Installing through APT on Ubuntu Natty Narwhal 64bit

edited 2011 Sep 2 in Technical Support
I did read the "Read This First!" notice, and did search the forums. I've also Googled it, and come up with solutions not applicable for my particular distro. I'm very new and inexperienced with Ubuntu, and I just want to play my WADs. I know Doomsday has an APT repository, which for me is so much less scary than the prospect of SVN and all that stuff. Seriously, that end of Linux usage makes no sense to me at all. Might as well be Mayan glyphs.

My problem is basically this; When I go to dengine.net and click on the Ubuntu icon on the right, and then click on the top option "Doomsday 1.9.0-beta6.9 (Stable) Ubuntu 11.10+ : Release notes". It opens up in Ubuntu Software Centre, with a page displaying "Not Found: There isn't a software package called "Doomsday" in your current software sources".

Now, I know what this means, I need to add some lines to my respositories through Edit > Software Sources on the USC. However, my efforts Googling these lines turned up results for older versions of Ubuntu. Basically, can someone give me the correct repositories to add for my system? See my sig for my specs. Hopefully this will be relatively painless and I can start playing my WADs again. Thanks in advance!

Comments

  • To use that version, you need to be running Ubuntu 11.10 or higher.
    Currently Ubuntu 11.10 is in beta.

    If you are using an older version of Ubuntu you will have to compile it yourself.

    you can download a snapshot of the the most recent unstable release. extract it.
    and compile it, you can find instructions how to set up Ubuntu to compile deng here http://dengine.net/dew/index.php?title= ... ted#Ubuntu
  • Martin wrote:
    I'm very new and inexperienced with Ubuntu, and I just want to play my WADs.
    ...
    Basically, can someone give me the correct repositories to add for my system? See my sig for my specs. Hopefully this will be relatively painless and I can start playing my WADs again. Thanks in advance!
    With 64-bit Ubuntu you are probably best off running the latest unstable releases ("unstable" means that it gets updated twice every week). First click here:

    http://www.dengine.net/wip/unstablebuil ... ntu&bit=64

    Then install that .deb with Ubuntu Software Center (or manually with, say, apt-get). After that you should be able to launch Doomsday via the Applications menu or by running "launch-doomsday". The .deb will also install the Doomsday repository address on your system so you'll get the updates automatically.

    NOTE: Doomsday is not yet fully debugged on 64-bit systems, so you may run into some crashes. The 32-bit builds are much more stable, but currently we don't offer a 32-bit build of Doomsday for a 64-bit OS. Good luck!
  • Thanks, skyjake! Doomsday is now installed on my system. However, it crashes in-game (regardless of which WAD I'm using) when I click "NEW GAME", and set my difficulty. Just as it appears to be loading up the level, I'm kicked back out to the desktop. Thoughts? Is there some kind of log file I can show you guys which may have the problem in?
  • Martin wrote:
    Thanks, skyjake! Doomsday is now installed on my system. However, it crashes in-game (regardless of which WAD I'm using) when I click "NEW GAME", and set my difficulty. Just as it appears to be loading up the level, I'm kicked back out to the desktop. Thoughts? Is there some kind of log file I can show you guys which may have the problem in?
    That could be one of the 64-bit crashes in Doomsday that I mentioned. One thing you could try is experimenting with options in the front-end to see if anything makes a difference. Debugging the 64-bit build is on my to-do list, but currently it's less important than getting the multiplayer up and running.

    The runtime log files should be located in ~/.doomsday, maybe there's something in doomsday.out that would be of interest.
  • OK chief, the conflicts.log is:
    Doomsday Engine Frontend 1.2
    Launching on Mon, 08 Aug 2011 19:42:23
    Addons to load:

    Resolved addons:

