1.9.0 beta 6.3 + JHRP

edited 2009 Jul 2 in Technical Support
Is the Heretic Resource Pack supposed to work with 1.9.0 beta 6.3? I installed it (put jhrp-20090227.zip in D:\Games\Doomsday\snowberry\addons), but nothing in it shows up in the game. I looked in the Doomsday.out file and from this it looks like it should be loading:

W_Init: Init WADfiles.
W_AddFile: D:\Games\Doomsday\data\doomsday.pk3
W_AddFile: D:\Games\Doomsday\data\jheretic\jheretic.pk3
W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp-20090227.zip
W_AddFile: D:\Games\Doomsday\data\jheretic\Heretic.wad

Comments

  • Yes, it should work. However, you need to unzip jhrp-20090227.zip first. It contains a folder named "jhrp1_01.box". This ".box" is the one you should install in Snowberry, not the .zip file.

    It should be enough for you to just unzip jhrp-20090227.zip into D:\Games\Doomsday\snowberry\addons. No further installing is needed since it's already in the right place.

    When it's successfully installed, "jHeretic Resource Pack" should appear in the Addons list in Snowberry.
  • Ok, thanks, I got it working. For some reason I was assuming you were using zip files as the addon format.
  • Now I notice that the HUD and models are loading, but not the hi-res textures. There are a lot of errors in the doomsday.out file. I tried to add the whole thing as a 'code' section but it is bigger than the post character limit, so I had to clip some, but just identical lines that continue on...
    Z_Create: New 32.0 MB memory volume.
    Con_Init: Initializing the console.
    Executable: Version 1.9.0-beta6.3 Jun  8 2009 (DGL).
    Sys_InitWindowManager: Using Win32 window management.
    Z_Create: New 32.0 MB memory volume.
    createContext: OpenGL.
    OpenGL information:
      Vendor: NVIDIA Corporation
      Renderer: GeForce 8800 GTS/PCI/SSE2
      Version: 2.1
      GLU Version: 1.2.2.0 Microsoft Corporation
      Available Texture units: 4
      Maximum Texture Size: 8192
      Maximum Anisotropy: 16
      Num Texture Formats: 3
      Line Width Granularity: 0.1
      Line Width Range: 0.5...10.0
      Extensions:
        GL_ARB_color_buffer_float      GL_ARB_depth_buffer_float     
        GL_ARB_depth_texture           GL_ARB_draw_buffers           
        GL_ARB_draw_instanced          GL_ARB_fragment_program       
        GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
        GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
        GL_ARB_framebuffer_object      GL_ARB_geometry_shader4       
        GL_ARB_imaging                 GL_ARB_map_buffer_range       
        GL_ARB_multisample             GL_ARB_multitexture           
        GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
        GL_ARB_point_parameters        GL_ARB_point_sprite           
        GL_ARB_shadow                  GL_ARB_shader_objects         
        GL_ARB_shading_language_100    GL_ARB_texture_border_clamp   
        GL_ARB_texture_buffer_object   GL_ARB_texture_compression    
        GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
        GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
        GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
        GL_ARB_texture_rg              GL_ARB_transpose_matrix       
        GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
        GL_ARB_vertex_program          GL_ARB_vertex_shader          
        GL_ARB_window_pos              GL_ATI_draw_buffers           
        GL_ATI_texture_float           GL_ATI_texture_mirror_once    
        GL_S3_s3tc                     GL_EXT_texture_env_add        
        GL_EXT_abgr                    GL_EXT_bgra                   
        GL_EXT_blend_color             GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
        GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
        GL_EXT_Cg_shader               GL_EXT_bindable_uniform       
        GL_EXT_depth_bounds_test       GL_EXT_direct_state_access    
        GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
        GL_EXT_draw_range_elements     GL_EXT_fog_coord              
        GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object      GL_EXTX_framebuffer_mixed_form
        GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
        GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
        GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
        GL_EXT_packed_float            GL_EXT_packed_pixels          
        GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
        GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
        GL_EXT_secondary_color         GL_EXT_separate_specular_color
        GL_EXT_shadow_funcs            GL_EXT_stencil_two_side       
        GL_EXT_stencil_wrap            GL_EXT_texture3D              
        GL_EXT_texture_array           GL_EXT_texture_buffer_object  
        GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
        GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
        GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
        GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
        GL_EXT_texture_integer         GL_EXT_texture_lod            
        GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
        GL_EXT_texture_object          GL_EXT_texture_sRGB           
        GL_EXT_texture_swizzle         GL_EXT_texture_shared_exponent
        GL_EXT_timer_query             GL_EXT_vertex_array           
        GL_EXT_vertex_array_bgra       GL_IBM_rasterpos_clip         
        GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region          
        GL_NV_blend_square             GL_NV_copy_depth_to_color     
        GL_NV_depth_buffer_float       GL_NV_conditional_render      
        GL_NV_depth_clamp              GL_NV_explicit_multisample    
        GL_NV_fence                    GL_NV_float_buffer            
