > WadMapConverter: Recognized a Doom format map.
    Map: Pruned 129 vertexes (0 equivalents, 129 unused).
    ^ : Geometry bounds:[(-2624, -2240)->(2176, 2624) size:(4800, 4864)]
    ^ : Line blockmap dimensions:(38, 39)
    ^ : BSP built: 458 Nodes, 459 Leafs, 2250 Segments and 326 Vertexes.
    Tree balance is 11:12.
    ^ : BSP built in 0.062 seconds.
    ^ : Mobj blockmap dimensions:(38, 39)
    ^ : Polyobj blockmap dimensions:(38, 39)
    ^ : BSP leaf blockmap dimensions:(38, 39)
    Current map elements:
      951 Vertexes
      778 Lines
      0 Polyobjs
      142 Sectors
      458 BSP Nodes
      459 BSP Leafs
    Map::initNodePiles: Completed in 0 seconds.
    P_PtcInitForMap: Completed in 0 seconds.
    Map::initSkyFix: Completed in 0 seconds.
    Precaching completed in 1.5 seconds.
    Rend_RadioInitForMap: Completed in 0.002 seconds.
    Map::initBias: Completed in 0 seconds.
    Sector #8 is unclosed near (1280, 112).
    
    Map 16: Suburbs
    Author: id Software
    
    Map::initSkyFix: Completed in 0.001 seconds.
    Loading map "MAP16"...
    World::loadMap > WadMapConverter: Recognized a Doom format map.
    Map: Pruned 129 vertexes (0 equivalents, 129 unused).
    ^ : Geometry bounds:[(-2624, -2240)->(2176, 2624) size:(4800, 4864)]
    ^ : Line blockmap dimensions:(38, 39)
    ^ : BSP built: 458 Nodes, 459 Leafs, 2250 Segments and 326 Vertexes.
    Tree balance is 11:12.
    ^ : BSP built in 0.062 seconds.
    ^ : Mobj blockmap dimensions:(38, 39)
    ^ : Polyobj blockmap dimensions:(38, 39)
    ^ : BSP leaf blockmap dimensions:(38, 39)
    Current map elements:
      951 Vertexes
      778 Lines
      0 Polyobjs
      142 Sectors
      458 BSP Nodes
      459 BSP Leafs
    Map::initNodePiles: Completed in 0 seconds.
    P_PtcInitForMap: Completed in 0 seconds.
    Map::initSkyFix: Completed in 0 seconds.
    Precaching completed in 0.034 seconds.
    Rend_RadioInitForMap: Completed in 0.001 seconds.
    Map::initBias: Completed in 0 seconds.
    Sector #8 is unclosed near (1280, 112).
    
    Map 16: Suburbs
    Author: id Software
    
    Map::initSkyFix: Completed in 0 seconds.
    Picked up a box of shotgun shells.
    Canvas: Lost focus.
    ^ : Gained focus.
    ^ : Lost focus.
    ^ : Gained focus.
    Loop: Uncaught exception during loop iteration:
    [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
    ^ : Application terminated due to exception:
    ^ : Uncaught exception during loop iteration:
    ^ : [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
    ^ : 
    ^ : Restoring original display mode due to shutdown.
    ^ > Canvas: Lost focus.
    
  • Dlights are a known performance bottleneck in Dday. Dday checks every dlight on the map to make sure the player can't see them; I guess I could say that Deng team would prefer not to risk not drawing a dlight the player should be able to see.

    Historically, this didn't cause any issue as everything else to do with dlights was fast enough to cover that Dday did this and maps were generally smaller in size.

    However, sometime in the 1.9 series, a new clipping algorithm for dlights was added, which means they don't bleed through walls they shouldn't anywhere near as much as they use to (though Dday always did a far better job at this than other ports), but is notably more performance intensive.

