deng v1.9.0 beta 6.3 - Heretic - crashes starting episode 1
I'm using beta 6.3 to play Heretic SSR with some custom textures. The game starts normaly but, when I begin a new game (in episode 1, didn't check the others), the game crashes. I believe some textures are causing that, but I managed to pin-point one of them. Just using that is enough to crash the game.
The texture is a .png file.
What could that be?
The texture is a .png file.
What could that be?
Comments
However, according to the CIA log, that may change in the near future.
This is deng output:
I have the file if anyone wants to test.
If after doing the above you still get the same problem with this addon, please submit a new bug report at our tracker but make sure to attach the addon "data.zip" to the report so we can test.
The data.zip contains only a .png file. The strange thing is: I can view it normally with the Windows image viewer, GIMP and IrfanView, but deng crashes.
If I open it with GIMP and re-save, deng doesn't crash. I imagine there is some header info or something like that that is modified when saved and each program writes different stuff.
But anyway, I'll wait for the next release.
http://sourceforge.net/tracker/?group_i ... tid=542099
I have an ATI card, a 4870. I went into the options, and narrowed down the problem. It was the "Catalyst AI" setting. I had to set it to "Disabled", then the map loads up fine! I've always had this enabled for all the games I play. And I had it enabled when it was working in DirectX. Perhaps its a problem on the ATI side, with OpenGL. I can't say I've even used OpenGL before on this graphics card.
I think I saw the original posted was using an Nvidia card. Maybe there is a similar setting (it's a smart anti-aliasing setting) that he can change to get it to work.
Hope this helps either (or both) the devs and the poster.
*Codone*
EDIT -- to be more specific, I didn't "crash" actually.. after I hit "Bringest thou onest" skill level, the engine brought up the animated "Progress circle" and showed "Loading" in the middle. Then it just froze up. I had to kill the Doomsday engine task. If you'd like, i can post the "OUT" file for debugging from the "crash".