Lightmaps and sourceports without them. (DHTP)

edited 2012 Feb 3 in Addons for DOOM
I'm probably beating some kind of dead horse here, but I was wondering if there was some way for you guys to create brighter alternatives for textures that require lightmaps for sourceports that don't support them. for example: the STAR textures look very dull and dark in GZDoom compared to their lightmapped counterparts.(Also note FLOOR4_8, DOORSTOP on the upper far right, and SUPPORT2 are rather dull too)


And SHAWN textures are super dark which can make wads having extensive use of them look ugly.


I tried to brighten them myself by merging the main textures and their lightmaps/masks manually in Paint.NET and effing around with contrast and brightness but they turn out too inconsistent with each other but it could probably be easier for a experienced texture maker to do this. It kinda bugs me that source ports other than Doomsday get the short end of the stick.

Comments

  • Which pack are you using?
    The deng dhtp pack is for doosmday only.
    The other packs work on other ports, I was planning to release packs for other ports on new years eve, but I didn't have the time to compile them all. there will be a release for all the other packs next time.

    Would you want me to upload the xcf/psd of the startan textures so you can edit them to look normal without shinemaps?
  • Sure. Can you also send the files for the other textures that have light maps?
  • Here you go, here are the files that I have. http://www.megaupload.com/?d=KWC6PQGL
  • edited 2012 Jan 18
    EDIT #4: Okay, Last update. Finally got a good shade of green on the STARG textures. and I darkened BIGDOOR2: http://www.mediafire.com/?8fz0f3rdu935myv
  • ok, cool. they will be in the next pack release
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