Hexen Death Knights Problem

edited 2009 Aug 4 in Technical Support
Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
mode: single player
map: sump
OS: WinXP sp3 32bit
descriptoon:

I place the fire mask:
http://img441.imageshack.us/img441/5247 ... 213289.jpg

Advance further, but the walls in the room don't go down (screenshot).
http://img194.imageshack.us/img194/9161 ... 214264.jpg

Any savegame made after that moment doesn't work. If I quit the level via portal and reenter it, the game will also crash (see the code below).

Tried versions 6.4 and 6.5 - both failed.....
But everything worked ok in doomsday 1.8.6......
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6600/PCI/SSE2
  Version: 2.1.2
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 4
  Maximum Texture Size: 4096
  Maximum Anisotropy: 16
  Num Texture Formats: 3
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_color_buffer_float      GL_ARB_copy_buffer            
    GL_ARB_depth_texture           GL_ARB_draw_buffers           
    GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader         GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_framebuffer_object     
    GL_ARB_imaging                 GL_ARB_map_buffer_range       
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
    GL_ARB_point_parameters        GL_ARB_point_sprite           
    GL_ARB_shadow                  GL_ARB_shader_objects         
    GL_ARB_shading_language_100    GL_ARB_texture_border_clamp   
    GL_ARB_texture_compression     GL_ARB_texture_cube_map       
    GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
    GL_ARB_texture_env_dot3        GL_ARB_texture_float          
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
    GL_ARB_texture_rectangle       GL_ARB_transpose_matrix       
    GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
    GL_ARB_vertex_program          GL_ARB_vertex_shader          
    GL_ARB_window_pos              GL_ATI_draw_buffers           
    GL_ATI_texture_float           GL_ATI_texture_mirror_once    
    GL_S3_s3tc                     GL_EXT_texture_env_add        
    GL_EXT_abgr                    GL_EXT_bgra                   
    GL_EXT_blend_color             GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
    GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
    GL_EXT_Cg_shader               GL_EXT_depth_bounds_test      
    GL_EXT_direct_state_access     GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object     
    GL_EXT_gpu_program_parameters  GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_pixels          
    GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
    GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_compression_s3t
    GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
    GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
    GL_EXT_texture_filter_anisotro GL_EXT_texture_lod            
    GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
    GL_EXT_texture_object          GL_EXT_texture_sRGB           
    GL_EXT_texture_swizzle         GL_EXT_timer_query            
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region           GL_NV_blend_square            
    GL_NV_copy_depth_to_color      GL_NV_depth_clamp             
    GL_NV_fence                    GL_NV_float_buffer            
    GL_NV_fog_distance             GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_filter_hint 
    GL_NV_occlusion_query          GL_NV_packed_depth_stencil    
    GL_NV_pixel_data_range         GL_NV_point_sprite            
    GL_NV_primitive_restart        GL_NV_register_combiners      
    GL_NV_register_combiners2      GL_NV_texgen_reflection       
    GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
    GL_NV_texture_expand_normal    GL_NV_texture_rectangle       
    GL_NV_texture_shader           GL_NV_texture_shader2         
    GL_NV_texture_shader3          GL_NV_vertex_array_range      
    GL_NV_vertex_array_range2      GL_NV_vertex_program          
    GL_NV_vertex_program1_1        GL_NV_vertex_program2         
    GL_NV_vertex_program2_option   GL_NV_vertex_program3         
    GL_NVX_conditional_render      GL_SGIS_generate_mipmap       
    GL_SGIS_texture_lod            GL_SGIX_depth_texture         
    GL_SGIX_shadow                 GL_SUN_slice_accum            
    GL_WIN_swap_hint               WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_multisample           
    WGL_ARB_pbuffer                WGL_ARB_pixel_format          
    WGL_ARB_pixel_format_float     WGL_ARB_render_texture        
    WGL_ATI_pixel_format_float     WGL_EXT_extensions_string     
    WGL_EXT_swap_control           WGL_NV_float_buffer           
    WGL_NV_render_depth_texture    WGL_NV_render_texture_rectangl
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
  Multisampling: Enabled (20)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: Logitech Force 3D Pro USB
Sys_InitTimer.
Sys_InitMixer: SoundMAX HD Audio
  Driver: SDLMixer
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: I:\Games\Doomsday\data\doomsday.pk3
W_AddFile: I:\Games\Doomsday\data\jhexen\jhexen.pk3
W_AddFile: I:\Games\Doomsday\snowberry\addons\jxrp-aug-2004.zip
W_AddFile: I:\Games\Doomsday\snowberry\addons\hextex.zip
W_AddFile: I:\Games\Doomsday\snowberry\addons\HEXEN.WAD
  IWAD identification: 014e5860
W_AddFile: I:\Games\Doomsday\snowberry\addons\HEXDD.WAD
  IWAD identification: 00462e36
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
W_AddFile: I:\Games\Doomsday\data\jhexen\auto\jXRP.pk3
W_AddFile: ERROR: I:\Games\Doomsday not found!
W_AddFile: ERROR: I:\Games\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 1280 not found!
W_AddFile: ERROR: 1024 not found!
W_AddFile: ERROR: jHexen.dll not found!
W_AddFile: ERROR: 32 not found!
W_AddFile: ERROR: I:\Games\Doomsday not found!
W_AddFile: ERROR: I:\Games\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 1280 not found!
W_AddFile: ERROR: 1024 not found!
W_AddFile: ERROR: jHexen.dll not found!
W_AddFile: ERROR: 32 not found!
Reading definition file: I:\Games\Doomsday\defs\doomsday.ded
Reading definition file: I:\Games\Doomsday\defs\jhexen\jhexen.ded
Reading definition file: I:\Games\Doomsday
Reading definition file: I:\Games\Doomsday\snowberry\runtime
Reading definition file: I:\Games\Doomsday\snowberry\addons\HEXEN.WAD
Reading definition file: I:\Games\Doomsday\snowberry\addons\HEXDD.WAD
Reading definition file: I:\Games\Doomsday\snowberry\addons\jxrp-aug-2004.zip
Reading definition file: I:\Games\Doomsday\snowberry\addons\hextex.zip
Reading definition file: 16
Reading definition file: 1280
Reading definition file: 1024
Reading definition file: jHexen.dll
Reading definition file: 32
Definitions:
  300 sprite names
 2848 states
  400 things
  245 models
   62 lights
  245 sound effects
   39 songs
  159 text strings
    3 particle generators
   13 surface decorations
   30 surface materials
    9 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.08 seconds.
P_LoadMap: "MAP43"
convertMap: Attempting conversion of "MAP43".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #1870 seems to be a One-Sided Window (back faces sector #31).
Linedef #1872 seems to be a One-Sided Window (back faces sector #31).
Linedef #1874 seems to be a One-Sided Window (back faces sector #31).
BSP_Build: Built 1132 Nodes, 1133 Subsectors, 5571 Segs, 2526 Vertexes
  Balance +4 (l21 - r17).
 Build subsector tables...
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3136, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3264, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3392, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3520, 0].
spawnMapThing: Warning, unknown thing num 3002 at [544, -1568, 0].
spawnMapThing: Warning, unknown thing num 3002 at [608, -1376, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2272, -1312, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2208, -1120, 0].
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

