NPOT Issue
<i>This post was originally made by <b>skyjake</b> on the dengDevs blog. It was posted under the categories: Beta 6, Engine.</i>
It appears that the support for non-power-of-two textures isn't working for me. I've got the <tt>ARB_texture_non_power_of_two</tt> extension, but when enabled (which is the default) the NPOT textures are scrambled. I haven't investigated yet whether this is a problem in our code or in my GL drivers.
Here's some screenshots.
[gallery]
It appears that the support for non-power-of-two textures isn't working for me. I've got the <tt>ARB_texture_non_power_of_two</tt> extension, but when enabled (which is the default) the NPOT textures are scrambled. I haven't investigated yet whether this is a problem in our code or in my GL drivers.
Here's some screenshots.
[gallery]
Comments
With NPOT textures we arn't having to do any resizing thus the menu and other GUIs look far crisper (naturally). At present though I've only enabled them for non-mipmapped textures as I'm sure we have existing code making assumptions that will need be changed.