        GL_NV_fog_distance             GL_NV_fragment_program        
        GL_NV_fragment_program_option  GL_NV_fragment_program2       
        GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
        GL_NV_gpu_program4             GL_NV_half_float              
        GL_NV_light_max_exponent       GL_NV_multisample_coverage    
        GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
        GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
        GL_NV_pixel_data_range         GL_NV_point_sprite            
        GL_NV_primitive_restart        GL_NV_register_combiners      
        GL_NV_register_combiners2      GL_NV_texgen_reflection       
        GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
        GL_NV_texture_expand_normal    GL_NV_texture_rectangle       
        GL_NV_texture_shader           GL_NV_texture_shader2         
        GL_NV_texture_shader3          GL_NV_transform_feedback      
        GL_NV_vertex_array_range       GL_NV_vertex_array_range2     
        GL_NV_vertex_program           GL_NV_vertex_program1_1       
        GL_NV_vertex_program2          GL_NV_vertex_program2_option  
        GL_NV_vertex_program3          GL_NVX_conditional_render     
        GL_NV_vertex_buffer_unified_me GL_NV_shader_buffer_load      
        GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
        GL_SGIX_depth_texture          GL_SGIX_shadow                
        GL_SUN_slice_accum             GL_WIN_swap_hint              
        WGL_EXT_swap_control          
      Extensions (WGL):
        WGL_ARB_buffer_region          WGL_ARB_extensions_string     
        WGL_ARB_make_current_read      WGL_ARB_multisample           
        WGL_ARB_pbuffer                WGL_ARB_pixel_format          
        WGL_ARB_pixel_format_float     WGL_ARB_render_texture        
        WGL_ATI_pixel_format_float     WGL_ARB_create_context        
        WGL_EXT_extensions_string      WGL_EXT_framebuffer_sRGB      
        WGL_EXT_pixel_format_packed_fl WGL_EXT_swap_control          
        WGL_NV_float_buffer            WGL_NV_multisample_coverage   
        WGL_NV_render_depth_texture    WGL_NV_render_texture_rectangl
    DGL Configuration:
      NPOT Textures: Disabled
      Texture Compression: Enabled
      Variable Texture Anisotropy: Enabled
      Utilized Texture Units: 2
      Multisampling: Enabled (32)
    createContext: OpenGL.
    GL_Init: Initializing Doomsday Graphics Library.
      Multitexturing enabled (full).
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    I_InitJoystick: USB Gaming Keyboard Pro
    Sys_InitTimer.
    Sys_InitMixer: SB X-Fi Audio [D000]
      Driver: SDLMixer
    Sfx_Init: Initializing...
    Sfx_InitChannels: 16 channels.
    S_Init: OK.
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: D:\Games\Doomsday\data\doomsday.pk3
    W_AddFile: D:\Games\Doomsday\data\jheretic\jheretic.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\Required\fx_and_projectile_bits.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\Required\shinemaps_for_weapons.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\Multi_Player_Models.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Urn.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Wand.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-HellLesser.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-ClawEnergy.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Dragonclaw.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Bag.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Beast.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Device.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\W-Gauntlets.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-PhRod.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Disciple.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Gargoyle.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Sabreclaw.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Mace.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-ShieldEnchanted.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-ShieldSilver.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Dsparil.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\FX-blood_fx.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Wight.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Vial.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Egg.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\K-Blue.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\FX-arti_pickup.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-WandGeode.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\FX-hi_res_lights.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Gauntlets.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\GUI-jHUI_gui.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-EtherealQuiver.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Staff.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\K-Green.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\FX-teleport_fx.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Ophidian.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\FX-weapons_fx.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\W-Skull_Staff.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-RodFlame.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\txtures_Htic_Retexted.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-RodInferno.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Golem.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Chicken.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\W-Claw.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\W-Rod.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Hellstaff.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\W-Mace.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-WandCrystal.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Map.