Cheello's Voxel Doom for DE

Hi, I'm thinking about starting a port of Voxel Doom for Doomsday, I have already downloaded the mod and SLAB6, now I need to convert the files into something the engine can recognize, since it doesn't have native voxel files support. I was thinking MD2 would be a good fit, and I didn't look too much into what is needed to make a package, but it seems to be very straight forward. In case there's something more I need to know I would appreciate the help. You can expect some updates in the following weeks.


  • I would prefer MD3 or an other advanced format... if you want to avoid the MD2 wobble effect

    but in the long run if would be preferable that DE supports voxels by default....
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