Multiplayer lan problems
Please help I am having problems with multiplayer in jheretic, when I host a new multiplayer game, as soon as one of my other two computers tries to join that game it jheretic crashes on that computer. I am getting this error message:
0 : Doomsday 1/16 10900 jheretic 1.4.8 :13209
E1M5 (HERETIC.WAD:ea102d) p:0ms Multiplayer Host
heretic-ext skill5 dm nmonst
Players: Player
N_SendDataBufferReliably: Tried to send 3 bytes (max pkt size 2).
What do I do?
0 : Doomsday 1/16 10900 jheretic 1.4.8 :13209
E1M5 (HERETIC.WAD:ea102d) p:0ms Multiplayer Host
heretic-ext skill5 dm nmonst
Players: Player
N_SendDataBufferReliably: Tried to send 3 bytes (max pkt size 2).
What do I do?
Comments
You can try out the newer unstable builds, which have several multiplayer related bugfixes (although they are incompatible with the older releases; everyone in the game needs to run the same version), or you can wait for the next stable release (1.9.7) which will have working multiplayer.
You can access the unstable releases through the Builds RSS feed. The current build is: http://code.iki.fi/builds/build185
Well, any other suggestions?
or run a dedicated server on your computer and join it through doomsday's gui
http://www.dengine.net/dew/index.php?ti ... er_options
You could try this in the Mac Terminal (in /Applications/Doomsday Engine.app/Contents):
The GUI for hosting games will be restored before the stable release of 1.9.7 is made.
It goes in to the dedicated server console and almost immediately exits so that it's hard to see the error reports. I had to take a screen shot quickly enough to find out that it was unable to find the pk3 files and after some trial & error I found this to work:
Btw, how to make the application print out the errors to stdout or somewhere where I can actually see them?
And how to run this in Windows?
The console output should be in a file named doomsday.out in the directory you started the server from.
About Windows: Doomsday's window management on Windows currently does not support running in the text console mode -- thus the dedicated server is not working at the moment.
How about Linux?
What's the best version of Doomsday that supports network play without so much hassle?
Pre-beta 6.x releases?
When can we expect this? This week, next week?
Meanwhile I will use Skulltag. The network code feels really smooth.
Relevant commits:
bef63926d784eccda574c9a8a5fc81f313216488
8f1d7bd62e2d85184009b14f66c42de00b161448
704f0591bcda1410525c28e4738fb3e5993e6a9b