Help! I'm stuck and I don't want to restart!
I've encountered an error in jHexen whereby a two-way portal I need to enter crashes the game upon entrance. I've saved the game right before entering this portal, and I haven't any other saves. I've tried going through this portal with the "stable" 1.9.7 beta, the #199 build, and the (formerly) latest #276 build, and all result in the same crash after entering the portal. Is there a quick Notepad edit or something I can perform to fix this save? Is it irrevocably corrupted, and my only option is to start over completely? Has anyone else encountered a crash like this?
Also, where's the mouselook toggle? I've looked up and down the Controls menu but couldn't find it.
Also, where's the mouselook toggle? I've looked up and down the Controls menu but couldn't find it.
Comments
About those mouselook bindings....
I believe currently there is no mouselook toggle as such, but you can delete the bindings for "Look Up" and "Look Down" in the Controls menu and then bind only the keys you wish to use for looking up/down. By default the mouse-y axis is bound to the look up/down, which is equivalent to having mouselook activated.
Another way is to set the mouse Y axis scale to zero, effectively disabling mouse up/down movement. This can be done with the "input-mouse-y-scale" cvar or in the control panel screen.
Mousewheel up and down should be bindable just like any other control in the Controls menu. I'll have to do some more checking later on, but a quick look shows that mouse-y is working for me... If you can also send me your .cfg files I can see if there's anything strange going on with those.
I don't suppose there's a layman's explanation for the savegame corruption, is there?
I did a quick search through "jhexen.cfg", and found "mouse look active" bound to "mouse 0", and "jhexen-bindings.cfg" shows only bindings for the X axis. Would it hurt to add two new "bindcontrol local1-look" entries and just copy-and-paste the mouse-x binds used for turning, and replace x with y?
In the .cfg files you sent there was no binding for the mouse-y axis. If you go to the Controls menu, select Look Up, and then mouse your mouse upwards, it should create the right bindings for you.
I'm also happy to say that the new build fixes the issue with the saved game, and I was also able to map the Mouse-Y axis to Look Up/Look Down. Are there any "post-fix" log files or something you need to see?