[Solved?] 1.9.0 (beta6.9) - Crash when starting new game

edited 2012 Feb 4 in Technical Support
O/S: Salix 64-bit 13.37 (which is basically Slackware64 13.37 under the hood)
deng version: 1.9.0-beta6.9

Using snowberry, I set up my default configuration options, which was nothing more than enabling some add-ons and changing my default resolution. When I run Ultimate Doom or Doom 2, I'll get to the game's main menu, but it appears to crash to desktop when I choose New Game and pick an episode and difficulty. The "loading map" graphic does its thing, then I'm back in fluxbox.

If any more information is needed to diagnose this, let me know and I'll post it. For now, here's hoping my doomsday.out will be enough:
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Feb  2 2012 (DGL).
Sys_InitWindowManager: Using SDL window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 560/PCI/SSE2
  Version: 4.2.0 NVIDIA 285.05.09
  GLU Version: 1.3
  Available Texture units: 4
  Maximum Texture Size: 16384
  Maximum Anisotropy: 16
  Num Texture Formats: 3
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_base_instance           GL_ARB_blend_func_extended    
    GL_ARB_color_buffer_float      GL_ARB_compatibility          
    GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth     
    GL_ARB_copy_buffer             GL_ARB_depth_buffer_float     
    GL_ARB_depth_clamp             GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_draw_buffers_blend     
    GL_ARB_draw_indirect           GL_ARB_draw_elements_base_vert
    GL_ARB_draw_instanced          GL_ARB_ES2_compatibility      
    GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
    GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
    GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
    GL_ARB_get_program_binary      GL_ARB_gpu_shader5            
    GL_ARB_gpu_shader_fp64         GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_imaging                
    GL_ARB_instanced_arrays        GL_ARB_internalformat_query   
    GL_ARB_map_buffer_alignment    GL_ARB_map_buffer_range       
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_occlusion_query2       
    GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
    GL_ARB_point_sprite            GL_ARB_provoking_vertex       
    GL_ARB_robustness              GL_ARB_sample_shading         
    GL_ARB_sampler_objects         GL_ARB_seamless_cube_map      
    GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters 
    GL_ARB_shader_bit_encoding     GL_ARB_shader_image_load_store
    GL_ARB_shader_objects          GL_ARB_shader_precision       
    GL_ARB_shader_subroutine       GL_ARB_shading_language_100   
    GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
    GL_ARB_shading_language_packin GL_ARB_shadow                 
    GL_ARB_sync                    GL_ARB_tessellation_shader    
    GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
    GL_ARB_texture_buffer_object_r GL_ARB_texture_compression    
    GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
    GL_ARB_texture_cube_map        GL_ARB_texture_cube_map_array 
    GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_gather         
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod      
    GL_ARB_texture_rectangle       GL_ARB_texture_rg             
    GL_ARB_texture_rgb10_a2ui      GL_ARB_texture_storage        
    GL_ARB_texture_swizzle         GL_ARB_timer_query            
    GL_ARB_transform_feedback2     GL_ARB_transform_feedback3    
    GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix       
    GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
    GL_ARB_vertex_array_object     GL_ARB_vertex_attrib_64bit    
    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
    GL_ARB_vertex_shader           GL_ARB_vertex_type_2_10_10_10_
    GL_ARB_viewport_array          GL_ARB_window_pos             
    GL_ATI_draw_buffers            GL_ATI_texture_float          
    GL_ATI_texture_mirror_once     GL_S3_s3tc                    
    GL_EXT_texture_env_add         GL_EXT_abgr                   
    GL_EXT_bgra                    GL_EXT_bindable_uniform       
    GL_EXT_blend_color             GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
    GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
    GL_EXT_Cg_shader               GL_EXT_depth_bounds_test      
    GL_EXT_direct_state_access     GL_EXT_draw_buffers2          
    GL_EXT_draw_instanced          GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
    GL_EXT_framebuffer_object      GL_EXT_framebuffer_sRGB       
    GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters 
    GL_EXT_gpu_shader4             GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_float           
    GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
    GL_EXT_point_parameters        GL_EXT_provoking_vertex       
    GL_EXT_rescale_normal          GL_EXT_secondary_color        
    GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_array          
    GL_EXT_texture_buffer_object   GL_EXT_texture_compression_dxt
    GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
    GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
    GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
    GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
    GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer        
    GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
    GL_EXT_texture_sRGB_decode     GL_EXT_texture_storage        
    GL_EXT_texture_swizzle         GL_EXT_texture_type_2_10_10_10
    GL_EXT_timer_query             GL_EXT_transform_feedback2    
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_EXT_vertex_attrib_64bit     GL_EXT_x11_sync_object        
    GL_EXT_import_sync_object      GL_IBM_rasterpos_clip         
    GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region          
