[Doom 2: Hell on Earth] I crash when I load my saved game
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.8 Dec 2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GTX/PCI/SSE2
Version: 3.3.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced
GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locatio
GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_robustness
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shading_language_includ GL_ARB_shadow
GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle
GL_ARB_timer_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_create_context_robustn
WGL_ARB_extensions_string WGL_ARB_make_current_read
WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_pixel_format_float
WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_create_context_es2_pro WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NVX_DX_interop
WGL_NV_DX_interop WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 32 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Program Files\Doomsday\data\doomsday.pk3
W_AddFile: C:\Program Files\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: C:\Program Files\Doomsday\snowberry\addons\jdmu-all-remix-Sycraft-v4.pk3
W_AddFile: C:\Program Files\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3
W_AddFile: C:\Program Files\Doomsday\snowberry\addons\deng-dhtp-20101225.pk3
W_AddFile: C:\Program Files\Doomsday\snowberry\addons\jdui-all-20080614.pk3
W_AddFile: C:\Program Files\Steam\steamapps\common\doom 2\base\DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: C:\Program Files\Doomsday\defs\doomsday.ded
Reading definition file: C:\Program Files\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
974 states
140 things
8 lights
112 sound effects
36 songs
365 text strings
27 particle generators
30 animation groups
106 surface decorations
50 surface reflections
23 surface materials
33 map infos
3 skies
8 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
Game state parameters:
GL_EnablePalTexExt: No paletted texture support.
Paletted textures init failed!
P_LoadMap: "MAP10"
convertMap: Attempting conversion of "MAP10".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 455 Nodes, 456 Subsectors, 2266 Segs, 1214 Vertexes
Balance +0 (l14 - r14).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Map 10: Refueling Base
Author: id Software
Segmentation Violation
So what basically happens is I load up Doom 2: Hell on Earth and try to load my saved game which is at Map 10: Refueling station, however when it tries to do so, it comes up with this after a few seconds of "Loading"
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Comments
Ahh ok well that explains why no one really replied, thank you.