Map 3 (43): SUMP

P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 359, sector 136). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 360, sector 136). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 7, sector 61). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 8, sector 61). Previous polyobj overridden.
P_LoadMap: "MAP42"
convertMap: Attempting conversion of "MAP42".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
HEdge list for leaf #07EB4BD0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07EB98A0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07EB7900 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07F45138 is not closed (1 gaps, 1 half-edges)
BSP_Build: Built 784 Nodes, 785 Subsectors, 3882 Segs, 1858 Vertexes
  Balance -2 (l18 - r20).
 Build subsector tables...
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
spawnMapThing: Warning, unknown thing num 3000 at [1168, -2640, 0].
spawnMapThing: Warning, unknown thing num 3000 at [1232, -2640, 0].
spawnMapThing: Warning, unknown thing num 3000 at [1296, -2640, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1632, -2144, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1632, -2192, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1632, -2240, 0].
spawnMapThing: Warning, unknown thing num 3002 at [128, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [256, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -192, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -320, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1152, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [1024, -704, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -1216, 0].
spawnMapThing: Warning, unknown thing num 3002 at [640, -1088, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-384, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-224, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-496, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-496, 1760, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-224, 1856, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-384, 1856, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-432, 1920, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-432, 1760, 0].
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

Map 2 (42): BLIGHT

P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 159, sector 66). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 162, sector 66). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 155, sector 66). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 542, sector 179). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 540, sector 179). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 394, sector 215). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 392, sector 215). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 518, sector 224). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 519, sector 224). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 260, sector 4). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
  (ssec 262, sector 4). Previous polyobj overridden.
P_LoadMap: "MAP43"
convertMap: Attempting conversion of "MAP43".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #1870 seems to be a One-Sided Window (back faces sector #31).
Linedef #1872 seems to be a One-Sided Window (back faces sector #31).
Linedef #1874 seems to be a One-Sided Window (back faces sector #31).
BSP_Build: Built 1132 Nodes, 1133 Subsectors, 5571 Segs, 2526 Vertexes
  Balance +4 (l21 - r17).
 Build subsector tables...
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3136, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3264, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3392, 0].
spawnMapThing: Warning, unknown thing num 3000 at [-320, -3520, 0].
spawnMapThing: Warning, unknown thing num 3002 at [544, -1568, 0].
spawnMapThing: Warning, unknown thing num 3002 at [608, -1376, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2272, -1312, 0].
spawnMapThing: Warning, unknown thing num 3002 at [-2208, -1120, 0].
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

Map 3 (43): SUMP

P_UnarchiveThinkers: Unknown tClass 107 in savegame

Comments

  • Savegames:
    Save1 - just before entering Sump
    Save2 - before placing the mask
    Save3 - doesn't work because of the bug......
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