[build129] Map is re-converted after each death

regreg
edited 2011 May 9 in Technical Support
Map is re-converted after each death in build 129.

Combined with long convert times (see this doomsday.out for example) this can be very annoying.

Comments

  • Did this start happening only now, or do earlier builds show similar behavior?
  • edited 2011 May 9
    This isn't a new thing. The map converter reconvert's the map from scratch every single time the map is loaded (including player death) and sometimes crashes when reconverting a very large map after player death, that it has just converted without issue.
  • Apparently present in beta6.9 - I just didn't notice it before now.
    93 seconds is too much IMO. For the wad, see here: http://www.doomworld.com/idgames/index.php?id=15764
  • I'm sure the load time will be optimized once the backend code is done.
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