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Flask.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\FX-gibs_fx.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-ClawOrb.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\K-Yellow.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-MaceSphere.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Tome.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-EtherealArrows.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\Texture_Shinemaps.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Wings.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-MacePile.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Maulotaur.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Bomb.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Ring.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Shadow.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\P-Torch.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\HUD-Crossbow.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\A-HellGreater.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\W-Bow.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\Decor-decor.pk3
    W_AddFile: D:\Games\Doomsday\snowberry\addons\jhrp1_01.box\M-Liche.pk3
    W_AddFile: D:\Games\Doomsday\data\jheretic\Heretic.wad
      IWAD identification: 0110a5ad
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\e2endpcx.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fonta00.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fonta60.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fonta61.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fonta62.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fonta63.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fontb00.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fontb59.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fontb60.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fontb61.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fontb62.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\fontb63.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\mapmask.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\menufog.lmp
    W_AddFile: D:\Games\Doomsday\data\jheretic\auto\.basedata\pal18to8.lmp
    Reading definition file: D:\Games\Doomsday\defs\doomsday.ded
    Reading definition file: D:\Games\Doomsday\defs\jheretic\jheretic.ded
    Definitions:
      128 sprite names
     1223 states
      161 things
     1502 models
       22 lights
      142 sound effects
       22 songs
      162 text strings
      107 particle generators
        2 animation groups
       20 surface decorations
      144 surface reflections
        8 surface materials
       49 map infos
        3 skies
        6 finales
    B_Init: Init bindings.
    Binding 2 created.
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    Clearing binding context "deui"...
    Clearing binding context "console"...
    Clearing binding context "message"...
    Clearing binding context "chat"...
    Clearing binding context "shortcut"...
    Clearing binding context "gameui"...
    Clearing binding context "menu"...
    Clearing binding context "map-freepan"...
    Clearing binding context "map"...
    Clearing binding context "game"...
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    Binding 90 created.
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    Binding 92 created.
    Binding 93 created.
    Binding 94 created.
    Binding 95 created.
    Binding 96 created.
    Binding 97 created.
    Binding 98 created.
    Binding 99 created.
    Binding 100 created.
    Binding 101 created.
    Binding 102 created.
    Binding 103 created.
    Binding 104 created.
    Binding 105 created.
    Binding 106 created.
    Binding 107 created.
    Binding 109 created.
    Binding 110 created.
    Binding 112 created.
    Binding 114 created.
    Binding 116 created.
    Binding 117 created.
    Binding 118 created.
    Binding 119 created.
    Binding 120 created.
    Binding 122 created.
    Binding 123 created.
    Binding 124 created.
    Binding 125 created.
    Binding 127 created.
    Binding 128 created.
    Binding 129 created.
    Binding 130 created.
    Binding 132 created.
    Binding 133 created.
    Binding 134 created.
    Binding 135 created.
    Binding 137 created.
    Binding 138 created.
    Binding 139 created.
    R_Init: Init the refresh daemon.
    Net_InitGame: Initializing game data.
    R_InitRefresh: Loading data for referesh.
    P_Init: Init Playloop state.
    P_InitPicAnims: Registering default animations...
    P_InitTerrainTypes: Material 'FLTWAWA1' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'FLTFLWW1' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'FLTLAVA1' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'FLATHUH1' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'FLTSLUD1' linked to terrain type 'Sludge'.
    Hu_LoadData: Setting up heads up display.
    ST_Init: Init status bar.
    Hu_MenuInit: Init miscellaneous info.
    AM_Init: Init automap.
    ----------------------------------------------------------------------
    Heretic: Shadow of the Serpent Riders Startup
    ----------------------------------------------------------------------
    R_InitModels: Initializing MD2 models.
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    Warning: Failed to locate model "Particles/FX/RespawnFOG/TeleFog.dmd".
    <continues on...>
    P_MaterialNumForName: "PATA01" in namespace 0 not found!
    P_MaterialNumForName: "PATA00" in namespace 0 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    P_MaterialNumForName: "flat-FLT" in namespace 1 not found!
    <continues on, etc...>
    
  • Anyone else have this problem (the hi-res textures from the JHRP not working) ?
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