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Two new problems

edited 2014 Jan 2 in Technical Support
Not sure if this is the right place since they both pertain to Doom, but also are specific Doomsday issues.

First problem: Got my first segmentation violation. It happened when I was testing something by disabling add-ons and then loading a saved game in Doom 2 made with the add-ons enabled. I can start a new game fine, but if that save is loaded with the add-ons off, it crashes. Here are the details:
Application path: D:\Games\Doomsday\Bin\Doomsday.exe
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1036 ]
Executable: Doomsday Engine 1.12.2 (Stable 32-bit #1036) Nov  2 2013 14:49:23.
Command line (13 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: D:\Games\Doomsday/
  3: -sfxchan
  4: 16
  5: -nowsk
  6: -notexcomp
  7: -game
  8: doom2
  9: -iwad
  10: D:\Games\ZDoom\DOOM2.WAD
  11: -userdir
  12: C:\Users\Chris\Documents\Doomsday Frontend\runtime/
Windows system keys disabled.
Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
doomsday.pk3")
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                    load library D:\Games\Doomsday\Bin\
                                                    plugins\audio_openal.dll: The
                                                    specified module could not be found.
  loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
              load library D:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
              module could not be found.).
  (id:1) dehread
  (id:2) doom
  (id:3) heretic
  (id:4) hexen
  (id:5) wadmapconverter
Starting GuiApp event loop...
Canvas: Gained focus.
OpenGL information:
  Version: 4.3.12614 Compatibility Profile Context 13.250.18.0
  Renderer: AMD Radeon R9 200 Series
  Vendor: ATI Technologies Inc.
Capabilities:
  Compressed texture formats: 31
  Available texture units: 8
  Maximum texture anisotropy: 16
  Maximum texture size: 16384
  Line width granularity: 0.125
  Line width range: 1...63
OpenGL Extensions:
    AMD extensions:
        blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
        draw_buffers_blend, interleaved_elements, multi_draw_indirect, name_gen_delete,
        performance_monitor, pinned_memory, query_buffer_object, sample_positions,
        seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
        shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
        stencil_operation_extended, texture_cube_map_array, texture_texture4,
        transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
        vertex_shader_viewport_index
    AMDX extensions:
        debug_output
    ARB extensions:
        ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
        blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
        compressed_texture_pixel_storage, compute_shader, conservative_depth,
        copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp,
        depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
        draw_indirect, draw_instanced, explicit_attrib_location,
        explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
        fragment_program, fragment_program_shadow, fragment_shader,
        framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
        geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
        half_float_pixel, half_float_vertex, imaging, instanced_arrays,
        internalformat_query, internalformat_query2, invalidate_subdata,
        map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample,
        multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
        point_parameters, point_sprite, program_interface_query, provoking_vertex,
        query_buffer_object, sample_shading, sampler_objects, seamless_cube_map,
        seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
        shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
        shader_precision, shader_stencil_export, shader_storage_buffer_object,
        shader_subroutine, shader_texture_lod, shading_language_100,
        shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
        stencil_texturing, sync, tessellation_shader, texture_border_clamp,
        texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
        texture_compression, texture_compression_bptc, texture_compression_rgtc,
        texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
        texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
        texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
        texture_non_power_of_two, texture_query_levels, texture_query_lod,
        texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm,
        texture_storage, texture_storage_multisample, texture_view, timer_query,
        transform_feedback2, transform_feedback3, transform_feedback_instanced,
        transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
        vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
        vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
        viewport_array, window_pos
    ATI extensions:
        draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
        texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
    EXT extensions:
        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
        blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
        copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
        draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
        framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
        gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
        packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
        point_parameters, provoking_vertex, rescale_normal, secondary_color,
        separate_specular_color, shader_image_load_store, shadow_funcs, stencil_wrap,
        subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object,
        texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
        texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
        texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
        texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
        texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
        texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
        timer_query, transform_feedback, vertex_array, vertex_array_bgra,
        vertex_attrib_64bit
    IBM extensions:
        texture_mirrored_repeat
    KHR extensions:
        debug
    KTX extensions:
        buffer_region
    NV extensions:
        blend_square, conditional_render, copy_depth_to_color, copy_image,
        explicit_multisample, float_buffer, half_float, primitive_restart,
        texgen_reflection, texture_barrier
    SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
    SUN extensions:
        multi_draw_arrays
    WGL extensions:
        EXT_swap_control
    WIN extensions:
        swap_hint
  Extensions (WGL):
    WGL extensions:
        ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
        ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
        ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
        ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
        EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
        AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
        NV_DX_interop, NV_DX_interop2, NV_float_buffer
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
Audio configuration (by decreasing priority):
  CD: FMOD/CD
  Music: FMOD/Ext
  SFX: FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
  IWAD identification: 0109bd24
loadCompositeTextureDefs: Loaded all 428 texture definitions from "D:\Games\ZDoom\
                          DOOM2.WAD:(basedir)\TEXTURE1.lmp".
R_InitCompositeTextures: Completed in 0.24 seconds.
R_InitFlatTetxures: Completed in 0.008 seconds.
R_InitSpriteTextures: Completed in 0.36 seconds.
Parsing primary config "configs\doom\game.cfg"...
B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
readAllDefinitions: Completed in 0.03 seconds.
Canvas: Lost focus.
^ : Gained focus.
Definitions:
  30 animation groups
  6 composite fonts
  11 finales
  9 lights
  33 map infos
  11 materials
  27 particle generators
  3 skies
  36 songs
  110 sound effects
  138 sprite names
  974 states
  51 surface decorations
  368 text strings
  11 texture environments
  140 things
buildSprites: Completed in 0.013 seconds.
R_InitSprites: Completed in 0.013 seconds.
Models_Init: Completed in 0.00 seconds.
Failed locating image resource for "Particle00".

