Weapon models not dysplaying correctly.
this is not a technical issue per say as i just upgraded my monitor to a 1920x1080 res one aka 1080p monitor now all the weapon 3d models look like there pushed back. now it looks like how the models were made may be the cause of all my problems or it's the renderer witch seems to be the case but i know if it is that soon it will be fixed.
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Uploaded with ImageShack.us
edit: what i think is happening is that in doomsdays eyes it's treating 3d models as if they were bound to a square that can never change. so if you had a 800x600 res and then you shrink it to 800x300 you would not get all of it.
That screenshot isn't much use to me because I need to know the actual dimensions of the screen as rendered at the time you took the screenshot. The actual dimensions may differ from those you ask Doomsday to use.
Can you take another screenshot using the engine's own screenshot functionality and upload that to some place where I can download the original screenshot file, not something that has been processed by ImageShack (failing that, feel free to email it to me).
Not quite, however there is indeed some additional scaling and positioning applied due to the fact we need to scale and position relatively to the current window dimensions. What I suspect is happening is that your monitor is using a different aspect ratio to the one you ask Doomsday to use.
http://nikulas.webs.com/photos/doom1-ultimate-005.tga
http://nikulas.webs.com/photos/doom1-ultimate-006.tga
http://nikulas.webs.com/photos/doom1-ultimate-007.tga
http://nikulas.webs.com/photos/doom1-ultimate-008.tga
here you are my friend.
edit: i also noticed that the sprites were stretched when the 3d models were turned off not a big deal as i can deal with it.
rend-hud-offset-scale: Scaling of player weapon (x,y) offset.
rend-hud-fov-shift: When FOV > 90 player weapon is shifted downward.