    I once had a discussion with Deng team that it was causing a 300-400% (IIRC) on my old maps that used ton's of dlights.
  • Well so much for starting a new save, the massive lag in Suburbs is still there. Going to go through Tenements now and see what happens there. It may be an issue with that map while using jDRP. Never happened in any other Doom 2 map yet, and when I went through Ultimate Doom I was using the jDRP in the add-ons section. The one I'm on now is the one in the add-ons sub-forum. This one: click
  • There are some model loading issues shown in your out file, suggesting you may have mis-installed the add-on.

    Dday is simply not the most optimized port for modern computers currently (i.e some of Dday's code was designed for far older hardware and modern hardware does things somewhat differently). In fact, it's performance is downright awful in some setups compared to other ports, though Dday is one of the most graphically advanced ports.

    A huge amount of effort is going on under the hood to change this, but a couple of bottlenecks that have yet to be addressed, mean that the general user can't yet see most, if not near all of the improvements from this.

    That said, I can run Doom2 Map16 without any add-ons at top speed on my computer; your posts do perhaps imply a bottleneck of some sort on your computer's performance, that Doom2 Map16 may simply be exaggerating.
    Nevander wrote:
    Application terminated due to exception:
    Uncaught exception during loop iteration:
    [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed.
    On another note, I'm sure Deng team would love to know where and what you were doing to get that '[MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed.' crash. Though it may have since been fixed in the latest unstable builds:

    http://dengine.net/builds.

    Obviously though, unstable builds may have issues due to featuring WIP code.
  • Really not sure what is going on haha. On Tenements right now, and so far no lag or crashes. Knock on wood. Not sure how I could have mis-installed the add-on. It's sitting in the addon folder and it's recognized by Dday just fine. I didn't modify it or anything such as that. Everything should be working fine. Could it be the load order? Mine has jDRP starting first, then the high res textures, then all the other stuff.

    Without any add-ons, I can certainly handle Map 16 just fine. I can play the Holy Hell WAD with no frame drop (if you're not sure what that is just YouTube it). It has to be a specific Dday issue. I'm no programming or code guru so I'm not sure what I'm looking at but I know it's something the engine doesn't like.
    Vermil wrote:
    On another note, I'm sure Deng team would love to know where and what you were doing to get that '[MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed.' crash. Though it may have since been fixed in the latest unstable builds
    Well I was on Suburbs with all my add-ons listed above loaded. Was at the end of the level at the black cubes where about two dozen Imps come out and was shooting at them from below with the Chaingun and boom. Crashed.
  • I think I've found the problem, sort of. The resource pack I'm using is broken in some way. It's causing the crashing and most likely the lag issue too. There is a spot where you can recreate the crash 100% of the time. I've tested it. In Icon of Sin, if you shoot the plasma rifle (and ONLY the plasma rifle) at the second green slime wall at a certain place to the right of the boss, it will crash. Every single time.

    Now, take off the resource pack and shoot the same wall with the same weapon, no crash.

    This resource pack has some kind of problem with it. It's a shame too, because it has much better models and some better advancements. Looks like I'm going back to the other resource pack featured on the add-ons page.

