Latest beta slow as hell
I'm getting 32 to 34 fps average, running exactly on the same machine 1.8.6 manages 100fps+ without strain. What's going on? what changed so drastically in JDoom? rend-camera-smooth is on. Changed every setting I knew could have made a difference, but to no avail.
Any suggestions? :?
Specs: 3.6ghz Intel Pentium 4 + 256mb NVIDIA GeForce 6200 + 1024mb RAM + Windows XP Professional SP3 + everything up to date.
On a side note, why leave a Doomsday 1.9.0-beta6.3 dedicated thread on an unsupported forum? why not just kill the damn thing and automatically redirect users to the new one? not trying to be an ass here, but it took me 2 registration efforts to get people to pay attention to my post
Regards.
Any suggestions? :?
Specs: 3.6ghz Intel Pentium 4 + 256mb NVIDIA GeForce 6200 + 1024mb RAM + Windows XP Professional SP3 + everything up to date.
On a side note, why leave a Doomsday 1.9.0-beta6.3 dedicated thread on an unsupported forum? why not just kill the damn thing and automatically redirect users to the new one? not trying to be an ass here, but it took me 2 registration efforts to get people to pay attention to my post
Regards.
Comments
Obviously, this is unnecessary but we currently lack a mechanism for managing this efficently.
Furthermore, the definitions associated to materials (such as decorations, generators, details etc) are currently located and linked to each material instance only after the textures for the given material have been prepared. This is also unnecessary. As these definitions are associated by name, it would be far more efficent to locate both definitions (original and external) per type (decoration, generator, etc...) and associate them to the material name bindings instead. Using this approach, the work could be done when the Material name binding is created (i.e., as part of the map precache procedure).
I also noticed that I'm not getting any radiosity even though it's already set in the menu. Is this normal?