    GL_NV_alpha_test               GL_NV_blend_minmax            
    GL_NV_blend_square             GL_NV_complex_primitives      
    GL_NV_conditional_render       GL_NV_copy_depth_to_color     
    GL_NV_copy_image               GL_NV_depth_buffer_float      
    GL_NV_depth_clamp              GL_NV_explicit_multisample    
    GL_NV_fbo_color_attachments    GL_NV_fence                   
    GL_NV_float_buffer             GL_NV_fog_distance            
    GL_NV_fragdepth                GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
    GL_NV_gpu_program4             GL_NV_gpu_program4_1          
    GL_NV_gpu_program5             GL_NV_gpu_program_fp64        
    GL_NV_gpu_shader5              GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_coverage    
    GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
    GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
    GL_NV_parameter_buffer_object2 GL_NV_path_rendering          
    GL_NV_pixel_data_range         GL_NV_point_sprite            
    GL_NV_primitive_restart        GL_NV_register_combiners      
    GL_NV_register_combiners2      GL_NV_shader_atomic_counters  
    GL_NV_shader_buffer_load       GL_NV_texgen_reflection       
    GL_NV_texture_barrier          GL_NV_texture_compression_vtc 
    GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
    GL_NV_texture_lod_clamp        GL_NV_texture_multisample     
    GL_NV_texture_rectangle        GL_NV_texture_shader          
    GL_NV_texture_shader2          GL_NV_texture_shader3         
    GL_NV_transform_feedback       GL_NV_transform_feedback2     
    GL_NV_vdpau_interop            GL_NV_vertex_array_range      
    GL_NV_vertex_array_range2      GL_NV_vertex_attrib_integer_64
    GL_NV_vertex_buffer_unified_me GL_NV_vertex_program          
    GL_NV_vertex_program1_1        GL_NV_vertex_program2         
    GL_NV_vertex_program2_option   GL_NV_vertex_program3         
    GL_NVX_conditional_render      GL_NVX_gpu_memory_info        
    GL_OES_depth24                 GL_OES_depth32                
    GL_OES_depth_texture           GL_OES_element_index_uint     
    GL_OES_fbo_render_mipmap       GL_OES_get_program_binary     
    GL_OES_mapbuffer               GL_OES_packed_depth_stencil   
    GL_OES_rgb8_rgba8              GL_OES_standard_derivatives   
    GL_OES_texture_3D              GL_OES_texture_float          
    GL_OES_texture_float_linear    GL_OES_texture_half_float     
    GL_OES_texture_half_float_line GL_OES_texture_npot           
    GL_OES_vertex_array_object     GL_OES_vertex_half_float      
    GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
    GL_SGIX_depth_texture          GL_SGIX_shadow                
    GL_SUN_slice_accum            
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
createContext: OpenGL.
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
  Driver: SDLMixer
SDLMixer Configuration:
  Output: stereo
  Format: 0x8010 (0x8010)
  Frequency: 44100Hz (22050Hz)
  Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /usr/local/share/deng/data/doomsday.pk3
W_AddFile: /usr/local/share/deng/data/jdoom/jdoom.pk3
W_AddFile: /home/bdansell/.deng/addons/pk-doom-sfx-20100109.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/required/jdrp-shinemaps.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/required/jdrp-particles.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/required/jdrp-miscfx.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/required/jdrp-genericmodels.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/required/jdrp-lightmaps.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdui-all-20080614.pk3
W_AddFile: /home/bdansell/.deng/addons/deng-dhtp-20111231.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-tree.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hanginglegs.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-revrocket.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-armor.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-cell.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-rocketbox.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-painelemental.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-sssoldier.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-impfireball.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-spectre.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-celllarge.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-shotgun.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-headsonstick.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-spidermastermind.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-impaledtwitcher.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-firestick.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-radiationsuit.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-colongibs.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-brainstem.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-formersergeant.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-pistol.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-imp.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangnobrain.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-formerhuman.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-computermap.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-bfg.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-chaingun.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangtnobrain.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-shellbox.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-candle.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hellknight.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-bloodpools.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangingleg.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-talltorch.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-baronofhell.