I have no music except intro and score screen
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 260/PCI/SSE2
Version: 3.3.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced
GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_ GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NVX_DX_interop
WGL_NV_float_buffer WGL_NV_multisample_coverage
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: Lautsprecher (Realtek High Defi
Driver: SDLMixer
Sfx_Init: Initializing...
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: E:\Doom2\data\doomsday.pk3
W_AddFile: E:\Doom2\data\jdoom\jdoom.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\dhtp-20090226.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdep-all-20080614.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdep-all-skyglow20080930.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdep-doom-rain-KuriKai-20060501-1.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdmu-all-remix-Sycraft-v4.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-ammobox.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-ammoclip.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-arachnoshot.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-arachnotron.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-archvile.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-armor.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-backpack.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-baronfireball.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-baronofhell.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-barrel.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-berzerkpack.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-bfgshot.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-biglamp.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-bigstonepillar.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-bigtree.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-bloodpools.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-bosscube.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-brainstem.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-cacodemon.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-cacofireball.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-candelabra.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-candle.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-cell.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-celllarge.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-colongibs.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-computermap.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-cyberdemon.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-demon.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-evileye.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-firecan.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-firestick.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-floatingskulls.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-formercommando.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-formerhuman.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-formersergeant.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangbyfeet.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangingleg.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hanginglegs.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangnobrain.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangnoguts.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangnoleg.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangtlookdn.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangtlookup.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangtnobrain.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangtorso.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hangtskull.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-headcandles.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-headonastick.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-headsonstick.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-healthpotion.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-heartpillar.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hellknight.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-bfg.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-chaingun.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-chainsaw.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-fists.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-pistol.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-plasmarifle.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-rocketlauncher.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-shotgun.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-hud-supershotgun.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-imp.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-impaledtwitcher.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-impfireball.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-invisibility.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-invulnerability.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-keen.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-keycards.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-lightgoggles.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-lostsoul.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-mancfireball.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-mancubus.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-medikit.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-mediumlamp.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-megasphere.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-painelemental.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-plasmashot.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-player.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-procket.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-radiationsuit.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-revenant.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-revrocket.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-rocket.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-rocketbox.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-shellbox.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-shells.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-skullkeys.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-skullpillar.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-smalllamp.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-soulsphere.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-spectre.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-spidermastermind.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-spinalcolumn.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-spiritualarmor.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-sssoldier.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-stalag.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-stalagtite.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-stimpack.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-stonepillar.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-talltorch.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-techpillar.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-tree.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-bfg.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-chaingun.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-chainsaw.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-plasmarifle.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-rocketlauncher.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-shotgun.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\jdrp-w-supershotgun.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\required\jdrp-genericmodels.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\required\jdrp-lightmaps.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\required\jdrp-miscfx.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\required\jdrp-particles.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdrp.box\required\jdrp-shinemaps.1.01.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\jdui-all-20080614.pk3
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: E:\Doom2\data\jdoom\auto\.basedata\stcfn032.lmp
W_AddFile: E:\Doom2\doom2.wad
IWAD identification: 00cdce4c
W_AddFile: jdoom.dll
W_AddFile: ERROR: 1920 not found!
W_AddFile: ERROR: 1080 not found!
W_AddFile: ERROR: 1920 not found!
W_AddFile: ERROR: 1080 not found!
Reading definition file: E:\Doom2\defs\doomsday.ded
Reading definition file: E:\Doom2\defs\jdoom\jdoom.ded
Reading definition file: jdoom.dll
Reading definition file: 1920
Reading definition file: 1080
Definitions:
138 sprite names
1369 states
140 things
1419 models
174 lights
112 sound effects
66 songs
365 text strings
162 particle generators
28 animation groups
98 surface decorations
11 surface reflections
23 surface materials
73 map infos
4 skies
6 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters:
R_InitModels: Initializing MD2 models.
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
R_InitModels: Done in 0.41 seconds.
TGA_Load32_rgba8888: I don't know this format!
(type=1 pxsize=8 abits=8)
TGA_Load32_rgba8888: I don't know this format!
(type=1 pxsize=8 abits=8)
P_LoadMap: "E2M1"
convertMap: Attempting conversion of "E2M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 186 Nodes, 187 Subsectors, 882 Segs, 453 Vertexes
Balance -2 (l9 - r11).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
E2M1: Deimos Anomaly
Author: id Software
Game saved.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a blue keycard.
Picked up a stimpack.
Picked up a medikit.
You got the shotgun!
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
You got the shotgun!
Picked up 4 shotgun shells.
Picked up 4 shotgun shells.
You got the shotgun!
You got the shotgun!
Picked up the armor.
Picked up a box of shotgun shells.
Picked up 4 shotgun shells.
Picked up a medikit.
You got the shotgun!
You got the shotgun!
Picked up a medikit.
You need a Red Keycard to open this door
Picked up a health bonus.
You've found a secret area!
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up an armor bonus.
Picked up a health bonus.
Picked up an armor bonus.
Picked up a health bonus.
Game saved.
You've found a secret area!
You got the shotgun!
You got the shotgun!
You got the plasma gun!
Picked up an energy cell.
Picked up a medikit.
Picked up a medikit.
Game saved.
P_LoadMap: "E2M2"
convertMap: Attempting conversion of "E2M2".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 752 Nodes, 753 Subsectors, 3747 Segs, 1953 Vertexes
Balance +1 (l14 - r13).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
E2M2: Containment Area
Author: id Software
P_LoadMap: "E2M1"
convertMap: Attempting conversion of "E2M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 186 Nodes, 187 Subsectors, 882 Segs, 453 Vertexes
Balance -2 (l9 - r11).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
E2M1: Deimos Anomaly
Author: id Software
inVuln, Str, Inviso, Rad, Allmap, or Lite-amp
Power-up toggled
No clipping mode ON
You've found a secret area!
Degreelessness Mode On
You've found a secret area!
No clipping mode OFF
Picked up an armor bonus.
Picked up a red keycard.
Picked up a clip.
No clipping mode ON
No clipping mode OFF
Degreelessness Mode Off
Picked up the MegaArmor!
You got the shotgun!
You got the shotgun!
P_LoadMap: "E2M2"
convertMap: Attempting conversion of "E2M2".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 752 Nodes, 753 Subsectors, 3747 Segs, 1953 Vertexes
Balance +1 (l14 - r13).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
E2M2: Containment Area
Author: id Software
Game saved.
I launch the game, I get the proper music there but then when I load a level, no music plays. When I finish that level, the score music comes and that one just won't stop playing, it will loop forever in the next level as well. How do I get the actual music back?
Comments
There isn't really an official install guide because we use an installer, which handles everything for you. Once Doomsday is installed you can then download an addon (say to your desktop) and from there you can use the front end to add them.