    Here is the details of the crash mentioned above:
    Application path: D:\Games\Doomsday\Bin\Doomsday.exe
    Enabled log entry level: MESSAGE
    Created a new 32.0 MB memory volume.
    Config::read: modules/Config matches version [ 2, 0, 0, 1036 ]
    Executable: Doomsday Engine 1.12.2 (Stable 32-bit #1036) Nov  2 2013 14:49:23.
    Command line (25 strings):
      0: ..\Bin\Doomsday.exe
      1: -basedir
      2: D:\Games\Doomsday/
      3: -file
      4: D:\Games\Doomsday\snowberry\addons\jdrp101+11a+fixes.pk3
      5: -file
      6: D:\Games\Doomsday\snowberry\addons\deng-dhtp-20130813.pk3
      7: -file
      8: D:\Games\Doomsday\snowberry\addons\jdep-all-slide-skyboxes-20100401.pk3
      9: -file
      10: D:\Games\Doomsday\snowberry\addons\jdui-all-20120223.pk3
      11: -file
      12: D:\Games\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3
      13: -file
      14: D:\Games\Doomsday\snowberry\addons\jdmu-all-remix-Sycraft-v4.pk3
      15: -sfxchan
      16: 16
      17: -nowsk
      18: -notexcomp
      19: -game
      20: doom2
      21: -iwad
      22: D:\Games\ZDoom\DOOM2.WAD
      23: -userdir
      24: C:\Users\Chris\Documents\Doomsday Frontend\runtime/
    Windows system keys disabled.
    Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
    doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
    doomsday.pk3")
    Initializing plugins...
    Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                        load library D:\Games\Doomsday\Bin\
                                                        plugins\audio_openal.dll: The
                                                        specified module could not be found.
      loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
                  load library D:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
                  module could not be found.).
      (id:1) dehread
      (id:2) doom
      (id:3) heretic
      (id:4) hexen
      (id:5) wadmapconverter
    Starting GuiApp event loop...
    Canvas: Gained focus.
    OpenGL information:
      Version: 4.3.12618 Compatibility Profile Context 13.251.0.0
      Renderer: AMD Radeon R9 200 Series
      Vendor: ATI Technologies Inc.
    Capabilities:
      Compressed texture formats: 31
      Available texture units: 8
      Maximum texture anisotropy: 16
      Maximum texture size: 16384
      Line width granularity: 0.125
      Line width range: 1...63
    OpenGL Extensions:
        AMD extensions:
            blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
            draw_buffers_blend, interleaved_elements, multi_draw_indirect, name_gen_delete,
            performance_monitor, pinned_memory, query_buffer_object, sample_positions,
            seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
            shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
            stencil_operation_extended, texture_cube_map_array, texture_texture4,
            transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
            vertex_shader_viewport_index
        AMDX extensions:
            debug_output
        ARB extensions:
            ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
            blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
            compressed_texture_pixel_storage, compute_shader, conservative_depth,
            copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp,
            depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
            draw_indirect, draw_instanced, explicit_attrib_location,
            explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
            fragment_program, fragment_program_shadow, fragment_shader,
            framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
            geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
            half_float_pixel, half_float_vertex, imaging, instanced_arrays,
            internalformat_query, internalformat_query2, invalidate_subdata,
            map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample,
            multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
            point_parameters, point_sprite, program_interface_query, provoking_vertex,
            query_buffer_object, sample_shading, sampler_objects, seamless_cube_map,
            seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
            shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
            shader_precision, shader_stencil_export, shader_storage_buffer_object,
            shader_subroutine, shader_texture_lod, shading_language_100,
            shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
            stencil_texturing, sync, tessellation_shader, texture_border_clamp,
            texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
            texture_compression, texture_compression_bptc, texture_compression_rgtc,
            texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
            texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
            texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
            texture_non_power_of_two, texture_query_levels, texture_query_lod,
            texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm,
            texture_storage, texture_storage_multisample, texture_view, timer_query,
            transform_feedback2, transform_feedback3, transform_feedback_instanced,
            transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
            vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
            vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
            viewport_array, window_pos
        ATI extensions:
            draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
            texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
        EXT extensions:
            abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
            blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
            copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
            draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
            framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
            gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
            packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
            point_parameters, provoking_vertex, rescale_normal, secondary_color,
            separate_specular_color, shader_image_load_store, shadow_funcs, stencil_wrap,
            subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object,
            texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
            texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
            texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
            texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
            texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
            texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
            timer_query, transform_feedback, vertex_array, vertex_array_bgra,
            vertex_attrib_64bit
        IBM extensions:
            texture_mirrored_repeat
        KHR extensions:
            debug
        KTX extensions:
            buffer_region
        NV extensions:
            blend_square, conditional_render, copy_depth_to_color, copy_image,
            explicit_multisample, float_buffer, half_float, primitive_restart,
            texgen_reflection, texture_barrier
        SGIS extensions:
            generate_mipmap, texture_edge_clamp, texture_lod
        SUN extensions:
            multi_draw_arrays
        WGL extensions:
            EXT_swap_control
        WIN extensions:
            swap_hint
      Extensions (WGL):
        WGL extensions:
            ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
            ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
            ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
            ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
            EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
            AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
            NV_DX_interop, NV_DX_interop2, NV_float_buffer
    Initializing Render subsystem...
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
    Audio configuration (by decreasing priority):
      CD: FMOD/CD
      Music: FMOD/Ext
      SFX: FMOD
    Sfx_InitChannels: 16 channels.
    Initializing Resource subsystem...
    Initializing Texture subsystem...
    Initializing Material subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Locating "HACX - Twitch 'n Kill"...
    Locating "Chex(R) Quest"...
    Locating "Final DOOM: TNT: Evilution"...
    Locating "Final DOOM: The Plutonia Experiment"...
    Locating "DOOM 2: Hell on Earth"...
    Locating "Ultimate DOOM"...
    Locating "DOOM Registered"...
    Locating "DOOM Shareware"...
    Locating "Heretic: Shadow of the Serpent Riders"...
    Locating "Heretic Registered"...
    Locating "Heretic Shareware"...
    Locating "Hexen: Deathkings of the Dark Citadel"...
    Locating "Hexen"...
    Locating "Hexen v1.0"...
    Locating "Hexen 4-map Demo"...
    Locating "Hexen 4-map Beta Demo"...
    Loading game resources...
      IWAD identification: 0109bd24
    loadCompositeTextureDefs: Loaded all 428 texture definitions from "D:\Games\ZDoom\
                              DOOM2.WAD:(basedir)\TEXTURE1.lmp".
    R_InitCompositeTextures: Completed in 0.24 seconds.
    R_InitFlatTetxures: Completed in 0.009 seconds.
    R_InitSpriteTextures: Completed in 0.38 seconds.
    Parsing primary config "configs\doom\game.cfg"...
    B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    Canvas: Lost focus.
    ^ : Gained focus.
    Def_ReadProcessDED: "(basedir)\defs\jDoom\Auto\jDRP-StartAnim.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\jDRP-FontPack.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\M-Spectre.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\D-Candleabra.ded" not found!
    readAllDefinitions: Completed in 0.17 seconds.
    Definitions:
      30 animation groups
      6 composite fonts
      17 finales
      214 lights
      33 map infos
      11 materials
      2263 models
      180 particle generators
      6 skies
      105 songs
      110 sound effects
      138 sprite names
      1413 states
      219 surface decorations
      46 surface reflections
      368 text strings
      11 texture environments
      140 things
    buildSprites: Completed in 0.013 seconds.
    R_InitSprites: Completed in 0.013 seconds.
    setupModel: Failed to locate "side1.pcx" (#0) for model "(basedir)\Data\jDoom\Models\
                unitquad.md2", ignoring.
    ^ : Failed to locate "side2.pcx" (#1) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side3.pcx" (#2) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side4.pcx" (#3) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side5.pcx" (#4) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side6.pcx" (#5) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate a skin for model "(basedir)\Data\jDoom\Models\unitquad.md2". This
        model will be rendered without a skin.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#1) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#5) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShot.dmd", ignoring.
    ^ : Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        BFGshot\BFGShot.md2", ignoring.
    ^ : Failed to locate "megahighlight_1.pcx" (#1) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate "megahighlight_2.pcx" (#2) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate "megahighlight_3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate skin "Gold.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Gold.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Amethyst.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Amethyst.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-Armor\Armor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-Armor\Armor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "OiledMetal.png" for model "(basedir)\Data\jDoom\Models\Items\
        A-Cell\Cell.md2", ignoring.
    ^ : Failed to locate skin "OiledMetal.png" for model "(basedir)\Data\jDoom\Models\Items\
        A-AmmoBox\AmmoBox.dmd", ignoring.
    Models_Init: Completed in 1.56 seconds.
    
