Buffer Overflow

edited 2011 Nov 23 in Technical Support
Hey guys. I've been pulling my hair out for the last couple of days over this. Every time I launch Doom 2 with jDoom I get a buffer overflow error message and the utility crashes. I've tried playing with the settings and even removing all of the addons but nothing works. I get the same error every time. I have a sneaking suspicion that I'm just an idiot. Anyways, I'm running windows xp (haven't tried it on my Win 7 desktop yet) and I've got my doomsday.out file right here.
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan  8 2005 (DGL).
Memory zone: 256.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Program Files\Steam\steamapps\common\doom 2\base\DOOM2.WAD
  IWAD identification: 00f36acb
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jDoom\jDoom.wad
  IWAD identification: 00056533
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\jDoom\jDoom.ded
  138 sprite names
  974 states
  140 things
    8 lights
  112 sound effects
   68 songs
  335 text strings
   27 particle generators
   22 animation groups
   51 surface decorations
   69 map infos
   12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SigmaTel Audio
Sfx_Init: Initializing DirectSound...
DS_EAXInit: Required EAX support missing.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL: Texture compression (6 formats).
OpenGL information:
  Vendor: Intel
  Renderer: Intel 965/963 Graphics Media Accelerator
  Version: 1.5.0 - Build 7.14.10.4926
  Extensions:
      GL_ARB_depth_texture           GL_ARB_fragment_program       
      GL_ARB_multitexture            GL_ARB_occlusion_query        
      GL_ARB_point_parameters        GL_ARB_shadow                 
      GL_ARB_texture_border_clamp    GL_ARB_texture_compression    
      GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
      GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
      GL_ARB_texture_env_crossbar    GL_ARB_transpose_matrix       
      GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
      GL_ARB_window_pos              GL_EXT_abgr                   
      GL_EXT_bgra                    GL_EXT_blend_color            
      GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
      GL_EXT_blend_subtract          GL_EXT_clip_volume_hint       
      GL_EXT_compiled_vertex_array   GL_EXT_draw_range_elements    
      GL_EXT_fog_coord               GL_EXT_multi_draw_arrays      
      GL_EXT_packed_pixels           GL_EXT_rescale_normal         
      GL_EXT_secondary_color         GL_EXT_separate_specular_color
      GL_EXT_shadow_funcs            GL_EXT_stencil_two_side       
      GL_ARB_texture_rectangle       GL_EXT_texture_rectangle      
      GL_EXT_stencil_wrap            GL_EXT_texture_compression_s3t
      GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
      GL_EXT_texture_lod_bias        GL_EXT_texture_filter_anisotro
      GL_EXT_texture3D               GL_3DFX_texture_compression_FX
      GL_IBM_texture_mirrored_repeat GL_NV_blend_square            
      GL_NV_texgen_reflection        GL_SGIS_generate_mipmap       
      GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
      GL_WIN_swap_hint              
  GLU Version: 1.2.2.0 Microsoft Corporation
  Texture units: 2
  Maximum texture size: 2048
  Maximum anisotropy: 2
  Using anisotropic texture filtering.
  Multitexturing enabled (partial).

Any suggestion would be welcome. Thanks, folks.

Comments

  • Tried disabling audio (-noaudio on the command line)?
  • Trying it. I think the command is actually -nosound right?
  • It is -nosound in all public releases.
  • Ok I looked up how to do this and apparently in the Bin folder there's supposed to be a doomsday.exe that I'm supposed to attach the command to. In my Bin folder it's a doomsday.dll

    Where am I supposed to use this command?
  • cmdrservo wrote:
    Trying it. I think the command is actually -nosound right?
    Whoops. Quite right, -nosound is the actual name.
    cmdrservo wrote:
    Ok I looked up how to do this and apparently in the Bin folder there's supposed to be a doomsday.exe that I'm supposed to attach the command to. In my Bin folder it's a doomsday.dll

    Where am I supposed to use this command?
    Thats very strange indeed. It should be named doomsday.exe

    How are you launching Doomsday? If you are playing it via the KickStart launcher, you can add -nosound to the custom launch options.
  • I'm using Snowberry. Perhaps I should just use KickStart.

    EDIT: Although when I open it, the title is Doomsday Engine Frontend 1.2
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