Changing the setting of server-game-mod-gravity

edited Mar 9, 20:55 in General
Hi there,

is it normal or intended that I can change the value of "server-game-mod-gravity" within a multiplayer game? When I do join a multiplayer game (i.e. "Reborn, Ultimate Doom / vandalfsen.me") I can change this value for myself.

So if I change the value of this variable to let us say "1" I almost fly through the maps or if I run downstairs. Why is it possible to change this value as it might be used for cheating? Or is there is a switch or parameter to disable this behavior when I host my own multiplayer game?

cu
Nagilum

Comments

  • This sounds like a bug. The server's gravity setting should be forced on all clients, and the clients' local setting should be ignored.
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