Segmentation Violation from no apparent reason
Hi. I've just downloaded and installed the newest Doomsday 1.9.0-beta6.9. Everything is fine until I choose the starting episode in Doom. Right after I press enter on the episode selection menu, I get the Segmentation Violation error and the engine crashes to desktop. My OS is Win7 x64. The log states as follows:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr 7 2010 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
Version: 3.3.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced
GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NVX_DX_interop
WGL_NV_float_buffer WGL_NV_multisample_coverage
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: DirectSound
DirectSound Configuration:
Primary Buffer: 3D (software)
Hardware Buffers: 0
DSP: EAX 2.0 (disabled)
EAX Listner Environment:
Environment: Not available
Room: Not available
Room HF: Not available
Decay time: Not available
Room roll-off factor: Not available
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: G:\Games\Doomsday\data\doomsday.pk3
W_AddFile: G:\Games\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: G:\!DOSBox\dosdisk\DOOM\DOOM.WAD
IWAD identification: 00ad5216
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: G:\Games\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: G:\Games\Doomsday\defs\doomsday.ded
Reading definition file: G:\Games\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
974 states
140 things
8 lights
110 sound effects
33 songs
365 text strings
27 particle generators
28 animation groups
49 surface decorations
23 surface materials
29 map infos
4 skies
5 finales
B_Init: Init bindings.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
DOOM Registered Startup
----------------------------------------------------------------------
Game state parameters:
Segmentation Violation
So it crashes without any specific error. Can anyone help me with that?
Comments
- I'm trying to launch vanilla Doom.
- The error occured on a new installation of Doomsday 1.9.0-beta6.9
- I uninstalled it and installed Doomsday 1.8.6. That didn't work either. The problem here was with apparently missing gIBSP utility: It runs the game but crashes when I press enter on the "Choose episode" menu with: ...
PS. I've tried launching Ultimate Doom via both 1.8.6 and 1.9.0-beta6.9 and... it worked. Is it possible that the problem lied within the game files of vanilla Doom?
Alternatively it could be that your copy needs to be patched to the latest official version of DOOM.
Official patches are here
If you cannot run doomsday caused by the missing nightmare skill, I can assume that you have Version 1.1 of the DOOM.WAD
To upgrade your DOOM.WAD to the newest version (1.9) download and apply this patch: http://www.doomwadstation.com/doom_revi ... _19drp.exe
After the installation of the needed update you can update your doom version to Ultimate doom. The needed patch can be found here:
ftp://ftp.idsoftware.com/idstuff/doom/19_udpat.exe
Read that text file for some information:
ftp://ftp.idsoftware.com/idstuff/doom/19_udpat.txt
Thank you for your help guys!