    Nothing much to see there, methinks. The doomsday out is:
    Con_Init: Initializing the console.
    Executable: 1.9.7 (#220) (Unstable 64-bit) Aug  8 2011 12:32:54.
    Sys_InitWindowManager: Using SDL window management.
    Z_Create: New 32.0 MB memory volume.
    createContext: OpenGL.
    createContext: OpenGL.
    OpenGL information:
      Vendor: NVIDIA Corporation
      Renderer: GeForce 8800 GT/PCI/SSE2
      Version: 3.3.0 NVIDIA 270.41.06
      GLU Version: 1.3
      Available Texture units: 4
      Maximum Texture Size: 8192
      Maximum Anisotropy: 16
      Num Texture Formats: 3
      Line Width Granularity: 0.1
      Line Width Range: 0.5...10.0
      Extensions:
        GL_ARB_blend_func_extended     GL_ARB_color_buffer_float     
        GL_ARB_compatibility           GL_ARB_copy_buffer            
        GL_ARB_depth_buffer_float      GL_ARB_depth_clamp            
        GL_ARB_depth_texture           GL_ARB_draw_buffers           
        GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced         
        GL_ARB_ES2_compatibility       GL_ARB_explicit_attrib_locatio
        GL_ARB_fragment_coord_conventi GL_ARB_fragment_program       
        GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
        GL_ARB_framebuffer_object      GL_ARB_framebuffer_sRGB       
        GL_ARB_geometry_shader4        GL_ARB_get_program_binary     
        GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
        GL_ARB_imaging                 GL_ARB_instanced_arrays       
        GL_ARB_map_buffer_range        GL_ARB_multisample            
        GL_ARB_multitexture            GL_ARB_occlusion_query        
        GL_ARB_occlusion_query2        GL_ARB_pixel_buffer_object    
        GL_ARB_point_parameters        GL_ARB_point_sprite           
        GL_ARB_provoking_vertex        GL_ARB_robustness             
        GL_ARB_sampler_objects         GL_ARB_seamless_cube_map      
        GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding    
        GL_ARB_shader_objects          GL_ARB_shading_language_100   
        GL_ARB_shading_language_includ GL_ARB_shadow                 
        GL_ARB_sync                    GL_ARB_texture_border_clamp   
        GL_ARB_texture_buffer_object   GL_ARB_texture_compression    
        GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map       
        GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
        GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
        GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample     GL_ARB_texture_non_power_of_tw
        GL_ARB_texture_rectangle       GL_ARB_texture_rg             
        GL_ARB_texture_rgb10_a2ui      GL_ARB_texture_swizzle        
        GL_ARB_timer_query             GL_ARB_transpose_matrix       
        GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
        GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
        GL_ARB_vertex_program          GL_ARB_vertex_shader          
        GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array         
        GL_ARB_window_pos              GL_ATI_draw_buffers           
        GL_ATI_texture_float           GL_ATI_texture_mirror_once    
        GL_S3_s3tc                     GL_EXT_texture_env_add        
        GL_EXT_abgr                    GL_EXT_bgra                   
        GL_EXT_bindable_uniform        GL_EXT_blend_color            
        GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
        GL_EXT_blend_minmax            GL_EXT_blend_subtract         
        GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
        GL_EXT_depth_bounds_test       GL_EXT_direct_state_access    
        GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
        GL_EXT_draw_range_elements     GL_EXT_fog_coord              
        GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object     
        GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
        GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
        GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
        GL_EXT_packed_float            GL_EXT_packed_pixels          
        GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
        GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
        GL_EXT_secondary_color         GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
        GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
        GL_EXT_texture3D               GL_EXT_texture_array          
        GL_EXT_texture_buffer_object   GL_EXT_texture_compression_dxt
        GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
        GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
        GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
        GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
        GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer        
        GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
        GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
        GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
        GL_EXT_texture_swizzle         GL_EXT_texture_type_2_10_10_10
        GL_EXT_timer_query             GL_EXT_vertex_array           
        GL_EXT_vertex_array_bgra       GL_IBM_rasterpos_clip         
        GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region          
        GL_NV_alpha_test               GL_NV_blend_minmax            
        GL_NV_blend_square             GL_NV_complex_primitives      
        GL_NV_conditional_render       GL_NV_copy_depth_to_color     
        GL_NV_copy_image               GL_NV_depth_buffer_float      
        GL_NV_depth_clamp              GL_NV_explicit_multisample    
        GL_NV_fbo_color_attachments    GL_NV_fence                   
        GL_NV_float_buffer             GL_NV_fog_distance            
        GL_NV_fragdepth                GL_NV_fragment_program        
        GL_NV_fragment_program_option  GL_NV_fragment_program2       
        GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
        GL_NV_gpu_program4             GL_NV_half_float              
        GL_NV_light_max_exponent       GL_NV_multisample_coverage    
        GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
        GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
        GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range        
        GL_NV_point_sprite             GL_NV_primitive_restart       
        GL_NV_register_combiners       GL_NV_register_combiners2     
        GL_NV_shader_buffer_load       GL_NV_texgen_reflection       
        GL_NV_texture_barrier          GL_NV_texture_compression_vtc 
        GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
        GL_NV_texture_lod_clamp        GL_NV_texture_multisample     
        GL_NV_texture_rectangle        GL_NV_texture_shader          
        GL_NV_texture_shader2          GL_NV_texture_shader3         
        GL_NV_transform_feedback       GL_NV_vdpau_interop           
        GL_NV_vertex_array_range       GL_NV_vertex_array_range2     
        GL_NV_vertex_buffer_unified_me GL_NV_vertex_program          
        GL_NV_vertex_program1_1        GL_NV_vertex_program2         
        GL_NV_vertex_program2_option   GL_NV_vertex_program3         
        GL_NVX_conditional_render      GL_NVX_gpu_memory_info        
        GL_OES_depth24                 GL_OES_depth32                
        GL_OES_depth_texture           GL_OES_element_index_uint     
        GL_OES_fbo_render_mipmap       GL_OES_get_program_binary     
        GL_OES_mapbuffer               GL_OES_packed_depth_stencil   
        GL_OES_rgb8_rgba8              GL_OES_standard_derivatives   
        GL_OES_texture_3D              GL_OES_texture_float          
        GL_OES_texture_float_linear    GL_OES_texture_half_float     
        GL_OES_texture_half_float_line GL_OES_texture_npot           
        GL_OES_vertex_array_object     GL_OES_vertex_half_float      
        GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
        GL_SGIX_depth_texture          GL_SGIX_shadow                
        GL_SUN_slice_accum            
    DGL Configuration:
      NPOT Textures: Disabled
      Texture Compression: Enabled
      Variable Texture Anisotropy: Enabled
      Utilized Texture Units: 2
    createContext: OpenGL.
    createContext: OpenGL.
    GL_Init: Initializing Doomsday Graphics Library.
      Multitexturing enabled (full).
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    I_InitJoystick: No joysticks found
    Sys_InitTimer.
      Driver: SDLMixer
    SDLMixer Configuration:
      Output: stereo
      Format: 0x8010 (0x8010)
      Frequency: 22050Hz (22050Hz)
      Initial Channels: 8
    Sfx_Init: Initializing...
    Sfx_InitChannels: 16 channels.
    S_Init: OK.
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: /usr/share/doomsday/data/doomsday.pk3
    W_AddFile: /usr/share/doomsday/data/jdoom/jdoom.pk3
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb032.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb033.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb034.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb035.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb036.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb037.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb038.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb039.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb040.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb041.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb042.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb043.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb044.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb045.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb046.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb047.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb048.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb049.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb050.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb051.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb052.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb053.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb054.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb055.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb056.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb057.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb058.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb059.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb060.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb061.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb062.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb063.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb064.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb065.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb066.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb067.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb068.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb069.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb070.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb071.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb072.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb073.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb074.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb075.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb076.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb077.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb078.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb079.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb080.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb081.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb082.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb083.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb084.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb085.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb086.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb087.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb088.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb089.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/fontb090.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/m_therm2.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/mapmask.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/menufog.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/pal18to8.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/sndcurve.lmp
    W_AddFile: /usr/share/doomsday/data/jdoom/auto/.basedata/stcfn032.lmp
    W_CheckIWAD: Init aborted.
    

