Moving On
<i>This post was originally made by <b>skyjake</b> on the dengDevs blog. It was posted under the categories: Beta 5, Engine, SourceForge.</i>
I propose we start the work on Beta 5 by wrapping up <tt>/branches/branch-1-9-0</tt> and move development back to the trunk. On Wednesday evening, I will merge all the changes from branch-1-9-0 to the trunk. When the trunk has been updated and is working correctly, I will create the new directory structure and start moving files into their new directories. I thought it would also be a good idea to split some of the longest source files into two or more parts.
Here is a list of the longest source files we have:
<pre>5376 Src/jHexen/P_enemy.c
4606 Src/Common/mn_menu.c
4572 Src/p_arch.c
4122 Src/gl_tex.c
3703 Include/jHexen/info.h
3582 Src/con_main.c
3355 Src/jHexen/st_stuff.c
3296 Src/p_dmu.c
2985 Src/Common/am_map.c
2864 Src/Common/p_xgsec.c
2808 Src/sv_pool.c
2796 Src/jHexen/P_mobj.c
2741 Src/Common/f_infine.c
2654 Src/Common/p_saveg.c
2558 Src/Common/p_xgline.c
2542 Src/rend_list.c
2540 Src/jHexen/sv_save.c
2524 Src/Common/g_game.c
2476 Src/jHexen/P_map.c
2434 Src/rend_main.c
2390 Src/jDoom/tables.c
2344 Src/tab_tables.c
2342 Src/r_world.c
2337 Src/jHexen/Tables.c
2337 Src/jHeretic/P_enemy.c
2328 Src/jHeretic/st_stuff.c
2325 Src/jHeretic/Tables.c
2323 Src/ui_main.c
2253 Src/jHexen/P_inter.c
</pre>
Of these, at least ui_main.c, r_world.c, p_dmu.c, and con_main.c should be split. Since the new directory structure makes a distinction between public and internal APIs, we should have only the public functions in p_dmu.c (corresponding <tt>engine/api/p_dmu.h</tt>) and then files like p_dmuget.c and p_dmuset.c, for example. I will return to this topic after Wednesday.
In the meantime, Yagisan and Dani, if you've got any quick fixes you want to make, there's still time to make them in branch-1-9-0. They will be included in the merge on Wednesday. After that, everything should be done in the trunk.
I propose we start the work on Beta 5 by wrapping up <tt>/branches/branch-1-9-0</tt> and move development back to the trunk. On Wednesday evening, I will merge all the changes from branch-1-9-0 to the trunk. When the trunk has been updated and is working correctly, I will create the new directory structure and start moving files into their new directories. I thought it would also be a good idea to split some of the longest source files into two or more parts.
Here is a list of the longest source files we have:
<pre>5376 Src/jHexen/P_enemy.c
4606 Src/Common/mn_menu.c
4572 Src/p_arch.c
4122 Src/gl_tex.c
3703 Include/jHexen/info.h
3582 Src/con_main.c
3355 Src/jHexen/st_stuff.c
3296 Src/p_dmu.c
2985 Src/Common/am_map.c
2864 Src/Common/p_xgsec.c
2808 Src/sv_pool.c
2796 Src/jHexen/P_mobj.c
2741 Src/Common/f_infine.c
2654 Src/Common/p_saveg.c
2558 Src/Common/p_xgline.c
2542 Src/rend_list.c
2540 Src/jHexen/sv_save.c
2524 Src/Common/g_game.c
2476 Src/jHexen/P_map.c
2434 Src/rend_main.c
2390 Src/jDoom/tables.c
2344 Src/tab_tables.c
2342 Src/r_world.c
2337 Src/jHexen/Tables.c
2337 Src/jHeretic/P_enemy.c
2328 Src/jHeretic/st_stuff.c
2325 Src/jHeretic/Tables.c
2323 Src/ui_main.c
2253 Src/jHexen/P_inter.c
</pre>
Of these, at least ui_main.c, r_world.c, p_dmu.c, and con_main.c should be split. Since the new directory structure makes a distinction between public and internal APIs, we should have only the public functions in p_dmu.c (corresponding <tt>engine/api/p_dmu.h</tt>) and then files like p_dmuget.c and p_dmuset.c, for example. I will return to this topic after Wednesday.
In the meantime, Yagisan and Dani, if you've got any quick fixes you want to make, there's still time to make them in branch-1-9-0. They will be included in the merge on Wednesday. After that, everything should be done in the trunk.
Comments
Layne on mac, Octavus on windows and Myself on linux could not connect to each other. The map would load and crash. I can't find the doomsday.out file.
Regarding game source files, I agree. Let's commonize first as much as possible. The engine sources will be split, though.
Don't worry about the file reorganization just yet. I will start working on the new directory structure on Friday, most likely.
Dani, note the problem with M_ToggleVar.
Ok. I've accumulated a few fixes since the beta4 release (though mostly game-side) so I'll merge them manually into the trunk before Friday.
<blockquote>Dani, note the problem with M_ToggleVar.</blockquote>
Doh! I'll fix it.