I added the glbsp but still no good (outdated IWAD)

d4ed4e
edited 2010 Apr 5 in Technical Support
here is the doomsday out file.
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan  8 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\dosgames\D1\DOOM.WAD
  IWAD identification: 00ad1dab
W_AddFile: C:\dosgames\D1\DOOM.gwa
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jDoom\jDoom.wad
  IWAD identification: 00056533
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
  138 sprite names
  974 states
  140 things
    8 lights
  112 sound effects
   68 songs
  335 text strings
   27 particle generators
   22 animation groups
   49 surface decorations
   69 map infos
    6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 2 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 2600 Pro AGP
  Version: 2.0.6945 Release
  Extensions:
      GL_ARB_depth_texture           GL_ARB_draw_buffers           
      GL_ARB_fragment_program        GL_ARB_fragment_shader        
      GL_ARB_multisample             GL_ARB_multitexture           
      GL_ARB_occlusion_query         GL_ARB_point_parameters       
      GL_ARB_point_sprite            GL_ARB_shader_objects         
      GL_ARB_shading_language_100    GL_ARB_shadow                 
      GL_ARB_shadow_ambient          GL_ARB_texture_border_clamp   
      GL_ARB_texture_compression     GL_ARB_texture_cube_map       
      GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
      GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
      GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
      GL_ARB_transpose_matrix        GL_ARB_vertex_buffer_object   
      GL_ARB_vertex_program          GL_ARB_vertex_shader          
      GL_ARB_window_pos              GL_ATI_draw_buffers           
      GL_ATI_envmap_bumpmap          GL_ATI_fragment_shader        
      GL_ATI_meminfo                 GL_ATI_separate_stencil       
      GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3   
      GL_ATI_texture_float           GL_EXT_bgra                   
      GL_EXT_blend_color             GL_EXT_blend_func_separate    
      GL_EXT_blend_minmax            GL_EXT_blend_subtract         
      GL_EXT_compiled_vertex_array   GL_EXT_copy_texture           
      GL_EXT_draw_range_elements     GL_EXT_fog_coord              
      GL_EXT_framebuffer_object      GL_EXT_gpu_program_parameters 
      GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
      GL_EXT_packed_pixels           GL_EXT_point_parameters       
      GL_EXT_rescale_normal          GL_EXT_secondary_color        
      GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
      GL_EXT_stencil_wrap            GL_EXT_subtexture             
      GL_EXT_texgen_reflection       GL_EXT_texture3D              
      GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
      GL_EXT_texture_edge_clamp      GL_EXT_texture_env_add        
      GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
      GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias       
      GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
      GL_EXT_texture_rectangle       GL_EXT_vertex_array           
      GL_KTX_buffer_region           GL_NV_blend_square            
      GL_NV_texgen_reflection        GL_SGIS_generate_mipmap       
      GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
      GL_WIN_swap_hint               WGL_EXT_swap_control          
  GLU Version: 1.2.2.0 Microsoft Corporation
  Texture units: 2
  Maximum texture size: 8192
  Maximum anisotropy: 16
  Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
jDoom Version 1.15.6 Jan  8 2005 (Doomsday)
----------------------------------------------------------------------
DOOM Registered Startup
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
SetupLevel: E1M1
(GL data found)
GL_VERT v2.0
W_GetNumForName: STTMINUS not found!
what the heck is STTMINUS?
i hope some 1 can help

Comments

  • You are using an old version of the DOOM wad file. You need to update it to version 1.9 to use it with Doomsday,
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