Ultimate Doom crash with beta builds.
Hello. I've been playing the single player games with the beta builds and whenever I kill the Spiderdemon to finish EP3 in Ultimate Doom (Steam version) I get this:
Any help will be appreciated, it happens without God mode too, but I just wanted to generate the file for the bug report, happens every time I've tried.
Doomsday.out:
Writer_Check: Position 518[+0] out of bounds, size=512, dynamic=1.
Any help will be appreciated, it happens without God mode too, but I just wanted to generate the file for the bug report, happens every time I've tried.
Doomsday.out:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: 1.9.7 (#290) (Unstable 32-bit) Oct 17 2011 12:17:53.
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5700 Series
Version: 4.2.11298 Compatibility Profile Context
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 8
Maximum Texture Size: 16384
Maximum Anisotropy: 16
Num Texture Formats: 20
Line Width Granularity: 0.1
Line Width Range: 1.0...63.0
Extensions:
GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella
GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te
GL_AMD_shader_stencil_export GL_AMD_shader_trace
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_tessellat
GL_ARB_ES2_compatibility GL_ARB_base_instance
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio
GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pac GL_ARB_shading_language_packin
GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
GL_ARB_texture_storage GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_histogram GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_explicit_multisample GL_NV_float_buffer
GL_NV_half_float GL_NV_primitive_restart
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_extensions_string WGL_ARB_pixel_format
WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float
WGL_ARB_multisample WGL_EXT_swap_control
WGL_EXT_swap_control_tear WGL_ARB_pbuffer
WGL_ARB_render_texture WGL_ARB_make_current_read
WGL_EXT_extensions_string WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectang
WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock
WGL_NV_swap_group WGL_ARB_create_context
WGL_AMD_gpu_association WGL_AMDX_gpu_association
WGL_ARB_create_context_profile WGL_NV_float_buffer
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (14)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: C
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: g:\juegos\Doomsday\data\doomsday.pk3
W_AddFile: g:\juegos\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\deng-dhtp-20101225.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-genericmodels.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-lightmaps.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-miscfx.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-particles.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-shinemaps.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdui-all-20080614.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-cell.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hanginglegs.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-revrocket.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-tree.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-rocketbox.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-painelemental.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-sssoldier.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-impfireball.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-spectre.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-celllarge.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-headsonstick.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-spidermastermind.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-impaledtwitcher.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-firestick.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-radiationsuit.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-colongibs.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-brainstem.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-formersergeant.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-shells.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnobrain.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnoshot.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-computermap.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-bfg.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-chaingun.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtnobrain.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-shellbox.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-candle.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hellknight.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-bloodpools.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangingleg.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-talltorch.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-baronofhell.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-rocketlauncher.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-mediumlamp.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-stalagtite.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-formerhuman.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-bigtree.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtlookup.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-skullkeys.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-procket.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-firecan.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-biglamp.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-medikit.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoleg.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtskull.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-barrel.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-supershotgun.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-fists.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-shotgun.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-bigstonepillar.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-cyberdemon.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-imp.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chaingun.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-cacofireball.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoguts.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-cacodemon.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-healthpotion.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnotron.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-smalllamp.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-berzerkpack.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-bfg.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-candelabra.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangbyfeet.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-skullpillar.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-keycards.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chainsaw.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-invulnerability.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-mancfireball.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-armor.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-soulsphere.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-stonepillar.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-lostsoul.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-bosscube.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-shotgun.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-keen.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-demon.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-headcandles.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-rocketlauncher.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-ammobox.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-supershotgun.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-plasmashot.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-rocket.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-chainsaw.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-lightgoggles.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-spinalcolumn.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-headonastick.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-megasphere.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-w-plasmarifle.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-floatingskulls.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtorso.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-evileye.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-revenant.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-pistol.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-archvile.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-spiritualarmor.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-player.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-stalag.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-bfgshot.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-techpillar.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-stimpack.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-heartpillar.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-baronfireball.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtlookdn.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-mancubus.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-formercommando.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-plasmarifle.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-backpack.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-ammoclip.1.01.pk3
W_AddFile: g:\juegos\Doomsday\snowberry\addons\jdrp.box\jdrp-invisibility.1.01.pk3
W_AddFile: G:\Steam\steamapps\common\ultimate doom\base\DOOM.WAD
IWAD identification: 00cdce4c
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
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W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: g:\juegos\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: g:\juegos\Doomsday\defs\doomsday.ded
Reading definition file: g:\juegos\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
1369 states
140 things
1395 models
174 lights
110 sound effects
33 songs
366 text strings
147 particle generators
28 animation groups
98 surface decorations
50 surface reflections
23 surface materials
38 map infos
4 skies
6 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
R_InitModels: Done in 0.68 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters:
TGA_Load32_rgba8888: I don't know this format!
(type=1 pxsize=8 abits=8)
TGA_Load32_rgba8888: I don't know this format!
(type=1 pxsize=8 abits=8)
NetSv_SendGameState: Game setup: ep3 map8 skill4 coop
P_LoadMap: "E3M8"
convertMap: Attempting conversion of "E3M8".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 84 Nodes, 85 Subsectors, 431 Segs, 204 Vertexes
Balance +0 (l9 - r9).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
NetSv_SendPlayerSpawnPosition: player 0 at 176.000000, -1488.000000, 64.000000 facing 40000000
Map 8: Dis
Author: id Software
>god
Degreelessness Mode On
You got the rocket launcher!
Picked up a rocket.
Writer_Check: Position 518[+0] out of bounds, size=512, dynamic=1.
Comments
The Iwad has no element of the engine in it. The Iwad is basically a giant zip of all of the games graphics, audio and maps.
Thanks, that much I knew, otherwise I wouldn't be bothering anyone here; I was just sighing about the wasted space of Steam's duplicate wads and their lack of dedication to such little details. Hopefully the error will be fixed in the final release :S