Crashes when using some teleporters in hexen (recent beta
So, I've noticed that Hexen has taken to crashing occasionally when using certain teleporters.
At first I thought it was a one-time thing, but it seems that it will happen at different places in the game (not sure what conditions are necessary to set it up), and once it occurs, it will persist even when loading the previous save and trying again.
For example, in the second hub of Hexen, in my current game I can travel just fine between Darkmere, Shadow Wood and Wastelands, but as soon as I hit the second out of six puzzle switch (first in Darkmere and second in Wastelands), I can still travel to back to Darkmere, but once I attempt to return to Shadow Wood from either Darkmere or Wastelands the game just exists.
I turned on level two messages and as best I can tell the game seems to crash around the time it's making the autosave file. But I can't be sure and I don't know were to find doomsday.out on my mac.
BTW I am running the latest beta (6.9) on a Mac running OS 10.6
At first I thought it was a one-time thing, but it seems that it will happen at different places in the game (not sure what conditions are necessary to set it up), and once it occurs, it will persist even when loading the previous save and trying again.
For example, in the second hub of Hexen, in my current game I can travel just fine between Darkmere, Shadow Wood and Wastelands, but as soon as I hit the second out of six puzzle switch (first in Darkmere and second in Wastelands), I can still travel to back to Darkmere, but once I attempt to return to Shadow Wood from either Darkmere or Wastelands the game just exists.
I turned on level two messages and as best I can tell the game seems to crash around the time it's making the autosave file. But I can't be sure and I don't know were to find doomsday.out on my mac.
BTW I am running the latest beta (6.9) on a Mac running OS 10.6
Comments
I tried looking everywhere, including within the .app package, to no avail. The Snowberry frontend for the Mac is incredibly opaque with its file structures.
I also looked for "hexendata", just in case.
Sorry for my noobery. :-/
BTW, next time rather than post multiple times in a row please use the EDIT button to change/add to your existing post.
Load the save "crash here" and walk through the teleporter. The save wtf2 is slightly beforehand. All the other saves a slightly earlier than that.
I hope you can decompress my archive. I had to append ".zip" so that it is an allowed extension, but I didn't want to rename the archive pieces.
Crashes on all saves, but "mage anfang" is the new save under this version.
Savegame folder attached, in 3 parts due to file size limit.
It's so cool to play Hexen again under OSX. You truly rock. I really hope this gets fixed, so I can actually play on.