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-rocketlauncher.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-mediumlamp.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-stalagtite.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-arachnoshot.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-bigtree.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-shells.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangtlookup.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-skullkeys.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-procket.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-firecan.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-biglamp.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-medikit.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangnoleg.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangtskull.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-barrel.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-fists.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-shotgun.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-bigstonepillar.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-cyberdemon.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-chaingun.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-cacofireball.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangnoguts.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-cacodemon.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-healthpotion.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-arachnotron.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-smalllamp.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-berzerkpack.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-bfg.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-keen.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangbyfeet.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-skullpillar.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-floatingskulls.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-chainsaw.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-invulnerability.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-mancfireball.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-ammoclip.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-lightgoggles.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-stonepillar.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-bosscube.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-lostsoul.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-candelabra.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-demon.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-headcandles.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-rocketlauncher.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-ammobox.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-supershotgun.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-plasmashot.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-rocket.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-chainsaw.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-soulsphere.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-headonastick.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-megasphere.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-plasmarifle.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-keycards.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangtorso.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-evileye.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-revenant.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-w-supershotgun.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-archvile.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-spiritualarmor.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-player.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-stalag.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-bfgshot.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-techpillar.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-stimpack.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-heartpillar.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-baronfireball.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hangtlookdn.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-mancubus.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-formercommando.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-hud-plasmarifle.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-backpack.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-spinalcolumn.1.01.pk3
W_AddFile: /home/bdansell/.deng/addons/jdrp.box/jdrp-invisibility.1.01.pk3
W_AddFile: /home/bdansell/WADs/DOOM.WAD
  IWAD identification: 00cdce4c
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/menufog.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
Reading definition file: /usr/local/share/deng/defs\doomsday.ded
Reading definition file: /usr/local/share/deng/defs/jdoom/jdoom.ded
Definitions:
  138 sprite names
 1369 states
  140 things
 1395 models
  174 lights
  110 sound effects
   33 songs
  365 text strings
  147 particle generators
   28 animation groups
   98 surface decorations
   50 surface reflections
   23 surface materials
   38 map infos
    4 skies
    6 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
R_InitModels: Done in 0.53 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters:
TGA_Load32_rgba8888: I don't know this format!
  (type=1 pxsize=8 abits=8)
TGA_Load32_rgba8888: I don't know this format!
  (type=1 pxsize=8 abits=8)
P_LoadMap: "E1M1"
convertMap: Attempting conversion of "E1M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 239 Nodes, 240 Subsectors, 1204 Segs, 603 Vertexes
  Balance -4 (l12 - r16).
 Build subsector tables...
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing

