Hexen: Unknown tClass 107 in savegame

edited 2011 Jan 19 in Technical Support
When I try to load a game form Hexen (I am using Doomsday 1.9.0-Beta 6.9) a message box appears with the following message:
"convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

P_UnarchiveThinkers: Unknown tClass 107 in savegame."

My doomsday.out says:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr  7 2010 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 9400 GT/PCI/SSE2
  Version: 2.1.2
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 4
  Maximum Texture Size: 8192
  Maximum Anisotropy: 16
  Num Texture Formats: 3
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_color_buffer_float      GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_draw_instanced         
    GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader         GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_framebuffer_object     
    GL_ARB_geometry_shader4        GL_ARB_imaging                
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
    GL_ARB_point_parameters        GL_ARB_point_sprite           
    GL_ARB_shadow                  GL_ARB_shader_objects         
    GL_ARB_shading_language_100    GL_ARB_texture_border_clamp   
    GL_ARB_texture_buffer_object   GL_ARB_texture_compression    
    GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
    GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_transpose_matrix        GL_ARB_vertex_array_object    
    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
    GL_ARB_vertex_shader           GL_ARB_window_pos             
    GL_ATI_draw_buffers            GL_ATI_texture_float          
    GL_ATI_texture_mirror_once     GL_S3_s3tc                    
    GL_EXT_texture_env_add         GL_EXT_abgr                   
    GL_EXT_bgra                    GL_EXT_blend_color            
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
    GL_EXT_bindable_uniform        GL_EXT_depth_bounds_test      
    GL_EXT_direct_state_access     GL_EXT_draw_buffers2          
    GL_EXT_draw_instanced          GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object     
    GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_sRGB       
    GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters 
    GL_EXT_gpu_shader4             GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_float           
    GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
    GL_EXT_point_parameters        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs            GL_EXT_stencil_two_side       
    GL_EXT_stencil_wrap            GL_EXT_texture3D              
    GL_EXT_texture_array           GL_EXT_texture_buffer_object  
    GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
    GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
    GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
    GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
    GL_EXT_texture_integer         GL_EXT_texture_lod            
    GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
    GL_EXT_texture_object          GL_EXT_texture_sRGB           
    GL_EXT_texture_shared_exponent GL_EXT_timer_query            
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region           GL_NV_blend_square            
    GL_NV_copy_depth_to_color      GL_NV_depth_buffer_float      
    GL_NV_conditional_render       GL_NV_depth_clamp             
    GL_NV_explicit_multisample     GL_NV_fence                   
    GL_NV_float_buffer             GL_NV_fog_distance            
    GL_NV_fragment_program         GL_NV_fragment_program_option 
    GL_NV_fragment_program2        GL_NV_framebuffer_multisample_
    GL_NV_geometry_shader4         GL_NV_gpu_program4            
    GL_NV_half_float               GL_NV_light_max_exponent      
    GL_NV_multisample_coverage     GL_NV_multisample_filter_hint 
    GL_NV_occlusion_query          GL_NV_packed_depth_stencil    
    GL_NV_parameter_buffer_object  GL_NV_pixel_data_range        
    GL_NV_point_sprite             GL_NV_primitive_restart       
    GL_NV_register_combiners       GL_NV_register_combiners2     
    GL_NV_texgen_reflection        GL_NV_texture_compression_vtc 
    GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
    GL_NV_texture_rectangle        GL_NV_texture_shader          
    GL_NV_texture_shader2          GL_NV_texture_shader3         
    GL_NV_transform_feedback       GL_NV_vertex_array_range      
    GL_NV_vertex_array_range2      GL_NV_vertex_program          
    GL_NV_vertex_program1_1        GL_NV_vertex_program2         
    GL_NV_vertex_program2_option   GL_NV_vertex_program3         
    GL_NVX_conditional_render      GL_SGIS_generate_mipmap       
    GL_SGIS_texture_lod            GL_SGIX_depth_texture         
    GL_SGIX_shadow                 GL_SUN_slice_accum            
    GL_WIN_swap_hint               WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_multisample           
    WGL_ARB_pbuffer                WGL_ARB_pixel_format          
    WGL_ARB_pixel_format_float     WGL_ARB_render_texture        
    WGL_ATI_pixel_format_float     WGL_EXT_extensions_string     
    WGL_EXT_framebuffer_sRGB       WGL_EXT_pixel_format_packed_fl
    WGL_EXT_swap_control           WGL_NV_float_buffer           
    WGL_NV_multisample_coverage    WGL_NV_render_depth_texture   
    WGL_NV_render_texture_rectangl
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
  Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: PPJoy Virtual joystick 1
Sys_InitTimer.
  Driver: SDLMixer
SDLMixer Configuration:
  Output: stereo
  Format: 0x8010 (0x8010)
  Frequency: 22050Hz (22050Hz)
  Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: E:\Doomsday\data\doomsday.pk3
W_AddFile: E:\Doomsday\data\jhexen\jhexen.pk3
W_AddFile: E:\id Software Collection\Hexen\HEXEN.WAD
  IWAD identification: 014e5860
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: E:\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
Reading definition file: E:\Doomsday\defs\doomsday.ded
Reading definition file: E:\Doomsday\defs\jhexen\jhexen.ded
Definitions:
  300 sprite names
 2848 states
  400 things
   62 lights
  245 sound effects
   39 songs
  159 text strings
   13 surface decorations
   30 surface materials
    9 finales
B_Init: Init bindings.
B_BindCommand: Deleting binding 41, it has been overridden by binding 114.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP05"
convertMap: Attempting conversion of "MAP05".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
BSP_Build: Built 762 Nodes, 763 Subsectors, 3445 Segs, 1761 Vertexes
  Balance -5 (l15 - r20).
 Build subsector tables...
Sector #42 is unclosed near (32.0,-1440.0)
Sector #37 is unclosed near (32.0,-1504.0)
Sector #33 is unclosed near (32.0,-1568.0)
Sector #35 is unclosed near (-80.0,-1856.0)
Sector #40 is unclosed near (240.0,-1856.0)
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

Map 5 (5): GUARDIAN OF STEEL

P_UnarchiveThinkers: Unknown tClass 107 in savegame
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