On Week 9
<i>This post was originally made by <b>skyjake</b> on the dengDevs blog. It was posted under the category: Blog.</i>
<strong>skyjake:</strong>
<ul>
<li>My main focus has been on setting up the new automated build system that produces unstable releases on a regular biweekly schedule. The main way to access the builds is through the <a href="http://code.iki.fi/builds/events.rss">Build Events RSS feed</a>. A recent improvement was the counting of warnings and errors in compiler logs, so that the state of the builds can be seen at a glance. Over time, we should bring the warning numbers down to zero.</li>
<li>I also managed to spend some quality time with a debugger, and got a dedicated server up and running with an ncurses UI on Snow Leopard.</li>
<li>I updated the wiki with some new material regarding the roadmap and new minimum system requirements. Check the <a href="http://dengine.net/dew/index.php?title=Special:RecentChanges">recent changes</a>.</li>
<li>Next week I will continue focusing on the multiplayer debugging. I will try to get the client to behave correctly while connected to the dedicated server. Also, the build system may require some fine-tuning here or there.
</ul>
<strong>danij:</strong>
<ul>
<li>Primarily I've been working on refactoring texture processing and uploading in Doomsday. This is in preparation for merging the texture atlas stuff I've previously talked about, which is now needed for solving some of the remaining issues in the ringzero branch.</li>
<li>I have also found and fixed a few minor bugs affecting texture quality. Particularly when using hq2x smart filtering.</li>
<li>My plan for the coming week is to complete the introduction of texture atlases and to continue polishing of the ringzero branch.</li>
</ul>
<strong>skyjake:</strong>
<ul>
<li>My main focus has been on setting up the new automated build system that produces unstable releases on a regular biweekly schedule. The main way to access the builds is through the <a href="http://code.iki.fi/builds/events.rss">Build Events RSS feed</a>. A recent improvement was the counting of warnings and errors in compiler logs, so that the state of the builds can be seen at a glance. Over time, we should bring the warning numbers down to zero.</li>
<li>I also managed to spend some quality time with a debugger, and got a dedicated server up and running with an ncurses UI on Snow Leopard.</li>
<li>I updated the wiki with some new material regarding the roadmap and new minimum system requirements. Check the <a href="http://dengine.net/dew/index.php?title=Special:RecentChanges">recent changes</a>.</li>
<li>Next week I will continue focusing on the multiplayer debugging. I will try to get the client to behave correctly while connected to the dedicated server. Also, the build system may require some fine-tuning here or there.
</ul>
<strong>danij:</strong>
<ul>
<li>Primarily I've been working on refactoring texture processing and uploading in Doomsday. This is in preparation for merging the texture atlas stuff I've previously talked about, which is now needed for solving some of the remaining issues in the ringzero branch.</li>
<li>I have also found and fixed a few minor bugs affecting texture quality. Particularly when using hq2x smart filtering.</li>
<li>My plan for the coming week is to complete the introduction of texture atlases and to continue polishing of the ringzero branch.</li>
</ul>