Audio problems with latest release
Just to make this clear before I start - I did not have any sound issues at all with my previous installation of Doomsday (v 1.7.14)
After installing Doomsday 1.9.0 Beta 6.4, I've ran into several bugs.
1) After enabling "3D Sound" in the control panel, I basically have no sound. The only sound effects that play are from picking up weapons/ammo/items. I really miss having the reverb and other cool EAX effects.
2) There is no music playback when using the "DirectSound" setting. I do get music playback from using "SDL_mixer" but the sound quality is tiny and lower quality and in some situations, I get audio distortion (crackling and popping noises).
3) Music playback is bugged. The only music I hear is the intro music, which sometimes will loop over and over once you start a new game. Other than that, no music will play, even if you change levels. You must specify a track using the "IDMUS XX" cheat code command.
4) The console command "game-fastmonsters 1" seems to have no affect anymore. This proves to be game breaking for me, I enjoyed the challenge of fast monsters without having to play the ridiculously hard "Nightmare" difficulty mode.
5) Error message in console that repeats over and over:
"P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!"
6) Occasional game crash upon exiting, "Memory cannot be read" instruction errors.
Not sure what was changed in the audio department between releases (OpenAL support?) but from what I've learned, "If it's not broke, don't fix it." I would appreciate any input on these matters.
After installing Doomsday 1.9.0 Beta 6.4, I've ran into several bugs.
1) After enabling "3D Sound" in the control panel, I basically have no sound. The only sound effects that play are from picking up weapons/ammo/items. I really miss having the reverb and other cool EAX effects.
2) There is no music playback when using the "DirectSound" setting. I do get music playback from using "SDL_mixer" but the sound quality is tiny and lower quality and in some situations, I get audio distortion (crackling and popping noises).
3) Music playback is bugged. The only music I hear is the intro music, which sometimes will loop over and over once you start a new game. Other than that, no music will play, even if you change levels. You must specify a track using the "IDMUS XX" cheat code command.
4) The console command "game-fastmonsters 1" seems to have no affect anymore. This proves to be game breaking for me, I enjoyed the challenge of fast monsters without having to play the ridiculously hard "Nightmare" difficulty mode.
5) Error message in console that repeats over and over:
"P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!"
6) Occasional game crash upon exiting, "Memory cannot be read" instruction errors.
Not sure what was changed in the audio department between releases (OpenAL support?) but from what I've learned, "If it's not broke, don't fix it." I would appreciate any input on these matters.
Comments
What about the -fast command line option? Does that work?
That's DaniJ's territory, maybe he can help.
Likely will be fixed in upcoming releases, as I'm currently revising the basic application init and shutdown code.
The -fast command DOES work! Thank you for reminding me about that.
A small update about the "P_MaterialNumForName: "X" in namespace 0 not found!" message in console: it only happens in Doom 2 and the Final Doom episodes.
I am using DirectSound and it is not working.
There are similar messages produced by the control/event binding system which should be removed also.