Map 1: Hangar
Author: id Software

Please help. Need Doom.

Comments

  • does it crash without any addons laoded?
  • Yes. I get the exact same problem. Here's the doomsday.out with no addons loaded:
    Con_Init: Initializing the console.
    Executable: Version 1.9.0-beta6.9 Feb  2 2012 (DGL).
    Sys_InitWindowManager: Using SDL window management.
    Z_Create: New 32.0 MB memory volume.
    createContext: OpenGL.
    createContext: OpenGL.
    OpenGL information:
      Vendor: NVIDIA Corporation
      Renderer: GeForce GTX 560/PCI/SSE2
      Version: 4.2.0 NVIDIA 285.05.09
      GLU Version: 1.3
      Available Texture units: 4
      Maximum Texture Size: 16384
      Maximum Anisotropy: 16
      Num Texture Formats: 3
      Line Width Granularity: 0.1
      Line Width Range: 0.5...10.0
      Extensions:
        GL_ARB_base_instance           GL_ARB_blend_func_extended    
        GL_ARB_color_buffer_float      GL_ARB_compatibility          
        GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth     
        GL_ARB_copy_buffer             GL_ARB_depth_buffer_float     
        GL_ARB_depth_clamp             GL_ARB_depth_texture          
        GL_ARB_draw_buffers            GL_ARB_draw_buffers_blend     
        GL_ARB_draw_indirect           GL_ARB_draw_elements_base_vert
        GL_ARB_draw_instanced          GL_ARB_ES2_compatibility      
        GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
        GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
        GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
        GL_ARB_get_program_binary      GL_ARB_gpu_shader5            
        GL_ARB_gpu_shader_fp64         GL_ARB_half_float_pixel       
        GL_ARB_half_float_vertex       GL_ARB_imaging                
        GL_ARB_instanced_arrays        GL_ARB_internalformat_query   
        GL_ARB_map_buffer_alignment    GL_ARB_map_buffer_range       
        GL_ARB_multisample             GL_ARB_multitexture           
        GL_ARB_occlusion_query         GL_ARB_occlusion_query2       
        GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
        GL_ARB_point_sprite            GL_ARB_provoking_vertex       
        GL_ARB_robustness              GL_ARB_sample_shading         
        GL_ARB_sampler_objects         GL_ARB_seamless_cube_map      
        GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters 
        GL_ARB_shader_bit_encoding     GL_ARB_shader_image_load_store
        GL_ARB_shader_objects          GL_ARB_shader_precision       
        GL_ARB_shader_subroutine       GL_ARB_shading_language_100   
        GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
        GL_ARB_shading_language_packin GL_ARB_shadow                 
        GL_ARB_sync                    GL_ARB_tessellation_shader    
        GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
        GL_ARB_texture_buffer_object_r GL_ARB_texture_compression    
        GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
        GL_ARB_texture_cube_map        GL_ARB_texture_cube_map_array 
        GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
        GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
        GL_ARB_texture_float           GL_ARB_texture_gather         
        GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
        GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod      
        GL_ARB_texture_rectangle       GL_ARB_texture_rg             
        GL_ARB_texture_rgb10_a2ui      GL_ARB_texture_storage        
        GL_ARB_texture_swizzle         GL_ARB_timer_query            
        GL_ARB_transform_feedback2     GL_ARB_transform_feedback3    
        GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix       
        GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
        GL_ARB_vertex_array_object     GL_ARB_vertex_attrib_64bit    
        GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
        GL_ARB_vertex_shader           GL_ARB_vertex_type_2_10_10_10_
        GL_ARB_viewport_array          GL_ARB_window_pos             
        GL_ATI_draw_buffers            GL_ATI_texture_float          
        GL_ATI_texture_mirror_once     GL_S3_s3tc                    
        GL_EXT_texture_env_add         GL_EXT_abgr                   
        GL_EXT_bgra                    GL_EXT_bindable_uniform       
        GL_EXT_blend_color             GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
        GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
        GL_EXT_Cg_shader               GL_EXT_depth_bounds_test      
        GL_EXT_direct_state_access     GL_EXT_draw_buffers2          
        GL_EXT_draw_instanced          GL_EXT_draw_range_elements    
        GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
        GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
        GL_EXT_framebuffer_object      GL_EXT_framebuffer_sRGB       
        GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters 
        GL_EXT_gpu_shader4             GL_EXT_multi_draw_arrays      
        GL_EXT_packed_depth_stencil    GL_EXT_packed_float           
        GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
        GL_EXT_point_parameters        GL_EXT_provoking_vertex       
        GL_EXT_rescale_normal          GL_EXT_secondary_color        
        GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_store GL_EXT_shadow_funcs           
        GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
        GL_EXT_texture3D               GL_EXT_texture_array          
        GL_EXT_texture_buffer_object   GL_EXT_texture_compression_dxt
        GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
        GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
        GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
        GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
        GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer        
        GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
        GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
        GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
        GL_EXT_texture_sRGB_decode     GL_EXT_texture_storage        
        GL_EXT_texture_swizzle         GL_EXT_texture_type_2_10_10_10
        GL_EXT_timer_query             GL_EXT_transform_feedback2    
        GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
        GL_EXT_vertex_attrib_64bit     GL_EXT_x11_sync_object        
        GL_EXT_import_sync_object      GL_IBM_rasterpos_clip         
        GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region          
        GL_NV_alpha_test               GL_NV_blend_minmax            
        GL_NV_blend_square             GL_NV_complex_primitives      
        GL_NV_conditional_render       GL_NV_copy_depth_to_color     
        GL_NV_copy_image               GL_NV_depth_buffer_float      
        GL_NV_depth_clamp              GL_NV_explicit_multisample    
        GL_NV_fbo_color_attachments    GL_NV_fence                   
        GL_NV_float_buffer             GL_NV_fog_distance            
        GL_NV_fragdepth                GL_NV_fragment_program        
        GL_NV_fragment_program_option  GL_NV_fragment_program2       
        GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
        GL_NV_gpu_program4             GL_NV_gpu_program4_1          
        GL_NV_gpu_program5             GL_NV_gpu_program_fp64        
        GL_NV_gpu_shader5              GL_NV_half_float              
        GL_NV_light_max_exponent       GL_NV_multisample_coverage    
        GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
        GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
        GL_NV_parameter_buffer_object2 GL_NV_path_rendering          
        GL_NV_pixel_data_range         GL_NV_point_sprite            
        GL_NV_primitive_restart        GL_NV_register_combiners      
        GL_NV_register_combiners2      GL_NV_shader_atomic_counters  
        GL_NV_shader_buffer_load       GL_NV_texgen_reflection       
        GL_NV_texture_barrier          GL_NV_texture_compression_vtc 
        GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
        GL_NV_texture_lod_clamp        GL_NV_texture_multisample     
        GL_NV_texture_rectangle        GL_NV_texture_shader          
        GL_NV_texture_shader2          GL_NV_texture_shader3         
        GL_NV_transform_feedback       GL_NV_transform_feedback2     
        GL_NV_vdpau_interop            GL_NV_vertex_array_range      
        GL_NV_vertex_array_range2      GL_NV_vertex_attrib_integer_64
        GL_NV_vertex_buffer_unified_me GL_NV_vertex_program          
        GL_NV_vertex_program1_1        GL_NV_vertex_program2         
        GL_NV_vertex_program2_option   GL_NV_vertex_program3         
        GL_NVX_conditional_render      GL_NVX_gpu_memory_info        
        GL_OES_depth24                 GL_OES_depth32                
        GL_OES_depth_texture           GL_OES_element_index_uint     
        GL_OES_fbo_render_mipmap       GL_OES_get_program_binary     
        GL_OES_mapbuffer               GL_OES_packed_depth_stencil   
        GL_OES_rgb8_rgba8              GL_OES_standard_derivatives   
        GL_OES_texture_3D              GL_OES_texture_float          
        GL_OES_texture_float_linear    GL_OES_texture_half_float     
        GL_OES_texture_half_float_line GL_OES_texture_npot           
        GL_OES_vertex_array_object     GL_OES_vertex_half_float      
        GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
        GL_SGIX_depth_texture          GL_SGIX_shadow                
        GL_SUN_slice_accum            
    DGL Configuration:
      NPOT Textures: Disabled
      Texture Compression: Enabled
      Variable Texture Anisotropy: Enabled
      Utilized Texture Units: 2
    createContext: OpenGL.
    createContext: OpenGL.
    GL_Init: Initializing Doomsday Graphics Library.
      Multitexturing enabled (full).
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    Sys_InitTimer.
      Driver: SDLMixer
    SDLMixer Configuration:
      Output: stereo
      Format: 0x8010 (0x8010)
      Frequency: 44100Hz (22050Hz)
      Initial Channels: 8
    Sfx_Init: Initializing...
    Sfx_InitChannels: 16 channels.
    S_Init: OK.
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: /usr/local/share/deng/data/doomsday.pk3
    W_AddFile: /usr/local/share/deng/data/jdoom/jdoom.pk3
    W_AddFile: /home/bdansell/WADs/DOOM.WAD
      IWAD identification: 00cdce4c
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/menufog.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
    W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
    Reading definition file: /usr/local/share/deng/defs\doomsday.ded
    Reading definition file: /usr/local/share/deng/defs/jdoom/jdoom.ded
    Definitions:
      138 sprite names
      974 states
      140 things
        8 lights
      110 sound effects
       33 songs
      365 text strings
       27 particle generators
       28 animation groups
       49 surface decorations
       23 surface materials
       38 map infos
        4 skies
        6 finales
    B_Init: Init bindings.
    Clearing binding context "deui"...
    Clearing binding context "console"...
    Clearing binding context "message"...
    Clearing binding context "chat"...
    Clearing binding context "shortcut"...
    Clearing binding context "gameui"...
    Clearing binding context "menu"...
    Clearing binding context "map-freepan"...
    Clearing binding context "map"...
    Clearing binding context "game"...
    R_Init: Init the refresh daemon.
    R_InitModels: Initializing MD2 models.
    R_InitModels: Done in 0.00 seconds.
    Net_InitGame: Initializing game data.
    P_Init: Init Playloop state.
    P_InitPicAnims: Registering default animations...
    P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
    P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
    Hu_LoadData: Setting up heads up display.
    ST_Init: Init status bar.
    Hu_MenuInit: Init miscellaneous info.
    AM_Init: Init automap.
    ----------------------------------------------------------------------
    The Ultimate DOOM Startup
    ----------------------------------------------------------------------
    Game state parameters:
    P_LoadMap: "E1M1"
    convertMap: Attempting conversion of "E1M1".
    WadMapConverter::Convert: Attempting map conversion...
    WadMapConverter::Convert: DOOM map format.
    BSP_Build: Built 239 Nodes, 240 Subsectors, 1204 Segs, 603 Vertexes
      Balance -4 (l12 - r16).
     Build subsector tables...
     Build line tables...
    convertMap: Successful.
    R_InitLinks: Initializing
    
