PWADs Failing to Load

edited 2010 Jan 23 in Technical Support
Hi, I downloaded several megwads but can't seem to get them to work. The doomsday engine launches but hangs after the circle reaches a third full. They're all old megawads I grabbed from a doomworld article, I can provide the download links if it would be helpful.
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.8 Dec  2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 260/PCI/SSE2
  Version: 3.2.0
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 4
  Maximum Texture Size: 8192
  Maximum Anisotropy: 16
  Num Texture Formats: 3
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_color_buffer_float      GL_ARB_compatibility          
    GL_ARB_copy_buffer             GL_ARB_depth_buffer_float     
    GL_ARB_depth_clamp             GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_draw_elements_base_vert
    GL_ARB_draw_instanced          GL_ARB_fragment_coord_conventi
    GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
    GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
    GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
    GL_ARB_imaging                 GL_ARB_map_buffer_range       
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
    GL_ARB_point_parameters        GL_ARB_point_sprite           
    GL_ARB_provoking_vertex        GL_ARB_seamless_cube_map      
    GL_ARB_shader_objects          GL_ARB_shading_language_100   
    GL_ARB_shadow                  GL_ARB_sync                   
    GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
    GL_ARB_texture_compression     GL_ARB_texture_compression_rgt
    GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
    GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
    GL_ARB_texture_env_dot3        GL_ARB_texture_float          
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_texture_rg              GL_ARB_transpose_matrix       
    GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
    GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
    GL_ARB_vertex_program          GL_ARB_vertex_shader          
    GL_ARB_window_pos              GL_ATI_draw_buffers           
    GL_ATI_texture_float           GL_ATI_texture_mirror_once    
    GL_S3_s3tc                     GL_EXT_texture_env_add        
    GL_EXT_abgr                    GL_EXT_bgra                   
    GL_EXT_bindable_uniform        GL_EXT_blend_color            
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
    GL_EXT_depth_bounds_test       GL_EXT_direct_state_access    
    GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
    GL_EXT_draw_range_elements     GL_EXT_fog_coord              
    GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object     
    GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
    GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
    GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
    GL_EXT_packed_float            GL_EXT_packed_pixels          
    GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
    GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_array          
    GL_EXT_texture_buffer_object   GL_EXT_texture_compression_lat
    GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
    GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
    GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
    GL_EXT_texture_filter_anisotro GL_EXT_texture_integer        
    GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
    GL_EXT_texture_swizzle         GL_EXT_timer_query            
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region           GL_NV_blend_square            
    GL_NV_conditional_render       GL_NV_copy_depth_to_color     
    GL_NV_copy_image               GL_NV_depth_buffer_float      
    GL_NV_depth_clamp              GL_NV_explicit_multisample    
    GL_NV_fence                    GL_NV_float_buffer            
    GL_NV_fog_distance             GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
    GL_NV_gpu_program4             GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_coverage    
    GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
    GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
    GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range        
    GL_NV_point_sprite             GL_NV_primitive_restart       
    GL_NV_register_combiners       GL_NV_register_combiners2     
    GL_NV_shader_buffer_load       GL_NV_texgen_reflection       
    GL_NV_texture_barrier          GL_NV_texture_compression_vtc 
    GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
    GL_NV_texture_rectangle        GL_NV_texture_shader          
    GL_NV_texture_shader2          GL_NV_texture_shader3         
    GL_NV_transform_feedback       GL_NV_transform_feedback2     
    GL_NV_vertex_array_range       GL_NV_vertex_array_range2     
    GL_NV_vertex_buffer_unified_me GL_NV_vertex_program          
    GL_NV_vertex_program1_1        GL_NV_vertex_program2         
    GL_NV_vertex_program2_option   GL_NV_vertex_program3         
    GL_NVX_conditional_render      GL_SGIS_generate_mipmap       
    GL_SGIS_texture_lod            GL_SGIX_depth_texture         
    GL_SGIX_shadow                 GL_SUN_slice_accum            
    GL_WIN_swap_hint               WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_create_context        
    WGL_ARB_create_context_profile WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_multisample           
    WGL_ARB_pbuffer                WGL_ARB_pixel_format          
    WGL_ARB_pixel_format_float     WGL_ARB_render_texture        
    WGL_ATI_pixel_format_float     WGL_EXT_extensions_string     
    WGL_EXT_framebuffer_sRGB       WGL_EXT_pixel_format_packed_fl
    WGL_EXT_swap_control           WGL_NV_float_buffer           
    WGL_NV_multisample_coverage    WGL_NV_render_depth_texture   
    WGL_NV_render_texture_rectangl
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
  Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
  Driver: SDLMixer
SDLMixer Configuration:
  Output: stereo
  Format: 0x8010 (0x8010)
  Frequency: 22050Hz (22050Hz)
  Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: D:\Doomsday\data\doomsday.pk3
W_AddFile: D:\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp

Any help would be greatly appreciated!

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