Hexen: Unknown tClass 107 in savegame
When I try to load a game form Hexen (I am using Doomsday 1.9.0-Beta 6.9) a message box appears with the following message:
"convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
P_UnarchiveThinkers: Unknown tClass 107 in savegame."
My doomsday.out says:
"convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
P_UnarchiveThinkers: Unknown tClass 107 in savegame."
My doomsday.out says:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr 7 2010 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9400 GT/PCI/SSE2
Version: 2.1.2
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_framebuffer_object
GL_ARB_geometry_shader4 GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: PPJoy Virtual joystick 1
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: E:\Doomsday\data\doomsday.pk3
W_AddFile: E:\Doomsday\data\jhexen\jhexen.pk3
W_AddFile: E:\id Software Collection\Hexen\HEXEN.WAD
IWAD identification: 014e5860
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
Reading definition file: E:\Doomsday\defs\doomsday.ded
Reading definition file: E:\Doomsday\defs\jhexen\jhexen.ded
Definitions:
300 sprite names
2848 states
400 things
62 lights
245 sound effects
39 songs
159 text strings
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
B_BindCommand: Deleting binding 41, it has been overridden by binding 114.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP05"
convertMap: Attempting conversion of "MAP05".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
BSP_Build: Built 762 Nodes, 763 Subsectors, 3445 Segs, 1761 Vertexes
Balance -5 (l15 - r20).
Build subsector tables...
Sector #42 is unclosed near (32.0,-1440.0)
Sector #37 is unclosed near (32.0,-1504.0)
Sector #33 is unclosed near (32.0,-1568.0)
Sector #35 is unclosed near (-80.0,-1856.0)
Sector #40 is unclosed near (240.0,-1856.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 5 (5): GUARDIAN OF STEEL
P_UnarchiveThinkers: Unknown tClass 107 in savegame