Cheello's Voxel Doom for DE
Hi, I'm thinking about starting a port of Voxel Doom for Doomsday, I have already downloaded the mod and SLAB6, now I need to convert the files into something the engine can recognize, since it doesn't have native voxel files support. I was thinking MD2 would be a good fit, and I didn't look too much into what is needed to make a package, but it seems to be very straight forward. In case there's something more I need to know I would appreciate the help. You can expect some updates in the following weeks.
Comments
but in the long run if would be preferable that DE supports voxels by default....