Toward Beta 6.1 in March
<i>This post was originally made by <b>skyjake</b> on the dengDevs blog. It was posted under the categories: Beta 6, Engine, Games, Launchers, SourceForge.</i>
I'd just like to remind us that Beta 6.1 will be released before the end of the month. Looking at the <a href="http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=&limitz=50&assignee=&status=1&category=&artgroup=678927&submitter=&keyword=&artifact_id=&submit=Filter&limitz=35">Beta 6 bugs list</a>, I'd like to see at least these fixed:
<ul>
<li>jHexen: Door sounds mixed up
<li>jHexen: Dark Crucible: Bridge motionless and dark on respawn
<li>Snowberry: Misaligned text in lists
</ul>
I'd just like to remind us that Beta 6.1 will be released before the end of the month. Looking at the <a href="http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=&limitz=50&assignee=&status=1&category=&artgroup=678927&submitter=&keyword=&artifact_id=&submit=Filter&limitz=35">Beta 6 bugs list</a>, I'd like to see at least these fixed:
<ul>
<li>jHexen: Door sounds mixed up
<li>jHexen: Dark Crucible: Bridge motionless and dark on respawn
<li>Snowberry: Misaligned text in lists
</ul>
Comments
<ul>
<li>Various issues regarding appdir/ basedir/workingdir use under Windows resolved both in Snowberry and Doomsday</li>
<li>Middle-texture issues, (mostly) affecting ATI and Intel Graphics users</li>
<li>Player Chat shortcut keys interfering with the input of cheats</li>
</ul>
My primary argument for local player chatting is when verbal communication is not desirable/practical e.g., hurling profanity might not be appreciated by others in the vicinity or in some cases, not even possible e.g., one (or more) local player is deaf.
While it's nice to see that you want beta 6.1 out this month, I can't help but notice a big glaring omission in this master plan.
I've not seen any fixes go into svn from you at all this month. In fact, it's only DaniJ doing these fixes.
Setting these dates for a release and then not making them irritated the hell out of me while I was on the team, and it irritated the users.
If you don't have time to work on the bugs by the date you say, please say so and set a realistic date - right now it appears you've set a date, and because you don't have time to work on the engine, you are hoping DaniJ will be able to cover for you.
Please clarify what it is you are working on, and a realistic date that we can expect a release.
A parting word - it's a beta release, it's not supposed to be perfect, but less bugs than the previous release is a good start. If you really want to keep adding bug new features, at the very least, use an honest versioning system. You, I and DaniJ know internally the engine has changed enough to warrant a 2.0 beta 1 version, and that these fixes are more like the 2.0 beta 2 patches then a 1.9.0beta6.1 patchset.
<blockquote>[...] use an honest versioning system [...]</blockquote> I fully agree that the current version numbering sucks.
I'm starting to see similar signs of burnout in him, that I had working on deng. Of course if he does burnout, it makes it much easier for me to poach him for deng-ng.
In fact, I've already made a start on that by auditing the game state cvars ensuring things are where they should be and named accordingly.