Bias Lights
I'm trying to understand how bias lights work. I used the console to create one for some lighting in an otherwise dark area, but after reviewing the .DED file and including it, nothing I tried seemed to make a noticeable difference. Are they for dynamic lighting, or simply changing the color?
Even from reading the wiki, I'm not sure I understand what Sector levels does. The ambient sector light is 50.
SkipIf Not doom2
Light {
Map = "map02|madwzrd|pwad|doom2"
Origin { 3384.92 1276.46 40.615 }
Color { 0.348595 0.438895 1 }
Intensity = 200
Sector levels { 40 60 }
}
Even from reading the wiki, I'm not sure I understand what Sector levels does. The ambient sector light is 50.
Comments
What are you expecting them to do?
Not all properties of the Light definition are applicable to Bias lights. See the wiki for more info: http://dengine.net/dew/index.php?title=Light
From reviewing the wiki again, it seems like I have to define the other values in the Light object in addition to what it generated.
Well, I will try to be the master of the light!
Found it in my folder.
EDIT - sorry first link was a crappy upload site. Hope this works.
I think these are the files, which Vermil said. Files are dated 2005.
In older DDay versions we can bind keys like this: and console command "blnew" works if pressed F5 only if I'm in Bias lighting editor mode now. On the Doomsday 1.10 - possible to do so? If I understand Wiki correctly - it maybe need a new "Binding contexts" section for this?
In this page: http://dengine.net/dew/index.php?title=Bias_lighting I see this: "The new world renderer will likely obsolete the entire bias lighting system. Should this be dropped?". And if talking about the Bias Light system is not actual today - you tell me guys. It is unfortunate that I have found this feature only recently.
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Anyway this is not a big problem, of course. I really liked this feature and I will try to learn!