[1.9.0-beta6.9] HexenDK crash on XP Pro

Doomsday 1.9.0-beta6.9 crashes with Hexen (DK) on XP Pro with this doomsday.out content:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr  7 2010 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6800 GT/AGP/SSE2
  Version: 2.1.2
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 4
  Maximum Texture Size: 4096
  Maximum Anisotropy: 16
  Num Texture Formats: 3
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_color_buffer_float      GL_ARB_copy_buffer            
    GL_ARB_depth_clamp             GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_fragment_program       
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
    GL_ARB_framebuffer_object      GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_imaging                
    GL_ARB_map_buffer_range        GL_ARB_multisample            
    GL_ARB_multitexture            GL_ARB_occlusion_query        
    GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
    GL_ARB_point_sprite            GL_ARB_provoking_vertex       
    GL_ARB_shader_objects          GL_ARB_shading_language_100   
    GL_ARB_shadow                  GL_ARB_texture_border_clamp   
    GL_ARB_texture_compression     GL_ARB_texture_cube_map       
    GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_transpose_matrix        GL_ARB_vertex_array_bgra      
    GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
    GL_ARB_vertex_program          GL_ARB_vertex_shader          
    GL_ARB_window_pos              GL_ATI_draw_buffers           
    GL_ATI_texture_float           GL_ATI_texture_mirror_once    
    GL_S3_s3tc                     GL_EXT_texture_env_add        
    GL_EXT_abgr                    GL_EXT_bgra                   
    GL_EXT_blend_color             GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
    GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
    GL_EXT_Cg_shader               GL_EXT_depth_bounds_test      
    GL_EXT_direct_state_access     GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object     
    GL_EXT_gpu_program_parameters  GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_pixels          
    GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
    GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_compression_s3t
    GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
    GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
    GL_EXT_texture_filter_anisotro GL_EXT_texture_lod            
    GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
    GL_EXT_texture_object          GL_EXT_texture_sRGB           
    GL_EXT_texture_swizzle         GL_EXT_timer_query            
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region           GL_NV_blend_square            
    GL_NV_copy_depth_to_color      GL_NV_depth_clamp             
    GL_NV_fence                    GL_NV_float_buffer            
    GL_NV_fog_distance             GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_filter_hint 
    GL_NV_occlusion_query          GL_NV_packed_depth_stencil    
    GL_NV_pixel_data_range         GL_NV_point_sprite            
    GL_NV_primitive_restart        GL_NV_register_combiners      
    GL_NV_register_combiners2      GL_NV_texgen_reflection       
    GL_NV_texture_barrier          GL_NV_texture_compression_vtc 
    GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
    GL_NV_texture_rectangle        GL_NV_texture_shader          
    GL_NV_texture_shader2          GL_NV_texture_shader3         
    GL_NV_vertex_array_range       GL_NV_vertex_array_range2     
    GL_NV_vertex_program           GL_NV_vertex_program1_1       
    GL_NV_vertex_program2          GL_NV_vertex_program2_option  
    GL_NV_vertex_program3          GL_NVX_conditional_render     
    GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
    GL_SGIX_depth_texture          GL_SGIX_shadow                
    GL_SUN_slice_accum             GL_WIN_swap_hint              
    WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_multisample           
    WGL_ARB_pbuffer                WGL_ARB_pixel_format          
    WGL_ARB_pixel_format_float     WGL_ARB_render_texture        
    WGL_ATI_pixel_format_float     WGL_EXT_extensions_string     
    WGL_EXT_swap_control           WGL_NV_float_buffer           
    WGL_NV_render_depth_texture    WGL_NV_render_texture_rectangl
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
  Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
  Driver: SDLMixer
SDLMixer Configuration:
  Output: stereo
  Format: 0x8010 (0x8010)
  Frequency: 22050Hz (22050Hz)
  Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 32 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\doomsday.pk3
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\jhexen.pk3
W_AddFile: F:\GAMES\id\Doom\Wad\Hexen\HEXEN.WAD
  IWAD identification: 014e5860
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\snowberry\addons\HEXDD.WAD
  IWAD identification: 004601b4
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\data\jhexen\auto\.basedata\wpiecem3.lmp
Reading definition file: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\defs\doomsday.ded
Reading definition file: F:\GAMES\id\Doom\Port\doomsday1.9.0b6.9\defs\jhexen\jhexen.ded
Definitions:
  300 sprite names
 2848 states
  400 things
   62 lights
  245 sound effects
   39 songs
  159 text strings
   13 surface decorations
   30 surface materials
    9 finales
B_Init: Init bindings.
B_BindCommand: Deleting binding 41, it has been overridden by binding 114.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP01"
convertMap: Attempting conversion of "MAP01".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
BSP_Build: Built 1038 Nodes, 1039 Subsectors, 5129 Segs, 2255 Vertexes
  Balance +8 (l28 - r20).
 Build subsector tables...
Sector #69 is unclosed near (-2090.8,976.0)
Sector #174 is unclosed near (-824.4,-608.0)
Sector #68 is unclosed near (-2496.0,1493.5)
Sector #295 is unclosed near (-2182.3,2035.3)
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts


Rend_RenderSkyHemisphere: Sky layer without a material!

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