Problems with recent commits
I just tested commit 36e4f46 under linux and there are 2 problems:
1. doomsday can not find it's files unless I set /usr/share/doomsday as a working directory
2. Mod support is partially broken: box mod folders are no longer considered as mods but are scanned recursively instead adding each individual pk3 file as a separate entry to the mod list.
1. doomsday can not find it's files unless I set /usr/share/doomsday as a working directory
2. Mod support is partially broken: box mod folders are no longer considered as mods but are scanned recursively instead adding each individual pk3 file as a separate entry to the mod list.
Comments
Displayed rates are obviously bogus
Also I can not provide crash report since debug build fails:
CMake Error at /mnt/d/projects/git/Doomsday-Engine/build/doomsday/libs/core/cmake_install.cmake:50 (file):
file INSTALL cannot find
"/mnt/d/projects/git/Doomsday-Engine/deps/products/lib/cmake/the_Foundation/../../lib_Foundation.so":
No such file or directory.
Call Stack (most recent call first):
/mnt/d/projects/git/Doomsday-Engine/build/doomsday/libs/cmake_install.cmake:47 (include)
/mnt/d/projects/git/Doomsday-Engine/build/doomsday/cmake_install.cmake:47 (include)
/mnt/d/projects/git/Doomsday-Engine/build/cmake_install.cmake:47 (include)
I can reproduce this on Ubuntu.
Cannot reproduce this one. Although I don't have a system-wide doomsday package installed, I just use CMAKE_INSTALL_PREFIX to "make install" to a directory under $HOME and run doomsday from there.
Should also be fixed.
I was having that can't find sky.morning issue when make installed to /opt/doomsday
Partially fixed. Hexen XARP is detected properly without additional actions, but there's a problem with JDRP: game thinks that JDRP set in game profiles earlier and JDRP it finds now are two different mods
As far as I understand CMAKE_INSTALL_PREFIX is set to the directory inside build directory to make a package, but package contains global paths (without build directory prefix). But why it worked before? For example commit 339b410 didn't have such problem, doomsday could be started without explicitly setting working directory.
I can confirm it's fixed.
I have exactly same mods enabled, but game thinks they are different.
Attached one of the saves for plutonia, rename .zip to .save
I'll see what's up with that...
Here's however a couple more problems:
1. TNT31.WAD changed it's id
2. Something is wrong with external texture support. Whatever game I load (Ultimate Doom, Doom 2, TNT Evilution or Plutonia),the title screen always looks like Ultimate Doom one.
I think there maybe a problem reading subfolders inside pk3 files which have names like game IDs. Here's how dhtp pk3 looks like inside:
I think before the game used texture files from subfolder with matching name and only if there's no corresponding texture there it used texture from main folder. Maybe now it forgets to look in subfolder?