Multiplayer Hosting Issues.
Sorry for 3 threads of questions, but I'm having trouble hosting a multiplayer game. I want to simply host a coop server that my brother can join, but I wasted 5 hours tonight trying to do it. I opened the console and typed the following commands:
net-port-control 7777
net init
net server start
A game started up on my end, but my brother could not join. When I type net info, it shows the IP as being 0.0.0.0:7777. I plugged my internet directly to my computer and disabled all firewalls, and it still shows this IP address. What am I doing wrong?
net-port-control 7777
net init
net server start
A game started up on my end, but my brother could not join. When I type net info, it shows the IP as being 0.0.0.0:7777. I plugged my internet directly to my computer and disabled all firewalls, and it still shows this IP address. What am I doing wrong?
Comments
0.0.0.0 means that the server is listening on all available network interfaces.
I guess I'll have to use 332 then...
Edit: I tried 332 for the heck of it, and the chaingun bullets passed right through the imps and did not hurt them in coop. This is definitely too unstable to play for now.
Try disabling all your addons and see if that makes any difference.
Any idea how to fix this? I'm using build 364.
Edit: Ah, I got it to work. I had to delete client.id in Snowberry\runtime on his computer, since it was a duplicate of mine. Another question though: how do I enable cheats? I changed multiplayer cheats in jdoom.cfg to "1" in the config file, but that did not work. Is there something else I have to do? Also, can I pause the game if I'm the admin? Do I have to log in as the admin? What is the command for that?
Currently it is not possible to pause multiplayer games.
Try the commands "login" (and "logout").