DOOM 2: Hell on Earth

Loading map "MAP16"...
World::loadMap > WadMapConverter: Recognized a Doom format map.
Map: Pruned 129 vertexes (0 equivalents, 129 unused).
^ : Geometry bounds:[(-2624, -2240)->(2176, 2624) size:(4800, 4864)]
^ : Line blockmap dimensions:(38, 39)
^ : BSP built: 458 Nodes, 459 Leafs, 2250 Segments and 326 Vertexes.
Tree balance is 11:12.
^ : BSP built in 0.062 seconds.
^ : Mobj blockmap dimensions:(38, 39)
^ : Polyobj blockmap dimensions:(38, 39)
^ : BSP leaf blockmap dimensions:(38, 39)
Current map elements:
  951 Vertexes
  778 Lines
  0 Polyobjs
  142 Sectors
  458 BSP Nodes
  459 BSP Leafs
Map::initNodePiles: Completed in 0 seconds.
P_PtcInitForMap: Completed in 0 seconds.
Map::initSkyFix: Completed in 0 seconds.
Precaching completed in 0.61 seconds.
Rend_RadioInitForMap: Completed in 0.001 seconds.
Map::initBias: Completed in 0 seconds.
Sector #8 is unclosed near (1280, 112).

Map 16: Suburbs
Author: id Software

Map::initSkyFix: Completed in 0 seconds.
Segmentation Violation

Restoring original display mode due to shutdown.
Canvas: Lost focus.

Second problem: Epic FPS drop and (almost) crash in Doom 2's MAP 16 Suburbs. Not sure if it's add-on related, but it's there for sure. Not sure at all what triggers it, but it's incredibly obnoxious. Starting the level out I get a constant 125-ish FPS. In the heat of the massive FPS drop, it got down to 0.1 FPS. Not joking. I haven't done enough testing, but it could have something to do with the onslaught of Mancubi, Cacodemons, and Imps inside the rectangular room down from the acid pool. Triggering or not triggering them to spawn into the map has seemingly no effect. However, it seems less laggy if they are activated. It also has stopped before but I never got back to a constant 125 FPS.

