[Solved]Doomsday + Hexen + DoomBuilder2
Hello.
I want to map for jHexen and im using DoomBuilder2 version 2.1.0.1356 and Doomsday 1.9.0-beta6.9.
But everytime i try to load my simple "1 room, 1 player start"-map, the engine crashes. it works fine if i map with DCK and the doomsday.out file ends when the bsp are build, so i thought its the bsp compiler. tried every available option in doombuilder, but nothing seems to help. heres what the doomsday.out says:
could someone help me plz, im sick of using DCK.
thx in advance
I want to map for jHexen and im using DoomBuilder2 version 2.1.0.1356 and Doomsday 1.9.0-beta6.9.
But everytime i try to load my simple "1 room, 1 player start"-map, the engine crashes. it works fine if i map with DCK and the doomsday.out file ends when the bsp are build, so i thought its the bsp compiler. tried every available option in doombuilder, but nothing seems to help. heres what the doomsday.out says:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr 7 2010 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCI/SSE2
Version: 3.2.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert
GL_ARB_draw_instanced GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: Saitek X52 Flight Controller
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: E:\Hexen\!Doomsday\data\doomsday.pk3
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\jhexen.pk3
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\HEXEN.WAD
IWAD identification: 014e5860
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: E:\Hexen\!Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
W_AddFile: E:\Hexen\!Mod\4.wad
Reading definition file: E:\Hexen\!Doomsday\defs\doomsday.ded
Reading definition file: E:\Hexen\!Doomsday\defs\jhexen\jhexen.ded
Definitions:
300 sprite names
2848 states
400 things
62 lights
245 sound effects
39 songs
159 text strings
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
B_BindCommand: Deleting binding 41, it has been overridden by binding 114.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP01"
convertMap: Attempting conversion of "MAP01".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
BSP_Build: Built 0 Nodes, 1 Subsectors, 4 Segs, 4 Vertexes
Build subsector tables...
Build line tables...
could someone help me plz, im sick of using DCK.
thx in advance
Comments
anyway, thx to everybody who had a look at it. guess its back to dck for me then .
This is a known issue in recent Doomsday Betas that will be addressed for the upcoming Beta6.10 release.
In the meantime all you need to do is add another sector (or split the existing one) in your test map.
such a simple solution. well, i had to add an empty script to the map, or else doomsday stops at "Load ACS scripts", but it didnt take me a minute to solve that problem.
everything works now and i can finally uninstall DCK. thank you very much.
Edit: Upon inspection jHexen's current ACS bytecode interpreter failed to tolerate zero-length BEHAVIOR lumps. This has been addressed for the upcoming Beta6.10 release.