Hexen crashes on OS X
Hi. 1st: thank you very much guys for this engine!!!! I love to play Doom, Heretic and especially Hexen. And here is the 2nd point: I can't play Hexen.
Sometimes, I can play the game. But sometimes, it crashes. Only Hexen crashes, not Doom or Heretic. Is this an known issue?
There's my doomsdy.out
Sometimes, I can play the game. But sometimes, it crashes. Only Hexen crashes, not Doom or Heretic. Is this an known issue?
There's my doomsdy.out
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr 7 2010 (DGL).
Sys_InitWindowManager: Using SDL window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 9400M OpenGL Engine
Version: 2.1 NVIDIA-1.6.24
GLU Version: 1.3 MacOSX
Available Texture units: 8
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 4
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos
GL_ARB_shader_objects GL_ARB_vertex_shader
GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4
GL_EXT_transform_feedback GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint
GL_APPLE_packed_pixels GL_APPLE_fence
GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evalua
GL_APPLE_element_array GL_APPLE_flush_render
GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection
GL_NV_light_max_exponent GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap GL_ARB_imaging
GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture
GL_ARB_texture_env_add GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_texture_non_power_of_tw GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object GL_ARB_draw_buffers
GL_ARB_shader_texture_lod GL_ARB_color_buffer_float
GL_ARB_half_float_vertex GL_ARB_texture_rg
GL_ARB_texture_compression_rgt GL_ARB_framebuffer_object
GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2
GL_EXT_framebuffer_object GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle
GL_ARB_texture_rectangle GL_EXT_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_texture_lod_bias
GL_EXT_abgr GL_EXT_bgra
GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotro
GL_EXT_secondary_color GL_EXT_blend_func_separate
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3t
GL_EXT_texture_compression_dxt GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform
GL_EXT_texture_integer GL_EXT_gpu_shader4
GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex
GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422
GL_APPLE_rgb_422 GL_APPLE_vertex_array_range
GL_APPLE_texture_range GL_APPLE_float_pixels
GL_ATI_texture_float GL_ARB_texture_float
GL_ARB_half_float_pixel GL_APPLE_pixel_buffer
GL_APPLE_object_purgeable GL_NV_point_sprite
GL_NV_blend_square GL_NV_fog_distance
GL_NV_depth_clamp GL_NV_multisample_filter_hint
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NV_conditional_render GL_ATI_texture_mirror_once
GL_ATI_texture_env_combine3 GL_ATI_separate_stencil
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_EXT_texture_array GL_EXT_vertex_array_bgra
GL_ARB_instanced_arrays GL_ARB_depth_buffer_float
GL_EXT_packed_float GL_EXT_texture_shared_exponent
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
createContext: OpenGL.
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 32 channels.
Initializing QuickTime.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: ERROR: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/doomsday.pk3 not found!
W_AddFile: ERROR: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/jhexen.pk3 not found!
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/doomsday.pk3
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/../../../jHexen.bundle/Contents/Resources/jhexen.pk3
W_AddFile: /Users/tommy/Ramschecke/old_games/doomsday addons/Hexen/hexen_textures.pk3
W_AddFile: /Users/tommy/Ramschecke/old_games/doomsday addons/Hexen/hexen_rain_20060522.pk3
W_AddFile: /Users/tommy/Ramschecke/old_games/Wads/HEXEN.WAD
IWAD identification: 014e5860
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/armslot1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/armslot2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/armslot3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/armslot4.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/chain.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/chain2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/chain3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fonta00.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fonta61.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fonta62.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fonta63.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fonta64.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fontb00.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fontb59.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fontb60.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fontb61.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fontb62.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/fontb63.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot4.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot5.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot6.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot7.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot8.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslot9.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslota.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/keyslotb.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegem.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc4.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc5.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc6.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc7.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmc8.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf4.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf5.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf6.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf7.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmf8.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm4.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm5.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm6.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm7.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/lifegmm8.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/mapmask.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/menufog.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/pal18to8.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/travlpic.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpfull0.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpfull1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpfull2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecec1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecec2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecec3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecef1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecef2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecef3.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecem1.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecem2.lmp
W_AddFile: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/data/jhexen/auto/.basedata/wpiecem3.lmp
Reading definition file: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/defs\doomsday.ded
Reading definition file: /Applications/Spiele/Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources/defs/jhexen/jhexen.ded
Definitions:
300 sprite names
2848 states
400 things
62 lights
245 sound effects
39 songs
159 text strings
34 particle generators
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
B_BindCommand: Deleting binding 41, it has been overridden by binding 114.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP13"
convertMap: Attempting conversion of "MAP13".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
BSP_Build: Built 1274 Nodes, 1275 Subsectors, 6244 Segs, 2685 Vertexes
Balance -8 (l13 - r21).
Build subsector tables...
Sector #214 is unclosed near (1288.0,-692.0)
Sector #310 is unclosed near (420.0,-244.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 7 (13): SHADOW WOOD
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 619, sector 308). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 618, sector 308). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 335, sector 257). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 336, sector 257). Previous polyobj overridden.
P_LoadMap: "MAP09"
convertMap: Attempting conversion of "MAP09".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
hardenLeaf: Warning orphan subsector 0x19f6808a.
BSP_Build: Built 757 Nodes, 758 Subsectors, 3587 Segs, 1665 Vertexes
Balance -4 (l13 - r17).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 9 (9): CAVES OF CIRCE
P_UnarchiveThinkers: Unknown tClass 107 in savegame
Thanks
Comments
But hey, if these problems get fixed soon, then that's great!