Full HD panel users problem
English not so good sorry !
From finland.
Full HD panel user
Laptop
Full HD 18.4" 1920*1080 Acer Aspire 8530G 4Gt
Ati 4650 1Gt own memory
SP2 vista home premium 32bitt (finland language)
catalyst control center ATI driver information
driverversio 8.563.1.3-090209a-076105C
ATI Technologies Inc.
2D-driver versio 7.01.01.849
Direct3D -versio 7.14.10.0630
OpenGL -versio 6.14.10.8306
Catalyst® Control Center-versio 2009.0209.1059.19636
this page have new ati driver my laptop v.9.12. its download but not install.
http://game.amd.com/us-en/drivers_catal ... on-vista32
Doomsday 1.9.0-beta6.8 Released
-clean install no update
-install with orginal path c:\program files\doomsdays
-I start software mouse right click use admins
My WADs
Doom 2: Hell on Earth doom2.wad 14264 kt
Ultimate Doom: doom.wad 12118 kt
Heretic: heretic.wad 13858 kt
Hexen: Deathkings of the Dark Citadel hexdd.wad 4326 kt
Hexen: Beyond Heretic hexen.wad 19613 kt
Final Doom: Plutonia Experiment plutonia.wad 17013 kt
Final Doom: Evilution tnt.wad 17770 kt
This is only doom pack what I am install and its working look very nice. Thank you.
DHTP (Doom Hires Texture Pack)
Preview pack deng1.9 beta-6 and higher > http://doomtextures.freelanzer.com/dhtp-20090226.pk3
-dhtp-20090226.pk3
I open doomsday engine frontend 1.2
I see every wad name what I am install and they start thats ok.
-four pages summary, maps, addons and settings
I click setting page if I click addons shortcut I can choice my only doom hi-res texture pack
-is this choice effect all wads game ?
and if I click addons page to open there is + and - I open all addons and see doom hi-res texture pack and I put mark it
game data is empty. what we put here ?
primary data files is empty. what we put here ?
Problem
example if I choose doom what episode to play its going freeze all stop. computer and mouse running well.
esc button I can shutdown doomsdays very nice.
example I have not Skys, bodys, guns details pack. and in walls is little fire "lamp" that miss too.
doomsday.out
From finland.
Full HD panel user
Laptop
Full HD 18.4" 1920*1080 Acer Aspire 8530G 4Gt
Ati 4650 1Gt own memory
SP2 vista home premium 32bitt (finland language)
catalyst control center ATI driver information
driverversio 8.563.1.3-090209a-076105C
ATI Technologies Inc.
2D-driver versio 7.01.01.849
Direct3D -versio 7.14.10.0630
OpenGL -versio 6.14.10.8306
Catalyst® Control Center-versio 2009.0209.1059.19636
this page have new ati driver my laptop v.9.12. its download but not install.
http://game.amd.com/us-en/drivers_catal ... on-vista32
Doomsday 1.9.0-beta6.8 Released
-clean install no update
-install with orginal path c:\program files\doomsdays
-I start software mouse right click use admins
My WADs
Doom 2: Hell on Earth doom2.wad 14264 kt
Ultimate Doom: doom.wad 12118 kt
Heretic: heretic.wad 13858 kt
Hexen: Deathkings of the Dark Citadel hexdd.wad 4326 kt
Hexen: Beyond Heretic hexen.wad 19613 kt
Final Doom: Plutonia Experiment plutonia.wad 17013 kt
Final Doom: Evilution tnt.wad 17770 kt
This is only doom pack what I am install and its working look very nice. Thank you.
DHTP (Doom Hires Texture Pack)
Preview pack deng1.9 beta-6 and higher > http://doomtextures.freelanzer.com/dhtp-20090226.pk3
-dhtp-20090226.pk3
I open doomsday engine frontend 1.2
I see every wad name what I am install and they start thats ok.
-four pages summary, maps, addons and settings
I click setting page if I click addons shortcut I can choice my only doom hi-res texture pack
-is this choice effect all wads game ?
and if I click addons page to open there is + and - I open all addons and see doom hi-res texture pack and I put mark it
game data is empty. what we put here ?
primary data files is empty. what we put here ?
Problem
example if I choose doom what episode to play its going freeze all stop. computer and mouse running well.
esc button I can shutdown doomsdays very nice.
example I have not Skys, bodys, guns details pack. and in walls is little fire "lamp" that miss too.
doomsday.out
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.8 Dec 2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon™ HD 4650
Version: 2.1.8306 Release
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 8
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 0
Line Width Granularity: 0.1
Line Width Range: 1.0...63.0
Extensions:
GL_AMDX_vertex_shader_tessella GL_AMD_performance_monitor
GL_AMD_texture_texture4 GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_texture
GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_transform_feedback
GL_EXT_vertex_array GL_KTX_buffer_region
GL_NV_blend_square GL_NV_texgen_reflection
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_extensions_string WGL_ARB_pixel_format
WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float
WGL_ARB_multisample WGL_EXT_swap_control
WGL_ARB_pbuffer WGL_ARB_render_texture
WGL_ARB_make_current_read WGL_EXT_extensions_string
WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl
WGL_I3D_genlock WGL_NV_swap_group
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Disabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (14)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Using maximum texture size of 1024 x 1024.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Program Files\Doomsday\data\doomsday.pk3
W_AddFile: C:\Program Files\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: C:\Users\asentaja\Documents\Doomsday Frontend\addons\dhtp-20090226.pk3
W_AddFile: C:\Program Files\Doomsday\doomwad\DOOM.WAD
IWAD identification: 00cdce4c
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: C:\Program Files\Doomsday\defs\doomsday.ded
Reading definition file: C:\Program Files\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
974 states
140 things
8 lights
112 sound effects
33 songs
365 text strings
27 particle generators
28 animation groups
98 surface decorations
11 surface reflections
23 surface materials
38 map infos
4 skies
6 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
B_BindCommand: Deleting binding 101, it has been overridden by binding 113.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters: