Hexen Death Knights Problem
Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
mode: single player
map: sump
OS: WinXP sp3 32bit
descriptoon:
I place the fire mask:
http://img441.imageshack.us/img441/5247 ... 213289.jpg
Advance further, but the walls in the room don't go down (screenshot).
http://img194.imageshack.us/img194/9161 ... 214264.jpg
Any savegame made after that moment doesn't work. If I quit the level via portal and reenter it, the game will also crash (see the code below).
Tried versions 6.4 and 6.5 - both failed.....
But everything worked ok in doomsday 1.8.6......
mode: single player
map: sump
OS: WinXP sp3 32bit
descriptoon:
I place the fire mask:
http://img441.imageshack.us/img441/5247 ... 213289.jpg
Advance further, but the walls in the room don't go down (screenshot).
http://img194.imageshack.us/img194/9161 ... 214264.jpg
Any savegame made after that moment doesn't work. If I quit the level via portal and reenter it, the game will also crash (see the code below).
Tried versions 6.4 and 6.5 - both failed.....
But everything worked ok in doomsday 1.8.6......
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 6600/PCI/SSE2
Version: 2.1.2
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 4096
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_framebuffer_object
GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (20)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: Logitech Force 3D Pro USB
Sys_InitTimer.
Sys_InitMixer: SoundMAX HD Audio
Driver: SDLMixer
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: I:\Games\Doomsday\data\doomsday.pk3
W_AddFile: I:\Games\Doomsday\data\jhexen\jhexen.pk3
W_AddFile: I:\Games\Doomsday\snowberry\addons\jxrp-aug-2004.zip
W_AddFile: I:\Games\Doomsday\snowberry\addons\hextex.zip
W_AddFile: I:\Games\Doomsday\snowberry\addons\HEXEN.WAD
IWAD identification: 014e5860
W_AddFile: I:\Games\Doomsday\snowberry\addons\HEXDD.WAD
IWAD identification: 00462e36
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\jXRP.pk3
W_AddFile: ERROR: I:\Games\Doomsday not found!
W_AddFile: ERROR: I:\Games\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 1280 not found!
W_AddFile: ERROR: 1024 not found!
W_AddFile: ERROR: jHexen.dll not found!
W_AddFile: ERROR: 32 not found!
W_AddFile: ERROR: I:\Games\Doomsday not found!
W_AddFile: ERROR: I:\Games\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 1280 not found!
W_AddFile: ERROR: 1024 not found!
W_AddFile: ERROR: jHexen.dll not found!
W_AddFile: ERROR: 32 not found!
Reading definition file: I:\Games\Doomsday\defs\doomsday.ded
Reading definition file: I:\Games\Doomsday\defs\jhexen\jhexen.ded
Reading definition file: I:\Games\Doomsday
Reading definition file: I:\Games\Doomsday\snowberry\runtime
Reading definition file: I:\Games\Doomsday\snowberry\addons\HEXEN.WAD
Reading definition file: I:\Games\Doomsday\snowberry\addons\HEXDD.WAD
Reading definition file: I:\Games\Doomsday\snowberry\addons\jxrp-aug-2004.zip
Reading definition file: I:\Games\Doomsday\snowberry\addons\hextex.zip
Reading definition file: 16
Reading definition file: 1280
Reading definition file: 1024
Reading definition file: jHexen.dll
Reading definition file: 32
Definitions:
300 sprite names
2848 states
400 things
245 models
62 lights
245 sound effects
39 songs
159 text strings
3 particle generators
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.08 seconds.
P_LoadMap: "MAP43"
convertMap: Attempting conversion of "MAP43".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #1870 seems to be a One-Sided Window (back faces sector #31).
Linedef #1872 seems to be a One-Sided Window (back faces sector #31).
Linedef #1874 seems to be a One-Sided Window (back faces sector #31).
BSP_Build: Built 1132 Nodes, 1133 Subsectors, 5571 Segs, 2526 Vertexes
Balance +4 (l21 - r17).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3136, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3264, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3392, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3520, 0].
spawnMapThing: Warning, unknown thing num 3002 at [544, -1568, 0].
spawnMapThing: Warning, unknown thing num 3002 at [608, -1376, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2272, -1312, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2208, -1120, 0].
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 3 (43): SUMP
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 359, sector 136). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 360, sector 136). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 7, sector 61). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 8, sector 61). Previous polyobj overridden.
P_LoadMap: "MAP42"
convertMap: Attempting conversion of "MAP42".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
HEdge list for leaf #07EB4BD0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07EB98A0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07EB7900 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07F45138 is not closed (1 gaps, 1 half-edges)
BSP_Build: Built 784 Nodes, 785 Subsectors, 3882 Segs, 1858 Vertexes
Balance -2 (l18 - r20).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
spawnMapThing: Warning, unknown thing num 3000 at [1168, -2640, 0].
spawnMapThing: Warning, unknown thing num 3000 at [1232, -2640, 0].
spawnMapThing: Warning, unknown thing num 3000 at [1296, -2640, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1632, -2144, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1632, -2192, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1632, -2240, 0].
spawnMapThing: Warning, unknown thing num 3002 at [128, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [256, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -192, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -320, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1152, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1024, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -1216, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -1088, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-384, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-224, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-496, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-496, 1760, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-224, 1856, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-384, 1856, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-432, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-432, 1760, 0].
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 2 (42): BLIGHT
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 159, sector 66). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 162, sector 66). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 155, sector 66). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 542, sector 179). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 540, sector 179). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 394, sector 215). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 392, sector 215). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 518, sector 224). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 519, sector 224). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 260, sector 4). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 262, sector 4). Previous polyobj overridden.
P_LoadMap: "MAP43"
convertMap: Attempting conversion of "MAP43".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #1870 seems to be a One-Sided Window (back faces sector #31).
Linedef #1872 seems to be a One-Sided Window (back faces sector #31).
Linedef #1874 seems to be a One-Sided Window (back faces sector #31).
BSP_Build: Built 1132 Nodes, 1133 Subsectors, 5571 Segs, 2526 Vertexes
Balance +4 (l21 - r17).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3136, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3264, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3392, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3520, 0].
spawnMapThing: Warning, unknown thing num 3002 at [544, -1568, 0].
spawnMapThing: Warning, unknown thing num 3002 at [608, -1376, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2272, -1312, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2208, -1120, 0].
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 3 (43): SUMP
P_UnarchiveThinkers: Unknown tClass 107 in savegame
Comments
Save1 - just before entering Sump
Save2 - before placing the mask
Save3 - doesn't work because of the bug......