Crashes in TNT Evilution Map 30
Hello DaniJ !
I get random crashes in the last level of TNT Evilution everytime I load a saved game during gameplay.
I get different errors so I'll try to post them everytime I get a new one...
Here's one:
I even get errors while flipping switches, opening doors, etc... but they are random...
I get random crashes in the last level of TNT Evilution everytime I load a saved game during gameplay.
I get different errors so I'll try to post them everytime I get a new one...
Here's one:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr 7 2010 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCI/SSE2
Version: 2.1.2
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_form
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent
GL_EXT_timer_query GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Disabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 32 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\doomsday.pk3
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\snowberry\addons\tntmusic.pk3
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\snowberry\addons\d2music.pk3
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\WAD Files\tnt.wad
IWAD identification: 012b7686
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\defs\doomsday.ded
Reading definition file: D:\Chestii\Tweaks\Doom Collector's Edition\3D Engine\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
974 states
140 things
8 lights
330 sound effects
140 songs
365 text strings
27 particle generators
30 animation groups
23 surface materials
33 map infos
3 skies
8 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Final DOOM: TNT: Evilution
----------------------------------------------------------------------
Game state parameters:
P_LoadMap: "MAP30"
convertMap: Attempting conversion of "MAP30".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 1287 Nodes, 1288 Subsectors, 6525 Segs, 2879 Vertexes
Balance +3 (l23 - r20).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Map 30: Last Call
Author: Team TNT
Z_Free: Attempt to free pointer without ZONEID.
I even get errors while flipping switches, opening doors, etc... but they are random...
Comments
The best way to see it is just to try to play it yourself and do normal saving while you progress and than try to load...
I've tried not to save anything but I still get crashes when I simply walk through corridors or pick a weapon, etc...
The 2 errors reported above are the only ones that I get.
Thanks, and I hope there's a solution to this !
I've found some sort of bug in this level too...
In the vary large chamber where you have to kill the Cyberdemon, there's a a small tower in the middle of the room with the red skull on it.
Pressing the button next to the Cyberdemon raises some stairs in that small tower BUT NOT ALL THE WAY UP, so when you climb you can't get the red skull !!! (remember you are not supposed to jump)
I've checked this with youtube and everytime they press that button, the stairs would rise all the way up as it should, so I think it's related to the engine.
The stairs bug, which made parts of TNT Map 30 unplayable, was fixed for beta 6.9.
Look at the above posts... 1.9.0 beta 6.9.
I checked my WAD files with other opengl mods like ZDoomGl and it works...no errors...no stairs bug...except they're not as kickass as Doomsday
Thanks
The crashing with errors still occurs...
Here are some saved games...please try to load them and play from that point forward and please tell if it crashes for you too...
http://rapidshare.com/files/374794458/d ... t.rar.html
Thanks !
It sounds to me like you originally installed 1.9.0-beta6.9 over an older version of Doomsday. You did right to reinstall it completely.
I'll take a look at your saved game files and report back here.
Yes, I previously installed beta 6.9 over beta 6.8 without unistalling the former.
The saved games cannot be loaded from the game menu, they crash. If I start a new game, they work, but soon they give the above errors.
Instead, I tried playing from scratch...(warp 30) and I played the whole level flawlessly and I could save-load just fine !!! )
I guess the saved files cointained game info that was related to the stairs bug or any other bugs that 6.9 fixed and that caused crashing even in the latest beta ...
I appologise DaniJ, so please don't bother anymore with the saved games.
I noticed that even the time counter at the ending of every map was fixed... wonderfull job with Doomsday =D> ...if only I could use both music and SFX at 44.1 kHz ! [:)