For the record, here are my add-ons loaded:
deng-dhtp-20130813.pk3 (high resolution textures)
jdep-all-slide-skyboxes-20100401.pk3 (skyboxes)
jdmu-all-remix-Sycraft-v4.pk3 (high quality music)
jdrp101+11a+fixes.pk3 (resource pack)
jdui-all-20120223.pk3 (high resolution user interface and HUD)
pk-doom-sfx-20100109.pk3 (high quality sounds)

Without ANY add-ons loaded, it did NOT happen.

Starting a new game and then IDCLEV 16 and playing as normal WITH the add-ons loaded, it did NOT happen again.

Strange.

Comments

  • edited 2013 Dec 29
    The save game bug is a long standing one; Dday doesn't know what to do if a user hasn't got the add-ons or pwads loaded when they saved the game and hence crashes; the save game code was planned to be rewritten at some point.

    You've mentioned in another thread that models and/or hi-res textures cause performance issues on your computer.

    Have you tried turning one or both of them off specifically? What are your system specs? It is my understanding that new video cards in the 'AMD Radeon R9 200 Series' are still made suggesting a modern-ish video card.

    Hence, it could be the standard ram meaning Dday is constantly having to re-load textures and such?

    Certainly though, the Blue Key trap on Map16 of Doom2 is one of the largest battles in the game.
  • It's the lights and stuff from this different resource pack I'm using that causes me performance issues, but this is different.

    Anyway, make that three problems, lol. Was just playing and all of a sudden: crash.