    Map 1: Hangar
    Author: id Software
    
  • Are you compiling it as 64-bit? I don't think Beta 6.9 supports that... You should either force a 32-bit compilation, or try a newer version: http://github.com/skyjake/Doomsday-Engine/tags
  • edited 2012 Feb 4
    Ahh, that must be it, then. I am compiling in 64-bit. I tried 32dev.sh to compile in 32-bit mode but then curl started to whine when attempting to compile.

    I'm grabbing the latest version off git as I type this, I'll post later to let you know how compilation/running goes. If this doesn't work, I'll just be patient for 1.9.7. The roadmap on the wiki says that release will fix 64-bit issues and might come out this month, so I'll get my Doom fix soon enough either way. :)

    EDIT: Yikes, just realized the roadmap says February 2011, not 2012. Really hope it gets out soon, then!
  • Latest git compiles, but I can't even get to the main menu of Doom now when I try to run it. Judging by all the ELF errors I got I'm pretty sure it's because I'm in 64-bit. Since I doubt those Ubuntu builds will do me much good in my distro, I guess I'll just keep waiting for 1.9.7...
  • Eldarby wrote:
    EDIT: Yikes, just realized the roadmap says February 2011, not 2012. Really hope it gets out soon, then!
    That's just a typo; 2012 is the correct year.

    Currently we are just supporting Ubuntu, but if I get a chance I'll install a 64-bit Slackware and see what's up with the build.

    EDIT: I installed a 64-bit Slackware and checked what's up. For the most part everything worked perfectly, but there were a couple of problems with loading Doomsday's plugins. They're now fixed and AFAICS everything works as it should.
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