Why Cyberdemon fall down NOT go boom?
Something's been bugging me about the death animation for the 3D Cyberdemon model. In the sprite version, he blows up, leaving his hooves behind. In the 3D version, there's a slight explosion, then he wobbles and falls down. Why? Especially when all of the other 3D monsters' deaths are more or less spot-on AND there's 3D gib effects for the monsters blowing up?
Comments
Even so, for my part, I'm going to start making more regular news items about our progress.
I think many users left NewDOOM and then took to hanging out elsewhere. For a long while the Doomsday forums where a big draw there and since we parted that (at the time) mutually beneficial relationship was lost. We are confident though that we can build up the numbers again but it would certainly help if those producing mods could be a little more public with them :-/
jDRP however is simply just not on my radar atm. I'll return to it when the engine can do what I'd like for it, features wise. Feel free to make improvements to the models though.