    Application terminated due to exception:
    Uncaught exception during loop iteration:
    [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed.
    Application path: D:\Games\Doomsday\Bin\Doomsday.exe
    Enabled log entry level: MESSAGE
    Created a new 32.0 MB memory volume.
    Config::read: modules/Config matches version [ 2, 0, 0, 1036 ]
    Executable: Doomsday Engine 1.12.2 (Stable 32-bit #1036) Nov  2 2013 14:49:23.
    Command line (25 strings):
      0: ..\Bin\Doomsday.exe
      1: -basedir
      2: D:\Games\Doomsday/
      3: -file
      4: D:\Games\Doomsday\snowberry\addons\jdrp101+11a+fixes.pk3
      5: -file
      6: D:\Games\Doomsday\snowberry\addons\deng-dhtp-20130813.pk3
      7: -file
      8: D:\Games\Doomsday\snowberry\addons\jdep-all-slide-skyboxes-20100401.pk3
      9: -file
      10: D:\Games\Doomsday\snowberry\addons\jdui-all-20120223.pk3
      11: -file
      12: D:\Games\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3
      13: -file
      14: D:\Games\Doomsday\snowberry\addons\jdmu-all-remix-Sycraft-v4.pk3
      15: -sfxchan
      16: 16
      17: -nowsk
      18: -notexcomp
      19: -game
      20: doom2
      21: -iwad
      22: D:\Games\ZDoom\DOOM2.WAD
      23: -userdir
      24: C:\Users\Chris\Documents\Doomsday Frontend\runtime/
    Windows system keys disabled.
    Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
    doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
    doomsday.pk3")
    Initializing plugins...
    Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                        load library D:\Games\Doomsday\Bin\
                                                        plugins\audio_openal.dll: The
                                                        specified module could not be found.
      loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
                  load library D:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
                  module could not be found.).
      (id:1) dehread
      (id:2) doom
      (id:3) heretic
      (id:4) hexen
      (id:5) wadmapconverter
    Starting GuiApp event loop...
    Canvas: Gained focus.
    OpenGL information:
      Version: 4.3.12614 Compatibility Profile Context 13.250.18.0
      Renderer: AMD Radeon R9 200 Series
      Vendor: ATI Technologies Inc.
    Capabilities:
      Compressed texture formats: 31
      Available texture units: 8
      Maximum texture anisotropy: 16
      Maximum texture size: 16384
      Line width granularity: 0.125
      Line width range: 1...63
    OpenGL Extensions:
        AMD extensions:
            blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
            draw_buffers_blend, interleaved_elements, multi_draw_indirect, name_gen_delete,
            performance_monitor, pinned_memory, query_buffer_object, sample_positions,
            seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
            shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
            stencil_operation_extended, texture_cube_map_array, texture_texture4,
            transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
            vertex_shader_viewport_index
        AMDX extensions:
            debug_output
        ARB extensions:
            ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
            blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
            compressed_texture_pixel_storage, compute_shader, conservative_depth,
            copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp,
            depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
            draw_indirect, draw_instanced, explicit_attrib_location,
            explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
            fragment_program, fragment_program_shadow, fragment_shader,
            framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
            geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
            half_float_pixel, half_float_vertex, imaging, instanced_arrays,
            internalformat_query, internalformat_query2, invalidate_subdata,
            map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample,
            multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
            point_parameters, point_sprite, program_interface_query, provoking_vertex,
            query_buffer_object, sample_shading, sampler_objects, seamless_cube_map,
            seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
            shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
            shader_precision, shader_stencil_export, shader_storage_buffer_object,
            shader_subroutine, shader_texture_lod, shading_language_100,
            shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
            stencil_texturing, sync, tessellation_shader, texture_border_clamp,
            texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
            texture_compression, texture_compression_bptc, texture_compression_rgtc,
            texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
            texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
            texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
            texture_non_power_of_two, texture_query_levels, texture_query_lod,
            texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm,
            texture_storage, texture_storage_multisample, texture_view, timer_query,
            transform_feedback2, transform_feedback3, transform_feedback_instanced,
            transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
            vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
            vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
            viewport_array, window_pos
        ATI extensions:
            draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
            texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
        EXT extensions:
            abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
            blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
            copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
            draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
            framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
            gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
            packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
            point_parameters, provoking_vertex, rescale_normal, secondary_color,
            separate_specular_color, shader_image_load_store, shadow_funcs, stencil_wrap,
            subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object,
            texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
            texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
            texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
            texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
            texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
            texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
            timer_query, transform_feedback, vertex_array, vertex_array_bgra,
            vertex_attrib_64bit
        IBM extensions:
            texture_mirrored_repeat
        KHR extensions:
            debug
        KTX extensions:
            buffer_region
        NV extensions:
            blend_square, conditional_render, copy_depth_to_color, copy_image,
            explicit_multisample, float_buffer, half_float, primitive_restart,
            texgen_reflection, texture_barrier
        SGIS extensions:
            generate_mipmap, texture_edge_clamp, texture_lod
        SUN extensions:
            multi_draw_arrays
        WGL extensions:
            EXT_swap_control
        WIN extensions:
            swap_hint
      Extensions (WGL):
        WGL extensions:
            ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
            ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
            ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
            ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
            EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
            AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
            NV_DX_interop, NV_DX_interop2, NV_float_buffer
    Initializing Render subsystem...
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
    Audio configuration (by decreasing priority):
      CD: FMOD/CD
      Music: FMOD/Ext
      SFX: FMOD
    Sfx_InitChannels: 16 channels.
    Initializing Resource subsystem...
    Initializing Texture subsystem...
    Initializing Material subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Locating "HACX - Twitch 'n Kill"...
    Locating "Chex(R) Quest"...
    Locating "Final DOOM: TNT: Evilution"...
    Locating "Final DOOM: The Plutonia Experiment"...
    Locating "DOOM 2: Hell on Earth"...
    Locating "Ultimate DOOM"...
    Locating "DOOM Registered"...
    Locating "DOOM Shareware"...
    Locating "Heretic: Shadow of the Serpent Riders"...
    Locating "Heretic Registered"...
    Locating "Heretic Shareware"...
    Locating "Hexen: Deathkings of the Dark Citadel"...
    Locating "Hexen"...
    Locating "Hexen v1.0"...
    Locating "Hexen 4-map Demo"...
    Locating "Hexen 4-map Beta Demo"...
    Loading game resources...
      IWAD identification: 0109bd24
    loadCompositeTextureDefs: Loaded all 428 texture definitions from "D:\Games\ZDoom\
                              DOOM2.WAD:(basedir)\TEXTURE1.lmp".
    R_InitCompositeTextures: Completed in 0.26 seconds.
    R_InitFlatTetxures: Completed in 0.01 seconds.
    R_InitSpriteTextures: Completed in 0.36 seconds.
    Parsing primary config "configs\doom\game.cfg"...
    B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    Canvas: Lost focus.
    ^ : Gained focus.
    Def_ReadProcessDED: "(basedir)\defs\jDoom\Auto\jDRP-StartAnim.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\jDRP-FontPack.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\M-Spectre.ded" not found!
    ^ : "(basedir)\defs\jDoom\Auto\D-Candleabra.ded" not found!
    readAllDefinitions: Completed in 0.2 seconds.
    Definitions:
      30 animation groups
      6 composite fonts
      17 finales
      214 lights
      33 map infos
      11 materials
      2263 models
      180 particle generators
      6 skies
      105 songs
      110 sound effects
      138 sprite names
      1413 states
      219 surface decorations
      46 surface reflections
      368 text strings
      11 texture environments
      140 things
    buildSprites: Completed in 0.017 seconds.
    R_InitSprites: Completed in 0.017 seconds.
    setupModel: Failed to locate "side1.pcx" (#0) for model "(basedir)\Data\jDoom\Models\
                unitquad.md2", ignoring.
    ^ : Failed to locate "side2.pcx" (#1) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side3.pcx" (#2) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side4.pcx" (#3) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side5.pcx" (#4) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate "side6.pcx" (#5) for model "(basedir)\Data\jDoom\Models\
        unitquad.md2", ignoring.
    ^ : Failed to locate a skin for model "(basedir)\Data\jDoom\Models\unitquad.md2". This
        model will be rendered without a skin.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "Models:caco_e.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#1) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "empty.png" (#5) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShotSphere.dmd", ignoring.
    ^ : Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        Cacoshot\CacoShot.dmd", ignoring.
    ^ : Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\Projectiles\
        BFGshot\BFGShot.md2", ignoring.
    ^ : Failed to locate "megahighlight_1.pcx" (#1) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate "megahighlight_2.pcx" (#2) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate "megahighlight_3.pcx" (#3) for model "(basedir)\Data\jDoom\Models\
        Items\P-MegaSphere\MegaHighlight.dmd", ignoring.
    ^ : Failed to locate skin "Gold.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Gold.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Amethyst.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate skin "Amethyst.png" for model "(basedir)\Data\jDoom\Models\Items\
        K-KeyCard\KeyCard.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "SpecShine.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Cacodemon\caco_body.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Monsters\
        Arachnotron\Spider_platform.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-SpiritualArmor\SpiritualArmor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Top.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-HealthPotion\HealthPotion_Bottom.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-Armor\Armor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        H-Armor\Armor.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Items\
        E-ComputerMap\ComputerMap.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar_Center.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        G-StonePillar\StonePillar.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        L-BigLamp\BigLamp_Base.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "Metal3.png" for model "(basedir)\Data\jDoom\Models\Decor\
        T-Barrel\Barrel.dmd", ignoring.
    ^ : Failed to locate skin "OiledMetal.png" for model "(basedir)\Data\jDoom\Models\Items\
        A-Cell\Cell.md2", ignoring.
    ^ : Failed to locate skin "OiledMetal.png" for model "(basedir)\Data\jDoom\Models\Items\
        A-AmmoBox\AmmoBox.dmd", ignoring.
    Models_Init: Completed in 1.61 seconds.
    
