beta6.9 - segfault on loading level
I have compiled Doomsday 1.9.0 beta 6.9 successfully on AMD64 Debian Sid. All appeared to go well. On running the game, I could access the main menu and configure it, but it segfaults on starting the game. I have tried this with wads from Ultimate Doom and Doom 2. I am starting the program with 'doomsday -game jdoom -file doom.wad' My doomsday.out is attached.
There doesn't seem to be anything relevant to the crash in doomsday.out. Here's what I get on the console
Please let me know if you have any advice.
There doesn't seem to be anything relevant to the crash in doomsday.out. Here's what I get on the console
convertMap: Attempting conversion of "E1M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 239 Nodes, 240 Subsectors, 1204 Segs, 603 Vertexes
Balance -4 (l12 - r16).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Segmentation fault
Please let me know if you have any advice.
Comments
Disable the auto-vectorizer and it might solve your problem.