    DOOM 2: Hell on Earth
    
    Loading map "MAP30"...
    World::loadMap > WadMapConverter: Recognized a Doom format map.
    Map: Pruned 6 vertexes (0 equivalents, 6 unused).
    ^ : Geometry bounds:[(1528, -1064)->(4224, 1704) size:(2696, 2768)]
    ^ : Line blockmap dimensions:(22, 22)
    ^ : BSP built: 50 Nodes, 51 Leafs, 232 Segments and 24 Vertexes.
    Tree balance is 8:10.
    ^ : BSP built in 0.004 seconds.
    ^ : Mobj blockmap dimensions:(22, 22)
    ^ : Polyobj blockmap dimensions:(22, 22)
    ^ : BSP leaf blockmap dimensions:(22, 22)
    Current map elements:
      100 Vertexes
      93 Lines
      0 Polyobjs
      22 Sectors
      50 BSP Nodes
      51 BSP Leafs
    Map::initNodePiles: Completed in 0 seconds.
    P_PtcInitForMap: Completed in 0.001 seconds.
    Picked up a backpack full of ammo!
    Map::initSkyFix: Completed in 0 seconds.
    Precaching completed in 0.72 seconds.
    Rend_RadioInitForMap: Completed in 0 seconds.
    Map::initBias: Completed in 0 seconds.
    
    Map 30: Icon of Sin
    Author: id Software
    
    Map::initSkyFix: Completed in 0 seconds.
    Loop: Uncaught exception during loop iteration:
    [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
    ^ : Application terminated due to exception:
    ^ : Uncaught exception during loop iteration:
    ^ : [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
    ^ : 
    ^ : Restoring original display mode due to shutdown.
    ^ > Canvas: Lost focus.
    
  • If this is what I think it is, given the information you've provided, try updating to Doomsday 1.13 and run that test again -- I believe this was a bug in the particle system which has since been fixed.
  • DaniJ wrote:
    If this is what I think it is, given the information you've provided, try updating to Doomsday 1.13 and run that test again -- I believe this was a bug in the particle system which has since been fixed.
    How should I go about doing this since the in-game updater is broken for me. The connection keeps closing. Should I download 1.13 manually and install it over the current one? Or uninstall the current one first?
  • Ideally, one should never install a new version over an older version. One should install 1.13 to it's own folder.

    It's up to yourself if you delete the older version or not.
  • You can download it manually and load it over the one you have now (no need to unload the old one first) since the one you have now is recent.

    Hope it fixes your problem.
  • Vermil wrote:
    Ideally, one should never install a new version over an older version. One should install 1.13 to it's own folder.

    It's up to yourself if you delete the older version or not.
    I agree this is indeed "Best Practices" however, in this case I did not think the changes made since November in Doomsday was sufficient to require a totally new install with all the effort needed to bring it back up to where you were at before like updating all the paths to the needed resources and adding all of the extras.

    For some reason I thought the "auto-update" just overwrote the previous version with the new version and did not erase the old version first, however, I would hope that the Deng team would keep it from doing that if it would not work for the correct reasons you gave.

    However, with that said your way is definitely the safest way to update Doomsday under all conditions my recommendation may only work if I am correct about there not being any changes since his last update that might lead to functional problems with Doomsday.
  • The updater does actually just install an entirely new version of Doomsday.

    However, Snowberry on Windows Vista and higher (I can't speak for Linux and Mac), by default stores and looks for add-ons, save games and config files in the OS's documents folder. All instances of Snowberry on your computer then use and share these.

    Doomsday itself also has command line option where you can point it to a folder. You can naturally point every version of Doomsday on your computer to the same folder.
  • best to be safe and uninstall the old one and then install the new one.
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