[1.9.0-beta6.9][XP] New doomsday does not uses LightMaps
Doomsday 1.9.0+ does not uses LightMaps (On textures and models all the same) and HighRes fonts for some weird reason while 1.8.6 do. Tried this out on 3 different PCs (P3-800MHz/512/TNT2, P4-1.7GHz/1024/Radeon8500 and Core2Duo 2.33/2048/GeForce 8600).
Its most noticable on Hexen, but appears in all games so here some screenshots to compare
Note the font of HP. Since i used same data folder for both versions it should be the same but it is not used in new Deng:
In 1.8.6
in 1.9.0-b6.9
In 1.8.6
in 1.9.0-b6.9
Shiny thingys arent shiny at all in new Deng. Im depressed.
Its most noticable on Hexen, but appears in all games so here some screenshots to compare
Note the font of HP. Since i used same data folder for both versions it should be the same but it is not used in new Deng:
In 1.8.6
in 1.9.0-b6.9
In 1.8.6
in 1.9.0-b6.9
Shiny thingys arent shiny at all in new Deng. Im depressed.
Comments
Are you sure the addon loaded correctly? Please post both your doomsday.out and jhexen.cfg files.
I also receive the same error mentioned in the thread above, "there are conflicting resources", etc.
I am running The Ultimate Doom, rather than Hexen, however.
The conflict reported with jDRP is with model Shiny Textures not world texture/flat Reflections. Check for a duplicate copy of the shinemaps addon in jdrp.box/extra and delete it.
The hires font loading problem is a known issue and will be fixed in a future release.