respawning in Deathkings of the Dark Citadel
2019 Dec 22
in Hexen
I see there is a work being done on Doomsday Script. I would like to disable
excessive monster respawning in Hexen: Deathkings of the Dark Citadel and if I understand correctly, this feature could be used for it. If so, in which version of Doomsday will it be possible?
excessive monster respawning in Hexen: Deathkings of the Dark Citadel and if I understand correctly, this feature could be used for it. If so, in which version of Doomsday will it be possible?
Comments
I've recently rejected that feature request in the tracker, but I can consider adding a cvar for the respawn rate if it turns out to be simple to implement.
You can also use values between 0...100 to reduce the respawn rate without completely disabling the feature.
I'm just noting that the cvar is named after Deathkings, so assume it only works in Deathkings?
https://doomwiki.org/wiki/Hexen_scripted_monster_spawning
Upon a quick review, script 255 is definitely a thing in Hexen as well so this cvar could just as well be modified to work there as well.
When it comes to gameplay, Deathkings has much more monsters respawning so the feature is more useful there. The feature request in the tracker was specifically for Deathkings.
https://tracker.dengine.net/issues/1584
or if there is any other way to disable monter respawn in the base hexen game?
thanks