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How do I set Doomsday to render classic, non-smooth depth shadows?

By default Doomsday appears to be doing a smooth gradient of shading. For example if looking down a dark corridor, the progressive darkness is entirely smooth. Originally Doom's shading was choppy, with fewer gradients and noticeable boundaries on the walls, floor, and ceiling. Is it possible to set this mode back in Doomsday?

Comments

  • Unfortunately no, the original shadow gradient is not available in Doomsday. I have been thinking about implementing it, but due to how the renderer works it isn't very easy to do.
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