PWADs Failing to Load
Hi, I downloaded several megwads but can't seem to get them to work. The doomsday engine launches but hangs after the circle reaches a third full. They're all old megawads I grabbed from a doomworld article, I can provide the download links if it would be helpful.
Any help would be greatly appreciated!
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.8 Dec 2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 260/PCI/SSE2
Version: 3.2.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert
GL_ARB_draw_instanced GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: D:\Doomsday\data\doomsday.pk3
W_AddFile: D:\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: D:\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Any help would be greatly appreciated!
Comments
http://www.doomworld.com/idgames/index.php?id=690
http://www.doomworld.com/idgames/index.php?id=8194
http://www.doomworld.com/idgames/index.php?id=11412
http://www.doomworld.com/idgames/index.php?id=11848
As for the out file, I opened it in both notepad and wordpad but it only contains what was posted before. Is there a particular program I need to view the contents correctly of the .out file?