    I tried to attach this as a file, it wouldn't let me because of the extension. Sorry.

    Edit DaniJ: Added /code tags
  • W_CheckIWAD: Init aborted.
    That indicates the log is from a time when the IWAD was not specified. However, if you managed to get to the New Game menu, then the IWAD must've been loaded already. Are you sure that's the right log? (check file time)

    Nothing else seems to be wrong in the logs, so it could be that the only solution is to wait for the 64-bit to be fixed...
  • Fair enough. With respect, the 64-bit Linux version shouldn't even be made available if it doesn't work, which it doesn't. It's not like a minor bug. It's a huge game-stopping one.
  • I've got the same issue. Snowberry loads, and the .WAD will load and let you choose a difficulty level. Then, it crashes to the Desktop. Any chance this will be resolved sometime soon? I'm itching to play some Doom II. :)
  • I finally got a suitable moment to see what's wrong with the build, and turns out the fix was quite simple. However, I'm sure there are several other similar glitches in the 64-bit release... Let me know how Friday's build works for you.
  • Cool, it works now! Want me to let you know of any other bugs if I run into them? You really should keep the 64 bit version going strong...computers these days are starting to use more 64 bit OSes.
  • Its more a question of priorities. Yes, we want native 64bit builds to work as well as 32bit builds but the reality is that they presently account for a tiny fraction of the total installed user base.

    By all means submit bug reports to our bug tracker, we'll get to them sooner or later.
  • Will do, and thanks for your hard work!
Sign In or Register to comment.