Full HD panel users problem

edited 2009 Dec 31 in Technical Support
English not so good sorry !
From finland.

Full HD panel user

Laptop
Full HD 18.4" 1920*1080 Acer Aspire 8530G 4Gt
Ati 4650 1Gt own memory
SP2 vista home premium 32bitt (finland language)

catalyst control center ATI driver information
driverversio 8.563.1.3-090209a-076105C

ATI Technologies Inc.

2D-driver versio 7.01.01.849

Direct3D -versio 7.14.10.0630

OpenGL -versio 6.14.10.8306
Catalyst® Control Center-versio 2009.0209.1059.19636

this page have new ati driver my laptop v.9.12. its download but not install.
http://game.amd.com/us-en/drivers_catal ... on-vista32

Doomsday 1.9.0-beta6.8 Released
-clean install no update
-install with orginal path c:\program files\doomsdays
-I start software mouse right click use admins

My WADs
Doom 2: Hell on Earth doom2.wad 14264 kt
Ultimate Doom: doom.wad 12118 kt
Heretic: heretic.wad 13858 kt
Hexen: Deathkings of the Dark Citadel hexdd.wad 4326 kt
Hexen: Beyond Heretic hexen.wad 19613 kt
Final Doom: Plutonia Experiment plutonia.wad 17013 kt
Final Doom: Evilution tnt.wad 17770 kt

This is only doom pack what I am install and its working look very nice. Thank you.
DHTP (Doom Hires Texture Pack)
Preview pack deng1.9 beta-6 and higher > http://doomtextures.freelanzer.com/dhtp-20090226.pk3
-dhtp-20090226.pk3

I open doomsday engine frontend 1.2
I see every wad name what I am install and they start thats ok.
-four pages summary, maps, addons and settings

I click setting page if I click addons shortcut I can choice my only doom hi-res texture pack
-is this choice effect all wads game ?

and if I click addons page to open there is + and - I open all addons and see doom hi-res texture pack and I put mark it
game data is empty. what we put here ?
primary data files is empty. what we put here ?

Problem
example if I choose doom what episode to play its going freeze all stop. computer and mouse running well.
esc button I can shutdown doomsdays very nice.

example I have not Skys, bodys, guns details pack. and in walls is little fire "lamp" that miss too.


doomsday.out
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.8 Dec  2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Mobility Radeon™ HD 4650
  Version: 2.1.8306 Release
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 8
  Maximum Texture Size: 8192
  Maximum Anisotropy: 16
  Num Texture Formats: 0
  Line Width Granularity: 0.1
  Line Width Range: 1.0...63.0
  Extensions:
    GL_AMDX_vertex_shader_tessella GL_AMD_performance_monitor    
    GL_AMD_texture_texture4        GL_ARB_color_buffer_float     
    GL_ARB_depth_buffer_float      GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_draw_instanced         
    GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader         GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_instanced_arrays       
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
    GL_ARB_point_parameters        GL_ARB_point_sprite           
    GL_ARB_shader_objects          GL_ARB_shader_texture_lod     
    GL_ARB_shading_language_100    GL_ARB_shadow                 
    GL_ARB_shadow_ambient          GL_ARB_texture_border_clamp   
    GL_ARB_texture_compression     GL_ARB_texture_cube_map       
    GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_transpose_matrix        GL_ARB_vertex_buffer_object   
    GL_ARB_vertex_program          GL_ARB_vertex_shader          
    GL_ARB_window_pos              GL_ATI_draw_buffers           
    GL_ATI_envmap_bumpmap          GL_ATI_fragment_shader        
    GL_ATI_meminfo                 GL_ATI_separate_stencil       
    GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3   
    GL_ATI_texture_float           GL_EXT_abgr                   
    GL_EXT_bgra                    GL_EXT_blend_color            
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_compiled_vertex_array   GL_EXT_copy_texture           
    GL_EXT_draw_buffers2           GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object     
    GL_EXT_framebuffer_sRGB        GL_EXT_gpu_program_parameters 
    GL_EXT_gpu_shader4             GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_float           
    GL_EXT_packed_pixels           GL_EXT_point_parameters       
    GL_EXT_rescale_normal          GL_EXT_secondary_color        
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
    GL_EXT_stencil_wrap            GL_EXT_subtexture             
    GL_EXT_texgen_reflection       GL_EXT_texture3D              
    GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
    GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
    GL_EXT_texture_edge_clamp      GL_EXT_texture_env_add        
    GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
    GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias       
    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
    GL_EXT_texture_rectangle       GL_EXT_texture_sRGB           
    GL_EXT_texture_shared_exponent GL_EXT_transform_feedback     
    GL_EXT_vertex_array            GL_KTX_buffer_region          
    GL_NV_blend_square             GL_NV_texgen_reflection       
    GL_SGIS_generate_mipmap        GL_SGIS_texture_edge_clamp    
    GL_SGIS_texture_lod            GL_WIN_swap_hint              
    WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_extensions_string      WGL_ARB_pixel_format          
    WGL_ATI_pixel_format_float     WGL_ARB_pixel_format_float    
    WGL_ARB_multisample            WGL_EXT_swap_control          
    WGL_ARB_pbuffer                WGL_ARB_render_texture        
    WGL_ARB_make_current_read      WGL_EXT_extensions_string     
    WGL_ARB_buffer_region          WGL_EXT_framebuffer_sRGB      
    WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl
    WGL_I3D_genlock                WGL_NV_swap_group             
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Disabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
  Multisampling: Enabled (14)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Using maximum texture size of 1024 x 1024.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
  Driver: SDLMixer
SDLMixer Configuration:
  Output: stereo
  Format: 0x8010 (0x8010)
  Frequency: 22050Hz (22050Hz)
  Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Program Files\Doomsday\data\doomsday.pk3
W_AddFile: C:\Program Files\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: C:\Users\asentaja\Documents\Doomsday Frontend\addons\dhtp-20090226.pk3
W_AddFile: C:\Program Files\Doomsday\doomwad\DOOM.WAD
  IWAD identification: 00cdce4c
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: C:\Program Files\Doomsday\defs\doomsday.ded
Reading definition file: C:\Program Files\Doomsday\defs\jdoom\jdoom.ded
Definitions:
  138 sprite names
  974 states
  140 things
    8 lights
  112 sound effects
   33 songs
  365 text strings
   27 particle generators
   28 animation groups
   98 surface decorations
   11 surface reflections
   23 surface materials
   38 map infos
    4 skies
    6 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
B_BindCommand: Deleting binding 101, it has been overridden by binding 113.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters:
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