    DOOM 2: Hell on Earth
    
    Clearing save slot 2
    Loading map "MAP16"...
    World::loadMap > WadMapConverter: Recognized a Doom format map.
    Map: Pruned 129 vertexes (0 equivalents, 129 unused).
    ^ : Geometry bounds:[(-2624, -2240)->(2176, 2624) size:(4800, 4864)]
    ^ : Line blockmap dimensions:(38, 39)
    ^ : BSP built: 458 Nodes, 459 Leafs, 2250 Segments and 326 Vertexes.
    Tree balance is 11:12.
    ^ : BSP built in 0.062 seconds.
    ^ : Mobj blockmap dimensions:(38, 39)
    ^ : Polyobj blockmap dimensions:(38, 39)
    ^ : BSP leaf blockmap dimensions:(38, 39)
    Current map elements:
      951 Vertexes
      778 Lines
      0 Polyobjs
      142 Sectors
      458 BSP Nodes
      459 BSP Leafs
    Map::initNodePiles: Completed in 0 seconds.
    P_PtcInitForMap: Completed in 0 seconds.
    Map::initSkyFix: Completed in 0 seconds.
    Precaching completed in 1.5 seconds.
    Rend_RadioInitForMap: Completed in 0.002 seconds.
    Map::initBias: Completed in 0 seconds.
    Sector #8 is unclosed near (1280, 112).
    
    Map 16: Suburbs
    Author: id Software
    
    Map::initSkyFix: Completed in 0.001 seconds.
    Loading map "MAP16"...
    World::loadMap > WadMapConverter: Recognized a Doom format map.
    Map: Pruned 129 vertexes (0 equivalents, 129 unused).
    ^ : Geometry bounds:[(-2624, -2240)->(2176, 2624) size:(4800, 4864)]
    ^ : Line blockmap dimensions:(38, 39)
    ^ : BSP built: 458 Nodes, 459 Leafs, 2250 Segments and 326 Vertexes.
    Tree balance is 11:12.
    ^ : BSP built in 0.062 seconds.
    ^ : Mobj blockmap dimensions:(38, 39)
    ^ : Polyobj blockmap dimensions:(38, 39)
    ^ : BSP leaf blockmap dimensions:(38, 39)
    Current map elements:
      951 Vertexes
      778 Lines
      0 Polyobjs
      142 Sectors
      458 BSP Nodes
      459 BSP Leafs
    Map::initNodePiles: Completed in 0 seconds.
    P_PtcInitForMap: Completed in 0 seconds.
    Map::initSkyFix: Completed in 0 seconds.
    Precaching completed in 0.034 seconds.
    Rend_RadioInitForMap: Completed in 0.001 seconds.
    Map::initBias: Completed in 0 seconds.
    Sector #8 is unclosed near (1280, 112).
    
    Map 16: Suburbs
    Author: id Software
    
    Map::initSkyFix: Completed in 0 seconds.
    Picked up a box of shotgun shells.
    Canvas: Lost focus.
    ^ : Gained focus.
    ^ : Lost focus.
    ^ : Gained focus.
    Loop: Uncaught exception during loop iteration:
    [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
    ^ : Application terminated due to exception:
    ^ : Uncaught exception during loop iteration:
    ^ : [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
    ^ : 
    ^ : Restoring original display mode due to shutdown.
    ^ > Canvas: Lost focus.
    
  • Dlights are a known performance bottleneck in Dday. Dday checks every dlight on the map to make sure the player can't see them; I guess I could say that Deng team would prefer not to risk not drawing a dlight the player should be able to see.

    Historically, this didn't cause any issue as everything else to do with dlights was fast enough to cover that Dday did this and maps were generally smaller in size.

    However, sometime in the 1.9 series, a new clipping algorithm for dlights was added, which means they don't bleed through walls they shouldn't anywhere near as much as they use to (though Dday always did a far better job at this than other ports), but is notably more performance intensive.

    I once had a discussion with Deng team that it was causing a 300-400% (IIRC) on my old maps that used ton's of dlights.